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Fix many missing NULLs (#1389)
* Fix many missing NULLs * Fix a raw actor id in en_horse
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42 changed files with 66 additions and 64 deletions
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@ -260,7 +260,7 @@ void EnDog_Init(Actor* thisx, PlayState* play) {
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Collider_InitCylinder(play, &this->collider);
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Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
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CollisionCheck_SetInfo2(&this->actor.colChkInfo, 0, &sColChkInfoInit);
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CollisionCheck_SetInfo2(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
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Actor_SetScale(&this->actor, 0.0075f);
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this->waypoint = 0;
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this->actor.gravity = -1.0f;
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