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Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213)

* entrance table OK

* entrance enum fixed

* most entrances using enum, still need to do conditionals

* more entrances

* entrance_table.h cleanups

* some review

* remove _0 from first entrance in a group of setups

* change table description

* typo

* wens spellcheck in vscode

* remove extra line
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fig02 2022-05-09 13:45:53 -04:00 committed by GitHub
parent 95b4317931
commit 2efd00863a
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43 changed files with 2478 additions and 2231 deletions

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@ -867,7 +867,7 @@ void func_80986B2C(GlobalContext* globalCtx) {
if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CLOSING) {
Player* player = GET_PLAYER(globalCtx);
globalCtx->nextEntranceIndex = 0xCD;
globalCtx->nextEntranceIndex = ENTR_SPOT00_0;
globalCtx->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST);
globalCtx->transitionTrigger = TRANS_TRIGGER_START;
func_8002DF54(globalCtx, &player->actor, 8);