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[PAL N64] Set up build system and extract assets for pal-1.0 and pal-1.1 (#2205)

* [PAL N64] Set up build system and extract assets

* TOOD -> TODO

* Apparently this is what the formatter wants
This commit is contained in:
cadmic 2024-09-26 12:19:23 -07:00 committed by GitHub
parent bccb219ea3
commit 2f3c8084c9
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GPG key ID: B5690EEEBB952194
37 changed files with 6000 additions and 9 deletions

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@ -1556,6 +1556,8 @@ void FileSelect_DrawOptionsImpl(GameState* thisx) {
#if OOT_NTSC
gSPVertex(POLY_OPA_DISP++, gOptionsMenuHeadersVtx, 32, 0);
#elif OOT_PAL_N64
// TODO: implement PAL N64 version
#else
if (gSaveContext.language == LANGUAGE_GER) {
gSPVertex(POLY_OPA_DISP++, gOptionsMenuHeadersGERVtx, 32, 0);
@ -1580,6 +1582,8 @@ void FileSelect_DrawOptionsImpl(GameState* thisx) {
#if OOT_NTSC
gSPVertex(POLY_OPA_DISP++, gOptionsMenuSettingsVtx, 32, 0);
#elif OOT_PAL_N64
// TODO: implement PAL N64 version
#else
if (gSaveContext.language == LANGUAGE_GER) {
gSPVertex(POLY_OPA_DISP++, gOptionsMenuSettingsGERVtx, 32, 0);