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Fix many missing NULLs (#1389)

* Fix many missing NULLs

* Fix a raw actor id in en_horse
This commit is contained in:
Roman971 2022-10-04 07:18:50 +02:00 committed by GitHub
parent 78e528d6fb
commit 2f4c25da53
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GPG key ID: 4AEE18F83AFDEB23
42 changed files with 66 additions and 64 deletions

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@ -285,11 +285,11 @@ void DemoEc_DrawSkeletonCustomColor(DemoEc* this, PlayState* play, Gfx* arg2, Gf
Gfx_SetupDL_25Opa(gfxCtx);
if (arg2 != 0) {
if (arg2 != NULL) {
gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(arg2));
}
if (arg3 != 0) {
if (arg3 != NULL) {
gSPSegment(POLY_OPA_DISP++, 0x0B, SEGMENTED_TO_VIRTUAL(arg3));
}
@ -370,7 +370,7 @@ void DemoEc_UpdateIngo(DemoEc* this, PlayState* play) {
}
void DemoEc_DrawIngo(DemoEc* this, PlayState* play) {
DemoEc_DrawSkeleton(this, play, gIngoEyeClosed2Tex, gIngoRedTex, 0, 0);
DemoEc_DrawSkeleton(this, play, gIngoEyeClosed2Tex, gIngoRedTex, NULL, NULL);
}
void DemoEc_InitTalon(DemoEc* this, PlayState* play) {
@ -705,7 +705,7 @@ void DemoEc_CarpenterPostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, V
}
void DemoEc_DrawCarpenter(DemoEc* this, PlayState* play) {
DemoEc_DrawSkeleton(this, play, NULL, 0, DemoEc_CarpenterOverrideLimbDraw, DemoEc_CarpenterPostLimbDraw);
DemoEc_DrawSkeleton(this, play, NULL, NULL, DemoEc_CarpenterOverrideLimbDraw, DemoEc_CarpenterPostLimbDraw);
}
void DemoEc_InitGerudo(DemoEc* this, PlayState* play) {