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Good Camera Mode Names (#1455)

* better camera mode names

* cleanup

* improve aiming modes

* follow boomerang comment

* more mode docs

* cleanup

* hookshotFly, revert to still
This commit is contained in:
engineer124 2022-12-11 04:46:03 -05:00 committed by GitHub
parent 85a4d23fc6
commit 2e9e895bf9
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7 changed files with 784 additions and 780 deletions

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@ -1238,7 +1238,8 @@ void EnIk_CsAction5(EnIk* this, PlayState* play) {
}
s32 EnIk_OverrideLimbDrawDefeat(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
if ((limbIndex == IRON_KNUCKLE_DEFEAT_LIMB_HELMET_ARMOR) || (limbIndex == IRON_KNUCKLE_DEFEAT_LIMB_CHEST_ARMOR_FRONT) ||
if ((limbIndex == IRON_KNUCKLE_DEFEAT_LIMB_HELMET_ARMOR) ||
(limbIndex == IRON_KNUCKLE_DEFEAT_LIMB_CHEST_ARMOR_FRONT) ||
(limbIndex == IRON_KNUCKLE_DEFEAT_LIMB_CHEST_ARMOR_BACK)) {
if (EnIk_GetAnimCurFrame(thisx) >= 30.0f) {
*dList = NULL;