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[PAL N64] Set up build system and extract assets for pal-1.0 and pal-1.1 (#2205)
* [PAL N64] Set up build system and extract assets * TOOD -> TODO * Apparently this is what the formatter wants
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37 changed files with 6000 additions and 9 deletions
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assets/xml/scenes/indoors/tokinoma_pal_n64.xml
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assets/xml/scenes/indoors/tokinoma_pal_n64.xml
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<Root>
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<File Name="tokinoma_scene" Segment="2">
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<Cutscene Name="gTempleOfTimeFirstAdultCs" Offset="0x4700"/>
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<Cutscene Name="gTempleOfTimePreludeCs" Offset="0x6D34"/>
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<Cutscene Name="gTempleOfTimeIntroCs" Offset="0xCE20"/>
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<Scene Name="tokinoma_scene" Offset="0x0"/>
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</File>
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<File Name="tokinoma_room_0" Segment="3">
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<Room Name="tokinoma_room_0" Offset="0x0"/>
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</File>
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<File Name="tokinoma_room_1" Segment="3">
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<Room Name="tokinoma_room_1" Offset="0x0"/>
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</File>
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</Root>
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