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Rename RoomBehaviorType1 to RoomType (#2271)
* Rename RoomBehaviorType1 to RoomType * suggestions * Update include/z64scene.h --------- Co-authored-by: fig02 <fig02srl@gmail.com>
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10 changed files with 35 additions and 37 deletions
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@ -1012,7 +1012,7 @@ void func_80093C80(PlayState* play) {
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Gfx_SetupDL_25Opa(gfxCtx);
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if (play->roomCtx.curRoom.behaviorType1 == ROOM_BEHAVIOR_TYPE1_3) {
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if (play->roomCtx.curRoom.type == ROOM_TYPE_3) {
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OPEN_DISPS(gfxCtx, "../z_rcp.c", 1460);
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gDPSetColorDither(POLY_OPA_DISP++, G_CD_DISABLE);
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