From 3152557b4903b164d41c47542b53736cfa3f9d21 Mon Sep 17 00:00:00 2001 From: GhostlyDark <31742919+GhostlyDark@users.noreply.github.com> Date: Thu, 1 May 2025 15:03:20 +0200 Subject: [PATCH] Update z_magic_fire rectangle to be based on screen size (#2521) --- src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c b/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c index f93ded2f02..e60e524b84 100644 --- a/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c +++ b/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c @@ -241,7 +241,7 @@ void MagicFire_Draw(Actor* thisx, PlayState* play) { (u8)(s32)(120 * this->screenTintIntensity)); gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_DISABLE); gDPSetColorDither(POLY_XLU_DISP++, G_CD_DISABLE); - gDPFillRectangle(POLY_XLU_DISP++, 0, 0, 319, 239); + gDPFillRectangle(POLY_XLU_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1); Gfx_SetupDL_25Xlu(play->state.gfxCtx); gDPSetPrimColor(POLY_XLU_DISP++, 0, 128, 255, 200, 0, (u8)(this->alphaMultiplier * 255)); gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, (u8)(this->alphaMultiplier * 255));