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Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213)
* entrance table OK * entrance enum fixed * most entrances using enum, still need to do conditionals * more entrances * entrance_table.h cleanups * some review * remove _0 from first entrance in a group of setups * change table description * typo * wens spellcheck in vscode * remove extra line
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43 changed files with 2478 additions and 2231 deletions
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@ -114,7 +114,7 @@ s16 func_80AA2BD4(GlobalContext* globalCtx, Actor* thisx) {
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switch (Message_GetState(&globalCtx->msgCtx)) {
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case TEXT_STATE_EVENT:
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if (Message_ShouldAdvance(globalCtx)) {
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globalCtx->nextEntranceIndex = 0x157;
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globalCtx->nextEntranceIndex = ENTR_SPOT20_0;
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gSaveContext.nextCutsceneIndex = 0xFFF0;
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globalCtx->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST);
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globalCtx->transitionTrigger = TRANS_TRIGGER_START;
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