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Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213)
* entrance table OK * entrance enum fixed * most entrances using enum, still need to do conditionals * more entrances * entrance_table.h cleanups * some review * remove _0 from first entrance in a group of setups * change table description * typo * wens spellcheck in vscode * remove extra line
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43 changed files with 2478 additions and 2231 deletions
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@ -1498,7 +1498,7 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx)
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if (this->csTimer == 180) {
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globalCtx->transitionTrigger = TRANS_TRIGGER_START;
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globalCtx->nextEntranceIndex = 0x43F;
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globalCtx->nextEntranceIndex = ENTR_GANON_FINAL_0;
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globalCtx->transitionType = TRANS_TYPE_FADE_WHITE_FAST;
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}
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break;
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