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[PAL N64] Set up build system and extract assets for pal-1.0 and pal-1.1 (#2205)
* [PAL N64] Set up build system and extract assets * TOOD -> TODO * Apparently this is what the formatter wants
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37 changed files with 6000 additions and 9 deletions
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@ -1556,6 +1556,8 @@ void FileSelect_DrawOptionsImpl(GameState* thisx) {
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#if OOT_NTSC
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gSPVertex(POLY_OPA_DISP++, gOptionsMenuHeadersVtx, 32, 0);
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#elif OOT_PAL_N64
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// TODO: implement PAL N64 version
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#else
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if (gSaveContext.language == LANGUAGE_GER) {
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gSPVertex(POLY_OPA_DISP++, gOptionsMenuHeadersGERVtx, 32, 0);
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@ -1580,6 +1582,8 @@ void FileSelect_DrawOptionsImpl(GameState* thisx) {
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#if OOT_NTSC
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gSPVertex(POLY_OPA_DISP++, gOptionsMenuSettingsVtx, 32, 0);
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#elif OOT_PAL_N64
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// TODO: implement PAL N64 version
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#else
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if (gSaveContext.language == LANGUAGE_GER) {
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gSPVertex(POLY_OPA_DISP++, gOptionsMenuSettingsGERVtx, 32, 0);
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