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Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213)

* entrance table OK

* entrance enum fixed

* most entrances using enum, still need to do conditionals

* more entrances

* entrance_table.h cleanups

* some review

* remove _0 from first entrance in a group of setups

* change table description

* typo

* wens spellcheck in vscode

* remove extra line
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fig02 2022-05-09 13:45:53 -04:00 committed by GitHub
parent 95b4317931
commit 2efd00863a
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43 changed files with 2478 additions and 2231 deletions

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@ -168,7 +168,7 @@ void EnMs_Update(Actor* thisx, GlobalContext* globalCtx) {
SkelAnime_Update(&this->skelAnime);
this->actionFunc(this, globalCtx);
if (gSaveContext.entranceIndex == 0x157 && gSaveContext.sceneSetupIndex == 8) { // ride carpet if in credits
if (gSaveContext.entranceIndex == ENTR_SPOT20_0 && gSaveContext.sceneSetupIndex == 8) { // ride carpet if in credits
Actor_MoveForward(&this->actor);
osSyncPrintf("OOOHHHHHH %f\n", this->actor.velocity.y);
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, UPDBGCHECKINFO_FLAG_2);