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Fix many missing NULLs (#1389)
* Fix many missing NULLs * Fix a raw actor id in en_horse
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42 changed files with 66 additions and 64 deletions
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@ -625,7 +625,7 @@ void EnGo_Init(Actor* thisx, PlayState* play) {
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Vec3f D_80A41BA8 = { 0.0f, 0.0f, 0.0f }; // unused
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
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SkelAnime_InitFlex(play, &this->skelAnime, &gGoronSkel, NULL, 0, 0, 0);
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SkelAnime_InitFlex(play, &this->skelAnime, &gGoronSkel, NULL, NULL, NULL, 0);
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Collider_InitCylinder(play, &this->collider);
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Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
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CollisionCheck_SetInfo2(&this->actor.colChkInfo, DamageTable_Get(0x16), &sColChkInfoInit);
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