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Match retail z_fbdemo.c and z_fbdemo_fade.c (#1727)
* Match retail z_fbdemo.c and z_fbdemo_fade.c * Tweak macro arguments
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2ee7a2b7ff
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2 changed files with 18 additions and 15 deletions
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@ -40,6 +40,22 @@ Gfx sTransTileSetupDL[] = {
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gsSPEndDisplayList(),
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gsSPEndDisplayList(),
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};
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};
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#define SET_VERTEX(vtx, x, y, z, s, t, nx, ny, nz, alpha) \
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{ \
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Vtx_tn* vtxn = &(vtx)->n; \
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vtxn->ob[0] = (x); \
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vtxn->ob[1] = (y); \
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vtxn->ob[2] = (z); \
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vtxn->flag = 0; \
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vtxn->tc[0] = (s); \
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vtxn->tc[1] = (t); \
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vtxn->n[0] = (nx); \
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vtxn->n[1] = (ny); \
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vtxn->n[2] = (nz); \
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vtxn->a = (alpha); \
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} \
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(void)0
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void TransitionTile_InitGraphics(TransitionTile* this) {
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void TransitionTile_InitGraphics(TransitionTile* this) {
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s32 frame;
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s32 frame;
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s32 col;
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s32 col;
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@ -61,20 +77,7 @@ void TransitionTile_InitGraphics(TransitionTile* this) {
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for (row = 0; row < this->rows + 1; row++) {
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for (row = 0; row < this->rows + 1; row++) {
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colTex = 0;
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colTex = 0;
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for (col = 0; col < this->cols + 1; col++) {
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for (col = 0; col < this->cols + 1; col++) {
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Vtx_tn* vtxn = &vtx->n;
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SET_VERTEX(vtx++, col * 0x20, row * 0x20, -5, colTex << 6, rowTex << 6, 0, 0, 120, 255);
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vtx++;
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vtxn->tc[0] = colTex << 6;
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vtxn->ob[0] = col * 0x20;
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vtxn->ob[1] = row * 0x20;
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vtxn->ob[2] = -5;
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vtxn->flag = 0;
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vtxn->tc[1] = rowTex << 6;
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vtxn->n[0] = 0;
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vtxn->n[1] = 0;
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vtxn->n[2] = 120;
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vtxn->a = 255;
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colTex += 0x20;
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colTex += 0x20;
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}
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}
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@ -62,7 +62,7 @@ void TransitionFade_Update(void* thisx, s32 updateRate) {
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break;
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break;
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case TRANS_FADE_TYPE_ONE_WAY:
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case TRANS_FADE_TYPE_ONE_WAY:
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this->timer += updateRate;
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((TransitionFade*)thisx)->timer += updateRate;
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if (this->timer >= gSaveContext.transFadeDuration) {
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if (this->timer >= gSaveContext.transFadeDuration) {
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this->timer = gSaveContext.transFadeDuration;
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this->timer = gSaveContext.transFadeDuration;
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this->isDone = true;
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this->isDone = true;
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