mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-22 15:01:17 +00:00
Good Camera Mode Names (#1455)
* better camera mode names * cleanup * improve aiming modes * follow boomerang comment * more mode docs * cleanup * hookshotFly, revert to still
This commit is contained in:
parent
85a4d23fc6
commit
2e9e895bf9
7 changed files with 784 additions and 780 deletions
|
@ -1238,7 +1238,8 @@ void EnIk_CsAction5(EnIk* this, PlayState* play) {
|
|||
}
|
||||
|
||||
s32 EnIk_OverrideLimbDrawDefeat(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
|
||||
if ((limbIndex == IRON_KNUCKLE_DEFEAT_LIMB_HELMET_ARMOR) || (limbIndex == IRON_KNUCKLE_DEFEAT_LIMB_CHEST_ARMOR_FRONT) ||
|
||||
if ((limbIndex == IRON_KNUCKLE_DEFEAT_LIMB_HELMET_ARMOR) ||
|
||||
(limbIndex == IRON_KNUCKLE_DEFEAT_LIMB_CHEST_ARMOR_FRONT) ||
|
||||
(limbIndex == IRON_KNUCKLE_DEFEAT_LIMB_CHEST_ARMOR_BACK)) {
|
||||
if (EnIk_GetAnimCurFrame(thisx) >= 30.0f) {
|
||||
*dList = NULL;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue