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[PAL N64] Set up build system and extract assets for pal-1.0 and pal-1.1 (#2205)
* [PAL N64] Set up build system and extract assets * TOOD -> TODO * Apparently this is what the formatter wants
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37 changed files with 6000 additions and 9 deletions
15
Makefile
15
Makefile
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@ -28,7 +28,8 @@ COMPILER ?= ido
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# gc-eu-mq GameCube Europe/PAL Master Quest
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# gc-jp-ce GameCube Japan (Collector's Edition disc)
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# The following versions are work-in-progress and not yet matching:
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# (none currently)
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# pal-1.0 N64 PAL 1.0 (Europe)
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# pal-1.1 N64 PAL 1.1 (Europe)
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VERSION ?= gc-eu-mq-dbg
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# Number of threads to extract and compress with
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N_THREADS ?= $(shell nproc)
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@ -48,11 +49,21 @@ CPP_DEFINES ?=
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REGIONAL_CHECKSUM := 0
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# Version-specific settings
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ifeq ($(VERSION),ntsc-1.2)
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ifeq ($(VERSION),pal-1.0)
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REGION ?= EU
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PLATFORM := N64
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DEBUG := 0
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COMPARE := 0
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else ifeq ($(VERSION),ntsc-1.2)
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REGIONAL_CHECKSUM := 1
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REGION ?= JP
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PLATFORM := N64
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DEBUG := 0
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else ifeq ($(VERSION),pal-1.1)
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REGION ?= EU
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PLATFORM := N64
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DEBUG := 0
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COMPARE := 0
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else ifeq ($(VERSION),gc-jp)
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REGION ?= JP
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PLATFORM := GC
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