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Naming some cutscenes 4 (Gerudo Fortress, Death Mountain Crater and Goron City) (#2356)
* name cs from gerudo fortress, dmc and goron city * format and updated comment about the darunia dancing cutscene * review 2
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parent
016aef482b
commit
2f40fed5c1
7 changed files with 25 additions and 9 deletions
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@ -293,7 +293,7 @@ void EnDu_Init(Actor* thisx, PlayState* play) {
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this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
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if (gSaveContext.save.cutsceneIndex >= 0xFFF0) {
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play->csCtx.script = SEGMENTED_TO_VIRTUAL(gGoronCityDarunia01Cs);
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play->csCtx.script = SEGMENTED_TO_VIRTUAL(gGoronCityDaruniaDancingCs);
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gSaveContext.cutsceneTrigger = 1;
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EnDu_SetupAction(this, func_809FE890);
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} else if (play->sceneId == SCENE_FIRE_TEMPLE) {
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@ -341,7 +341,7 @@ void func_809FE4A4(EnDu* this, PlayState* play) {
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play->msgCtx.ocarinaMode = OCARINA_MODE_00;
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EnDu_SetupAction(this, func_809FE3C0);
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} else if (play->msgCtx.ocarinaMode >= OCARINA_MODE_06) {
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play->csCtx.script = SEGMENTED_TO_VIRTUAL(gGoronCityDaruniaWrongCs);
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play->csCtx.script = SEGMENTED_TO_VIRTUAL(gGoronCityDaruniaWrongSongCs);
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gSaveContext.cutsceneTrigger = 1;
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this->unk_1E8 = 1;
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EnDu_SetupAction(this, func_809FE890);
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@ -349,7 +349,7 @@ void func_809FE4A4(EnDu* this, PlayState* play) {
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} else if (play->msgCtx.ocarinaMode == OCARINA_MODE_03) {
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Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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play->csCtx.script = SEGMENTED_TO_VIRTUAL(gGoronCityDaruniaCorrectCs);
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play->csCtx.script = SEGMENTED_TO_VIRTUAL(gGoronCityDaruniaCorrectSongCs);
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gSaveContext.cutsceneTrigger = 1;
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this->unk_1E8 = 0;
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EnDu_SetupAction(this, func_809FE890);
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