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Fix many missing NULLs (#1389)

* Fix many missing NULLs

* Fix a raw actor id in en_horse
This commit is contained in:
Roman971 2022-10-04 07:18:50 +02:00 committed by GitHub
parent 78e528d6fb
commit 2f4c25da53
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GPG key ID: 4AEE18F83AFDEB23
42 changed files with 66 additions and 64 deletions

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@ -553,7 +553,7 @@ EnvelopePoint gDefaultEnvelope[] = {
NoteSubEu gZeroNoteSub = { 0 };
NoteSubEu gDefaultNoteSub = {
{ 1, 1, 0, 0, 0, 0, 0, 0 }, { 0 }, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
{ 1, 1, 0, 0, 0, 0, 0, 0 }, { 0 }, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 0,
};
u16 gHaasEffectDelaySizes[64] = {

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@ -1085,7 +1085,7 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
}
filter = noteSubEu->filter;
if (filter != 0) {
if (filter != NULL) {
AudioSynth_LoadFilterSize(cmd++, aiBufLen * SAMPLE_SIZE, filter);
AudioSynth_LoadFilterBuffer(cmd++, flags, DMEM_TEMP, synthState->synthesisBuffers->mixEnvelopeState);
}

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@ -3071,7 +3071,7 @@ void AudioDebug_Draw(GfxPrint* printer) {
}
GfxPrint_SetPos(printer, 3, 24);
if (sSariaBgmPtr != 0) {
if (sSariaBgmPtr != NULL) {
GfxPrint_Printf(printer, "SARIA BGM PTR %08x", sSariaBgmPtr);
}

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@ -73,10 +73,10 @@ void func_800FCA18(void* blk, u32 nBlk, u32 blkSize, arg3_800FCA18 arg3, s32 arg
u32 pos;
u32 end;
if (blk == 0) {
if (blk == NULL) {
return;
}
if (arg3 != 0) {
if (arg3 != NULL) {
end = (u32)blk;
pos = (u32)end + (nBlk * blkSize);

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@ -1272,7 +1272,7 @@ void Fault_Init(void) {
gFaultMgr.faultHandlerEnabled = true;
osCreateMesgQueue(&sFaultInstance->queue, &sFaultInstance->msg, 1);
StackCheck_Init(&sFaultThreadInfo, sFaultStack, STACK_TOP(sFaultStack), 0, 0x100, "fault");
osCreateThread(&sFaultInstance->thread, THREAD_ID_FAULT, Fault_ThreadEntry, 0, STACK_TOP(sFaultStack),
osCreateThread(&sFaultInstance->thread, THREAD_ID_FAULT, Fault_ThreadEntry, NULL, STACK_TOP(sFaultStack),
THREAD_PRI_FAULT);
osStartThread(&sFaultInstance->thread);
}

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@ -7,7 +7,7 @@ void Overlay_LoadGameState(GameStateOverlay* overlayEntry) {
return;
}
if (overlayEntry->vramStart == 0) {
if (overlayEntry->vramStart == NULL) {
overlayEntry->unk_28 = 0;
} else {
overlayEntry->loadedRamAddr = Overlay_AllocateAndLoad(overlayEntry->vromStart, overlayEntry->vromEnd,

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@ -2682,7 +2682,7 @@ Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 pos
return NULL;
}
if (overlayEntry->vramStart == 0) {
if (overlayEntry->vramStart == NULL) {
if (HREG(20) != 0) {
osSyncPrintf("オーバーレイではありません\n"); // "Not an overlay"
}
@ -2894,7 +2894,7 @@ Actor* Actor_Delete(ActorContext* actorCtx, Actor* actor, PlayState* play) {
ZeldaArena_FreeDebug(actor, "../z_actor.c", 7242);
if (overlayEntry->vramStart == 0) {
if (overlayEntry->vramStart == NULL) {
if (HREG(20) != 0) {
osSyncPrintf("オーバーレイではありません\n"); // "Not an overlay"
}
@ -3001,7 +3001,7 @@ Actor* func_80032AF0(PlayState* play, ActorContext* actorCtx, Actor** actorPtr,
}
}
if (D_8015BBE8 == 0) {
if (D_8015BBE8 == NULL) {
*actorPtr = D_8015BBEC;
} else {
*actorPtr = D_8015BBE8;

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@ -680,7 +680,7 @@ s32 Collider_ResetTrisElementOC(PlayState* play, ColliderTrisElement* element) {
s32 Collider_InitTris(PlayState* play, ColliderTris* tris) {
Collider_InitBase(play, &tris->base);
tris->count = 0;
tris->elements = 0;
tris->elements = NULL;
return true;
}

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@ -64,7 +64,7 @@ void KaleidoManager_Init(PlayState* play) {
osSyncPrintf("KaleidoArea %08x - %08x\n", sKaleidoAreaPtr, (u32)sKaleidoAreaPtr + largestSize);
osSyncPrintf(VT_RST);
gKaleidoMgrCurOvl = 0;
gKaleidoMgrCurOvl = NULL;
}
void KaleidoManager_Destroy(void) {

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@ -175,7 +175,7 @@ void Play_Destroy(GameState* thisx) {
Player* player = GET_PLAYER(this);
this->state.gfxCtx->callback = NULL;
this->state.gfxCtx->callbackParam = 0;
this->state.gfxCtx->callbackParam = NULL;
SREG(91) = 0;
R_PAUSE_MENU_MODE = 0;

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@ -208,7 +208,7 @@ void SkelAnime_DrawFlexLod(PlayState* play, void** skeleton, Vec3s* jointTable,
newDList = limbDList = rootLimb->dLists[lod];
if ((overrideLimbDraw == 0) || !overrideLimbDraw(play, 1, &newDList, &pos, &rot, arg)) {
if ((overrideLimbDraw == NULL) || !overrideLimbDraw(play, 1, &newDList, &pos, &rot, arg)) {
Matrix_TranslateRotateZYX(&pos, &rot);
if (newDList != NULL) {
Matrix_ToMtx(mtx, "../z_skelanime.c", 1033);