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Fix many missing NULLs (#1389)

* Fix many missing NULLs

* Fix a raw actor id in en_horse
This commit is contained in:
Roman971 2022-10-04 07:18:50 +02:00 committed by GitHub
parent 78e528d6fb
commit 2f4c25da53
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GPG key ID: 4AEE18F83AFDEB23
42 changed files with 66 additions and 64 deletions

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@ -2682,7 +2682,7 @@ Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 pos
return NULL;
}
if (overlayEntry->vramStart == 0) {
if (overlayEntry->vramStart == NULL) {
if (HREG(20) != 0) {
osSyncPrintf("オーバーレイではありません\n"); // "Not an overlay"
}
@ -2894,7 +2894,7 @@ Actor* Actor_Delete(ActorContext* actorCtx, Actor* actor, PlayState* play) {
ZeldaArena_FreeDebug(actor, "../z_actor.c", 7242);
if (overlayEntry->vramStart == 0) {
if (overlayEntry->vramStart == NULL) {
if (HREG(20) != 0) {
osSyncPrintf("オーバーレイではありません\n"); // "Not an overlay"
}
@ -3001,7 +3001,7 @@ Actor* func_80032AF0(PlayState* play, ActorContext* actorCtx, Actor** actorPtr,
}
}
if (D_8015BBE8 == 0) {
if (D_8015BBE8 == NULL) {
*actorPtr = D_8015BBEC;
} else {
*actorPtr = D_8015BBE8;