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Rename RoomBehaviorType1 to RoomType (#2271)

* Rename RoomBehaviorType1 to RoomType

* suggestions

* Update include/z64scene.h

---------

Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
mzxrules 2024-10-14 15:23:50 -04:00 committed by GitHub
parent d0b4725869
commit 2f54db142e
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GPG key ID: B5690EEEBB952194
10 changed files with 35 additions and 37 deletions

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@ -632,7 +632,7 @@ void Interface_UpdateHudAlphas(PlayState* play, s16 dimmingAlpha) {
break;
}
if ((play->roomCtx.curRoom.behaviorType1 == ROOM_BEHAVIOR_TYPE1_1) && (interfaceCtx->minimapAlpha >= 255)) {
if ((play->roomCtx.curRoom.type == ROOM_TYPE_DUNGEON) && (interfaceCtx->minimapAlpha >= 255)) {
interfaceCtx->minimapAlpha = 255;
}
}
@ -4368,8 +4368,7 @@ void Interface_Update(PlayState* play) {
gTimeSpeed = sPrevTimeSpeed;
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
}
} else if ((play->roomCtx.curRoom.behaviorType1 != ROOM_BEHAVIOR_TYPE1_1) &&
(interfaceCtx->restrictions.sunsSong != 3)) {
} else if ((play->roomCtx.curRoom.type != ROOM_TYPE_DUNGEON) && (interfaceCtx->restrictions.sunsSong != 3)) {
if ((gSaveContext.save.dayTime >= CLOCK_TIME(6, 30)) &&
(gSaveContext.save.dayTime < CLOCK_TIME(18, 0) + 1)) {
gSaveContext.nextDayTime = NEXT_TIME_NIGHT;