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Rename RoomBehaviorType1 to RoomType (#2271)
* Rename RoomBehaviorType1 to RoomType * suggestions * Update include/z64scene.h --------- Co-authored-by: fig02 <fig02srl@gmail.com>
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d0b4725869
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10 changed files with 35 additions and 37 deletions
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@ -7540,18 +7540,18 @@ void func_80057FC4(Camera* camera) {
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camera->prevSetting = camera->setting = CAM_SET_FREE0;
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camera->stateFlags &= ~CAM_STATE_CHECK_BG;
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} else if (camera->play->roomCtx.curRoom.roomShape->base.type != ROOM_SHAPE_TYPE_IMAGE) {
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switch (camera->play->roomCtx.curRoom.behaviorType1) {
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case ROOM_BEHAVIOR_TYPE1_1:
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switch (camera->play->roomCtx.curRoom.type) {
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case ROOM_TYPE_DUNGEON:
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Camera_ChangeDoorCam(camera, NULL, -99, 0, 0, 18, 10);
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camera->prevSetting = camera->setting = CAM_SET_DUNGEON0;
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break;
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case ROOM_BEHAVIOR_TYPE1_0:
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case ROOM_TYPE_NORMAL:
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PRINTF("camera: room type: default set field\n");
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Camera_ChangeDoorCam(camera, NULL, -99, 0, 0, 18, 10);
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camera->prevSetting = camera->setting = CAM_SET_NORMAL0;
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break;
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default:
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PRINTF("camera: room type: default set etc (%d)\n", camera->play->roomCtx.curRoom.behaviorType1);
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PRINTF("camera: room type: default set etc (%d)\n", camera->play->roomCtx.curRoom.type);
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Camera_ChangeDoorCam(camera, NULL, -99, 0, 0, 18, 10);
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camera->prevSetting = camera->setting = CAM_SET_NORMAL0;
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camera->stateFlags |= CAM_STATE_CHECK_BG;
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@ -8466,7 +8466,7 @@ s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange
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break;
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case CAM_REQUEST_MODE_SFX_ATTENTION:
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if (camera->play->roomCtx.curRoom.behaviorType1 == ROOM_BEHAVIOR_TYPE1_1) {
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if (camera->play->roomCtx.curRoom.type == ROOM_TYPE_DUNGEON) {
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Sfx_PlaySfxCentered(NA_SE_SY_ATTENTION_URGENCY);
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} else {
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Sfx_PlaySfxCentered(NA_SE_SY_ATTENTION_ON);
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