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[PAL N64] Set up build system and extract assets for pal-1.0 and pal-1.1 (#2205)

* [PAL N64] Set up build system and extract assets

* TOOD -> TODO

* Apparently this is what the formatter wants
This commit is contained in:
cadmic 2024-09-26 12:19:23 -07:00 committed by GitHub
parent bccb219ea3
commit 2f3c8084c9
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37 changed files with 6000 additions and 9 deletions

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@ -0,0 +1,14 @@
<Root>
<File Name="tokinoma_scene" Segment="2">
<Cutscene Name="gTempleOfTimeFirstAdultCs" Offset="0x4700"/>
<Cutscene Name="gTempleOfTimePreludeCs" Offset="0x6D34"/>
<Cutscene Name="gTempleOfTimeIntroCs" Offset="0xCE20"/>
<Scene Name="tokinoma_scene" Offset="0x0"/>
</File>
<File Name="tokinoma_room_0" Segment="3">
<Room Name="tokinoma_room_0" Offset="0x0"/>
</File>
<File Name="tokinoma_room_1" Segment="3">
<Room Name="tokinoma_room_1" Offset="0x0"/>
</File>
</Root>