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Fix func_80A7492C
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commit
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1 changed files with 11 additions and 27 deletions
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@ -247,37 +247,21 @@ void func_80A7489C(EnIk* this) {
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EnIk_SetupAction(this, func_80A7492C);
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}
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void func_80A7492C(EnIk *this, GlobalContext *globalCtx) {
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s16 yawDiff;
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s32 phi_a0;
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f32 absDist;
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void func_80A7492C(EnIk* this, GlobalContext* globalCtx) {
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s32 phi_a0 = (this->unk_2FB == 0) ? 0x0AAA : 0x3FFC;
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s16 yawDiff = this->actor.yawTowardsLink - this->actor.shape.rot.y;
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phi_a0 = (this->unk_2FB == 0) ? 0x0AAA : 0x3FFC;
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yawDiff = this->actor.yawTowardsLink - this->actor.shape.rot.y;
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if ((ABS(yawDiff) <= phi_a0) && (this->actor.xzDistFromLink < 100.0f)) {
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absDist = ABS(this->actor.yDistFromLink);
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if (absDist < 150.0f) {
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if ((globalCtx->gameplayFrames & 1)) {
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func_80A74E2C(this);
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} else {
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func_80A751C8(this);
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}
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if ((ABS(yawDiff) <= phi_a0) && (this->actor.xzDistFromLink < 100.0f) &&
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(ABS(this->actor.yDistFromLink) < 150.0f)) {
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if ((globalCtx->gameplayFrames & 1)) {
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func_80A74E2C(this);
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} else {
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block_13:
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if (ABS(yawDiff) < 0x4001) {
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absDist = ABS(this->actor.yDistFromLink);
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if (absDist < 150.0f) {
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func_80A74AAC(this);
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} else {
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block_21:
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func_80A74AAC(this);
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}
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} else {
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goto block_21;
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}
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func_80A751C8(this);
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}
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} else if ((ABS(yawDiff) <= 0x4000) && (ABS(this->actor.yDistFromLink) < 150.0f)) {
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func_80A74AAC(this);
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} else {
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goto block_13;
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func_80A74AAC(this);
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}
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func_80A745E4(this, globalCtx);
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SkelAnime_FrameUpdateMatrix(&this->skelAnime);
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