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Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213)
* entrance table OK * entrance enum fixed * most entrances using enum, still need to do conditionals * more entrances * entrance_table.h cleanups * some review * remove _0 from first entrance in a group of setups * change table description * typo * wens spellcheck in vscode * remove extra line
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43 changed files with 2478 additions and 2231 deletions
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@ -867,7 +867,7 @@ void func_80986B2C(GlobalContext* globalCtx) {
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if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CLOSING) {
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Player* player = GET_PLAYER(globalCtx);
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globalCtx->nextEntranceIndex = 0xCD;
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globalCtx->nextEntranceIndex = ENTR_SPOT00_0;
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globalCtx->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST);
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globalCtx->transitionTrigger = TRANS_TRIGGER_START;
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func_8002DF54(globalCtx, &player->actor, 8);
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