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[PAL N64] Set up build system and extract assets for pal-1.0 and pal-1.1 (#2205)

* [PAL N64] Set up build system and extract assets

* TOOD -> TODO

* Apparently this is what the formatter wants
This commit is contained in:
cadmic 2024-09-26 12:19:23 -07:00 committed by GitHub
parent bccb219ea3
commit 2f3c8084c9
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GPG key ID: B5690EEEBB952194
37 changed files with 6000 additions and 9 deletions

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@ -28,7 +28,8 @@ COMPILER ?= ido
# gc-eu-mq GameCube Europe/PAL Master Quest
# gc-jp-ce GameCube Japan (Collector's Edition disc)
# The following versions are work-in-progress and not yet matching:
# (none currently)
# pal-1.0 N64 PAL 1.0 (Europe)
# pal-1.1 N64 PAL 1.1 (Europe)
VERSION ?= gc-eu-mq-dbg
# Number of threads to extract and compress with
N_THREADS ?= $(shell nproc)
@ -48,11 +49,21 @@ CPP_DEFINES ?=
REGIONAL_CHECKSUM := 0
# Version-specific settings
ifeq ($(VERSION),ntsc-1.2)
ifeq ($(VERSION),pal-1.0)
REGION ?= EU
PLATFORM := N64
DEBUG := 0
COMPARE := 0
else ifeq ($(VERSION),ntsc-1.2)
REGIONAL_CHECKSUM := 1
REGION ?= JP
PLATFORM := N64
DEBUG := 0
else ifeq ($(VERSION),pal-1.1)
REGION ?= EU
PLATFORM := N64
DEBUG := 0
COMPARE := 0
else ifeq ($(VERSION),gc-jp)
REGION ?= JP
PLATFORM := GC