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Merge branch 'master' into doc_pause_menu

This commit is contained in:
Dragorn421 2022-10-07 13:47:12 +02:00
commit 306dbb68cc
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GPG key ID: 32B53D2D16FC4118
191 changed files with 4575 additions and 3678 deletions

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@ -175,7 +175,7 @@ void Play_Destroy(GameState* thisx) {
Player* player = GET_PLAYER(this);
this->state.gfxCtx->callback = NULL;
this->state.gfxCtx->callbackParam = 0;
this->state.gfxCtx->callbackParam = NULL;
SREG(91) = 0;
R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_OFF;
@ -852,7 +852,7 @@ void Play_Update(PlayState* this) {
PLAY_LOG(3580);
this->gameplayFrames++;
func_800AA178(1);
Rumble_SetUpdateEnabled(true);
if (this->actorCtx.freezeFlashTimer && (this->actorCtx.freezeFlashTimer-- < 5)) {
osSyncPrintf("FINISH=%d\n", this->actorCtx.freezeFlashTimer);
@ -902,7 +902,7 @@ void Play_Update(PlayState* this) {
PLAY_LOG(3662);
}
} else {
func_800AA178(0);
Rumble_SetUpdateEnabled(false);
}
PLAY_LOG(3672);