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Move fault_drawer bss to data/ asm because -g3 bss is fun (#1335)
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3 changed files with 25 additions and 9 deletions
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@ -10,13 +10,13 @@
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typedef struct {
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/* 0x00 */ u16* fb;
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/* 0x04 */ u16 w;
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/* 0x08 */ u16 h;
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/* 0x0A */ u16 yStart;
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/* 0x0C */ u16 yEnd;
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/* 0x0E */ u16 xStart;
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/* 0x10 */ u16 xEnd;
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/* 0x12 */ u16 foreColor;
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/* 0x14 */ u16 backColor;
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/* 0x06 */ u16 h;
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/* 0x08 */ u16 yStart;
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/* 0x0A */ u16 yEnd;
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/* 0x0C */ u16 xStart;
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/* 0x0E */ u16 xEnd;
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/* 0x10 */ u16 foreColor;
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/* 0x12 */ u16 backColor;
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/* 0x14 */ u16 cursorX;
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/* 0x16 */ u16 cursorY;
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/* 0x18 */ const u32* fontData;
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@ -99,8 +99,7 @@ FaultDrawer sFaultDrawerDefault = {
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NULL,
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};
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FaultDrawer sFaultDrawer;
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char D_8016B6C0[0x20];
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extern FaultDrawer sFaultDrawer;
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void FaultDrawer_SetOsSyncPrintfEnabled(u32 enabled) {
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sFaultDrawer.osSyncPrintfEnabled = enabled;
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