mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-03 22:44:30 +00:00
code_800BB040 matched (#959)
* getting closer * match! * functions unnamed * Update include/functions.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * small changes Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
parent
baceca73b8
commit
30939ccd28
8 changed files with 82 additions and 343 deletions
|
@ -102,7 +102,7 @@ void EnHeishi1_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
// "(head) maximum turning angle speed"
|
||||
osSyncPrintf(VT_FGCOL(PURPLE) " (頭)反転アングルスピード最大☆ %f\n" VT_RST, this->headTurnSpeedMax);
|
||||
osSyncPrintf(VT_FGCOL(GREEN) " 今時間 %d\n" VT_RST, ((void)0, gSaveContext.dayTime)); // "current time"
|
||||
osSyncPrintf(VT_FGCOL(YELLOW) " チェック時間 %d\n" VT_RST, 0xBAAA); // "check time"
|
||||
osSyncPrintf(VT_FGCOL(YELLOW) " チェック時間 %d\n" VT_RST, 0xBAAA); // "check time"
|
||||
osSyncPrintf("\n\n");
|
||||
|
||||
if (this->path == 3) {
|
||||
|
|
|
@ -3784,7 +3784,7 @@ void EnHorse_SkinCallback1(Actor* thisx, GlobalContext* globalCtx, PSkinAwb* ski
|
|||
}
|
||||
|
||||
//! @bug Setting colliders in a draw function allows for duplicate entries to be added to their respective lists
|
||||
//! under certain conditions, like when pausing and unpausing the game.
|
||||
//! under certain conditions, like when pausing and unpausing the game.
|
||||
//! Actors will draw for a couple of frames between the pauses, but some important logic updates will not occur.
|
||||
//! In the case of OC, this can cause unwanted effects such as a very large amount of displacement being applied to
|
||||
//! a colliding actor.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue