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ovl_En_Du (#630)
* Decompiled * asm Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
This commit is contained in:
parent
6fd644dff5
commit
31b0ea2db8
34 changed files with 553 additions and 1663 deletions
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@ -9,13 +9,19 @@ void EnDu_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnDu_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnDu_Draw(Actor* thisx, GlobalContext* globalCtx);
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extern UNK_TYPE D_020059E0;
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extern UNK_TYPE D_02006930;
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extern UNK_TYPE D_02007DE0;
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extern UNK_TYPE D_060041F4;
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extern UNK_TYPE D_06011CA8;
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void func_809FE3B4(EnDu* this, GlobalContext* globalCtx);
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void func_809FE3C0(EnDu* this, GlobalContext* globalCtx);
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void func_809FE638(EnDu* this, GlobalContext* globalCtx);
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void func_809FE890(EnDu* this, GlobalContext* globalCtx);
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void func_809FE4A4(EnDu* this, GlobalContext* globalCtx);
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void func_809FE6CC(EnDu* this, GlobalContext* globalCtx);
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void func_809FE740(EnDu* this, GlobalContext* globalCtx);
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void func_809FE798(EnDu* this, GlobalContext* globalCtx);
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void func_809FEC14(EnDu* this, GlobalContext* globalCtx);
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void func_809FEC70(EnDu* this, GlobalContext* globalCtx);
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void func_809FECE4(EnDu* this, GlobalContext* globalCtx);
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void func_809FEB08(EnDu* this, GlobalContext* globalCtx);
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/*
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const ActorInit En_Du_InitVars = {
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ACTOR_EN_DU,
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ACTORCAT_NPC,
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@ -28,7 +34,7 @@ const ActorInit En_Du_InitVars = {
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(ActorFunc)EnDu_Draw,
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};
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static ColliderCylinderInit D_809FF230 = {
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static ColliderCylinderInit sCylinderInit = {
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{
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COLTYPE_NONE,
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AT_NONE,
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@ -47,59 +53,549 @@ static ColliderCylinderInit D_809FF230 = {
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},
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{ 20, 46, 0, { 0, 0, 0 } },
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};
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*/
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Du/func_809FDC30.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Du/func_809FDC38.s")
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static CollisionCheckInfoInit2 sColChkInfoInit = {
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0, 0, 0, 0, MASS_IMMOVABLE,
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Du/func_809FDCDC.s")
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static struct_80034EC0_Entry sAnimations[] = {
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{ 0x06006EB0, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, 0.0f }, { 0x06006EB0, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f },
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{ 0x06000800, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f }, { 0x06000D00, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f },
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{ 0x06001D70, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f }, { 0x06002374, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f },
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{ 0x0600288C, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f }, { 0x06002D94, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -10.0f },
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{ 0x06002D94, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, 0.0f }, { 0x06003D48, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, 0.0f },
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{ 0x06004C04, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, 0.0f }, { 0x06003A30, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, 0.0f },
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{ 0x060046F4, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, 0.0f }, { 0x06004ED8, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, 0.0f },
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{ 0x060041F4, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -6.0f },
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Du/func_809FDDB4.s")
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extern CutsceneData D_020059E0[];
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extern CutsceneData D_02006930[];
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extern CutsceneData D_02007DE0[];
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Du/func_809FDE24.s")
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extern AnimationHeader D_060041F4;
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extern FlexSkeletonHeader D_06011CA8;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Du/func_809FDE9C.s")
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void EnDu_SetupAction(EnDu* this, EnDuActionFunc actionFunc) {
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this->actionFunc = actionFunc;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Du/func_809FDFC0.s")
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u16 func_809FDC38(GlobalContext* globalCtx, Actor* actor) {
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u16 reaction = Text_GetFaceReaction(globalCtx, 0x21);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Du/func_809FE000.s")
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if (reaction != 0) {
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return reaction;
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}
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if (CUR_UPG_VALUE(UPG_STRENGTH)) {
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if (CHECK_QUEST_ITEM(QUEST_GORON_RUBY)) {
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return 0x301E;
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} else {
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return 0x301D;
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}
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}
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if (gSaveContext.infTable[0x11] & 8) {
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return 0x301B;
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} else {
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return 0x301A;
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Du/func_809FE040.s")
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s16 func_809FDCDC(GlobalContext* globalCtx, Actor* actor) {
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switch (func_8010BDBC(&globalCtx->msgCtx)) {
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case 0:
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case 1:
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break;
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case 2:
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switch (actor->textId) {
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case 0x301A:
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gSaveContext.infTable[0x11] |= 8;
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break;
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case 0x301C:
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case 0x301F:
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return 2;
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case 0x3020:
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gSaveContext.eventChkInf[0x2] |= 4;
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break;
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}
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return 0;
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case 3:
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case 4:
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case 5:
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break;
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case 6:
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if (func_80106BC8(globalCtx)) {
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return 3;
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}
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break;
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case 7:
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case 8:
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case 9:
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break;
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}
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return 1;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Du/func_809FE104.s")
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s32 func_809FDDB4(EnDu* this, GlobalContext* globalCtx) {
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if (globalCtx->sceneNum == SCENE_SPOT18 && gSaveContext.linkAge == 1) {
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return 1;
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} else if (globalCtx->sceneNum == SCENE_HIDAN && !(gSaveContext.infTable[0x11] & 0x400) && LINK_IS_ADULT) {
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return 1;
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}
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return 0;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Du/EnDu_Init.s")
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void func_809FDE24(EnDu* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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s16 phi_a3 = 0;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Du/EnDu_Destroy.s")
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if (this->unk_1F4.unk_00 == 0) {
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phi_a3 = 1;
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}
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if (this->actionFunc == func_809FE890) {
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phi_a3 = 1;
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}
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this->unk_1F4.unk_18 = player->actor.world.pos;
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this->unk_1F4.unk_14 = 10.0f;
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func_80034A14(&this->actor, &this->unk_1F4, 3, phi_a3);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Du/func_809FE3B4.s")
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void func_809FDE9C(EnDu* this) {
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if (this->unk_1F2 > 0) {
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this->unk_1F2--;
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} else {
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this->unk_1F2 = 0;
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}
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if (this->unk_1F2 < 3) {
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this->unk_1EF = this->unk_1F2;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Du/func_809FE3C0.s")
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switch (this->unk_1EC) {
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case 0:
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if (this->unk_1F2 == 0) {
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this->unk_1F2 = Rand_S16Offset(0x1E, 0x1E);
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}
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break;
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case 1:
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if (this->unk_1F2 == 0) {
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this->unk_1EF = 2;
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}
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break;
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case 2:
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if (this->unk_1F2 == 0) {
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this->unk_1EF = 2;
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}
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break;
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case 3:
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if (this->unk_1F2 == 0) {
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this->unk_1EF = 0;
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}
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break;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Du/func_809FE4A4.s")
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switch (this->unk_1ED) {
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case 1:
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this->unk_1F0 = 1;
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break;
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case 2:
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this->unk_1F0 = 2;
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break;
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case 3:
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this->unk_1F0 = 3;
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break;
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default:
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this->unk_1F0 = 0;
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break;
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}
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if (this->unk_1EE == 1) {
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this->unk_1F1 = 1;
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} else {
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this->unk_1F1 = 0;
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Du/func_809FE638.s")
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void func_809FDFC0(CsCmdActorAction* csAction, Vec3f* dst) {
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dst->x = csAction->startPos.x;
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dst->y = csAction->startPos.y;
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dst->z = csAction->startPos.z;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Du/func_809FE6CC.s")
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void func_809FE000(CsCmdActorAction* csAction, Vec3f* dst) {
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dst->x = csAction->endPos.x;
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dst->y = csAction->endPos.y;
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dst->z = csAction->endPos.z;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Du/func_809FE740.s")
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void func_809FE040(EnDu* this) {
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s32 animationIndices[] = { 8, 8, 8, 8, 9, 10, 10, 13 };
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Du/func_809FE798.s")
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if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
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this->unk_1E6++;
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if (this->unk_1E6 >= 8) {
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this->unk_1E6 = 0;
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}
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func_80034EC0(&this->skelAnime, sAnimations, animationIndices[this->unk_1E6]);
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Du/func_809FE890.s")
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void func_809FE104(EnDu* this) {
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s32 animationIndices[] = { 8, 8, 11, 12 };
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Du/func_809FEB08.s")
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if (this->unk_1E6 < 4) {
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if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
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this->unk_1E6++;
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if (this->unk_1E6 < 4) {
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func_80034EC0(&this->skelAnime, sAnimations, animationIndices[this->unk_1E6]);
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}
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}
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Du/func_809FEC14.s")
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void EnDu_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnDu* this = THIS;
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s32 pad;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Du/func_809FEC70.s")
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06011CA8, NULL, 0, 0, 0);
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Collider_InitCylinder(globalCtx, &this->collider);
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Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
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CollisionCheck_SetInfo2(&this->actor.colChkInfo, DamageTable_Get(0x16), &sColChkInfoInit);
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if (func_809FDDB4(this, globalCtx) == 0) {
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Actor_Kill(&this->actor);
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return;
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}
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func_80034EC0(&this->skelAnime, sAnimations, 0);
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Actor_SetScale(&this->actor, 0.01f);
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this->actor.targetMode = 1;
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this->unk_1F4.unk_00 = 0;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Du/func_809FECE4.s")
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if (gSaveContext.cutsceneIndex >= 0xFFF0) {
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globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(D_02006930);
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gSaveContext.cutsceneTrigger = 1;
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EnDu_SetupAction(this, func_809FE890);
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} else if (globalCtx->sceneNum == 4) {
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EnDu_SetupAction(this, func_809FE638);
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} else if (gSaveContext.linkAge != 0) {
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EnDu_SetupAction(this, func_809FE3C0);
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} else {
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EnDu_SetupAction(this, func_809FE3B4);
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Du/EnDu_Update.s")
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void EnDu_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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EnDu* this = THIS;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Du/func_809FEEA4.s")
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SkelAnime_Free(&this->skelAnime, globalCtx);
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Collider_DestroyCylinder(globalCtx, &this->collider);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Du/func_809FF018.s")
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void func_809FE3B4(EnDu* this, GlobalContext* globalCtx) {
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Du/EnDu_Draw.s")
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void func_809FE3C0(EnDu* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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if (player->stateFlags2 & 0x1000000) {
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func_8010BD88(globalCtx, 0x22);
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player->stateFlags2 |= 0x2000000;
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player->unk_6A8 = &this->actor;
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EnDu_SetupAction(this, func_809FE4A4);
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return;
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}
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if (this->unk_1F4.unk_00 == 2) {
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func_8002DF54(globalCtx, &this->actor, 7);
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this->unk_1F4.unk_00 = 0;
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}
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if (this->actor.xzDistToPlayer < 116.0f + this->collider.dim.radius) {
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player->stateFlags2 |= 0x800000;
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}
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}
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void func_809FE4A4(EnDu* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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if (globalCtx->msgCtx.unk_E3EE == 4) {
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globalCtx->msgCtx.unk_E3EE = 0;
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EnDu_SetupAction(this, func_809FE3C0);
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} else if (globalCtx->msgCtx.unk_E3EE >= 6) {
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globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(D_02007DE0);
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gSaveContext.cutsceneTrigger = 1;
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this->unk_1E8 = 1;
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EnDu_SetupAction(this, func_809FE890);
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globalCtx->msgCtx.unk_E3EE = 4;
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} else if (globalCtx->msgCtx.unk_E3EE == 3) {
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Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(D_020059E0);
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gSaveContext.cutsceneTrigger = 1;
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this->unk_1E8 = 0;
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EnDu_SetupAction(this, func_809FE890);
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globalCtx->msgCtx.unk_E3EE = 4;
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} else {
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player->stateFlags2 |= 0x800000;
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}
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}
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void func_809FE638(EnDu* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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if (!(player->stateFlags1 & 0x20000000)) {
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func_800800F8(globalCtx, 0xD02, -0x63, &this->actor, 0);
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player->actor.shape.rot.y = player->actor.world.rot.y = this->actor.world.rot.y + 0x7FFF;
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func_800F5C64(0x51);
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EnDu_SetupAction(this, func_809FE6CC);
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this->unk_1E2 = 0x32;
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}
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}
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void func_809FE6CC(EnDu* this, GlobalContext* globalCtx) {
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s16 phi_v1;
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if (this->unk_1E2 == 0) {
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phi_v1 = 0;
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} else {
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this->unk_1E2--;
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phi_v1 = this->unk_1E2;
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}
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if (phi_v1 == 0) {
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this->actor.textId = 0x3039;
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||||
func_8010B680(globalCtx, this->actor.textId, NULL);
|
||||
this->unk_1F4.unk_00 = 1;
|
||||
EnDu_SetupAction(this, func_809FE740);
|
||||
}
|
||||
}
|
||||
|
||||
void func_809FE740(EnDu* this, GlobalContext* globalCtx) {
|
||||
if (this->unk_1F4.unk_00 == 0) {
|
||||
func_8005B1A4(ACTIVE_CAM);
|
||||
this->unk_1E2 = 0x5A;
|
||||
EnDu_SetupAction(this, func_809FE798);
|
||||
}
|
||||
}
|
||||
|
||||
void func_809FE798(EnDu* this, GlobalContext* globalCtx) {
|
||||
s32 phi_v0;
|
||||
|
||||
if (this->unk_1E2 == 0) {
|
||||
phi_v0 = 0;
|
||||
} else {
|
||||
this->unk_1E2--;
|
||||
phi_v0 = this->unk_1E2;
|
||||
}
|
||||
if (phi_v0 != 0) {
|
||||
switch (this->unk_1E2) {
|
||||
case 0x50:
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_EV_CHAIN_KEY_UNLOCK_B);
|
||||
break;
|
||||
case 0x3C:
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_EV_SLIDE_DOOR_OPEN);
|
||||
break;
|
||||
case 0xF:
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_EV_SLIDE_DOOR_CLOSE);
|
||||
break;
|
||||
case 5:
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_EV_STONE_BOUND);
|
||||
break;
|
||||
}
|
||||
if (this->unk_1E2 >= 0x3D) {
|
||||
this->actor.world.pos.x -= 10.0f;
|
||||
}
|
||||
} else {
|
||||
Actor_Kill(&this->actor);
|
||||
gSaveContext.infTable[0x11] |= 0x400;
|
||||
}
|
||||
}
|
||||
|
||||
void func_809FE890(EnDu* this, GlobalContext* globalCtx) {
|
||||
f32 frame;
|
||||
Vec3f startPos;
|
||||
Vec3f endPos;
|
||||
Vec3f velocity = { 0.0f, 0.0f, 0.0f };
|
||||
CsCmdActorAction* csAction;
|
||||
|
||||
if (globalCtx->csCtx.state == 0) {
|
||||
func_8002DF54(globalCtx, &this->actor, 1);
|
||||
EnDu_SetupAction(this, func_809FEB08);
|
||||
return;
|
||||
}
|
||||
csAction = globalCtx->csCtx.npcActions[2];
|
||||
|
||||
if (csAction != NULL) {
|
||||
func_809FDFC0(csAction, &startPos);
|
||||
func_809FE000(csAction, &endPos);
|
||||
if (this->unk_1EA == 0) {
|
||||
func_809FDFC0(csAction, &startPos);
|
||||
this->actor.world.pos = startPos;
|
||||
}
|
||||
if (this->unk_1EA != csAction->action) {
|
||||
if (csAction->action == 1) {
|
||||
func_80034EC0(&this->skelAnime, sAnimations, 1);
|
||||
}
|
||||
if (csAction->action == 7 || csAction->action == 8) {
|
||||
this->unk_1E6 = 0;
|
||||
func_80034EC0(&this->skelAnime, sAnimations, 7);
|
||||
}
|
||||
this->unk_1EA = csAction->action;
|
||||
if (this->unk_1EA == 7) {
|
||||
this->unk_1F2 = 0xB;
|
||||
this->unk_1EC = 2;
|
||||
this->unk_1ED = 2;
|
||||
this->unk_1EE = 1;
|
||||
}
|
||||
if (this->unk_1EA == 8) {
|
||||
this->unk_1F2 = 0xB;
|
||||
this->unk_1EC = 3;
|
||||
this->unk_1ED = 3;
|
||||
this->unk_1EE = 0;
|
||||
}
|
||||
}
|
||||
if (this->unk_1EA == 7) {
|
||||
func_809FE040(this);
|
||||
}
|
||||
if (this->unk_1EA == 8) {
|
||||
func_809FE104(this);
|
||||
}
|
||||
this->actor.shape.rot.x = csAction->urot.x;
|
||||
this->actor.shape.rot.y = csAction->urot.y;
|
||||
this->actor.shape.rot.z = csAction->urot.z;
|
||||
this->actor.velocity = velocity;
|
||||
|
||||
if (globalCtx->csCtx.frames < csAction->endFrame) {
|
||||
frame = csAction->endFrame - csAction->startFrame;
|
||||
|
||||
this->actor.velocity.x = (endPos.x - startPos.x) / frame;
|
||||
this->actor.velocity.y = (endPos.y - startPos.y) / frame;
|
||||
this->actor.velocity.y += this->actor.gravity;
|
||||
if (this->actor.velocity.y < this->actor.minVelocityY) {
|
||||
this->actor.velocity.y = this->actor.minVelocityY;
|
||||
}
|
||||
this->actor.velocity.z = (endPos.z - startPos.z) / frame;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void func_809FEB08(EnDu* this, GlobalContext* globalCtx) {
|
||||
this->unk_1F2 = 0xB;
|
||||
this->unk_1EC = 0;
|
||||
this->unk_1ED = 0;
|
||||
this->unk_1EE = 0;
|
||||
|
||||
if (this->unk_1E8 == 1) {
|
||||
func_8002DF54(globalCtx, &this->actor, 7);
|
||||
func_80034EC0(&this->skelAnime, sAnimations, 1);
|
||||
EnDu_SetupAction(this, func_809FE3C0);
|
||||
return;
|
||||
}
|
||||
if (CUR_UPG_VALUE(UPG_STRENGTH) <= 0) {
|
||||
this->actor.textId = 0x301C;
|
||||
EnDu_SetupAction(this, func_809FEC14);
|
||||
} else {
|
||||
this->actor.textId = 0x301F;
|
||||
EnDu_SetupAction(this, func_809FE3C0);
|
||||
}
|
||||
func_8010B680(globalCtx, this->actor.textId, NULL);
|
||||
func_80034EC0(&this->skelAnime, sAnimations, 0xE);
|
||||
this->unk_1F4.unk_00 = 1;
|
||||
}
|
||||
|
||||
void func_809FEC14(EnDu* this, GlobalContext* globalCtx) {
|
||||
if (this->unk_1F4.unk_00 == 2) {
|
||||
func_8002DF54(globalCtx, &this->actor, 7);
|
||||
EnDu_SetupAction(this, func_809FEC70);
|
||||
func_809FEC70(this, globalCtx);
|
||||
}
|
||||
}
|
||||
|
||||
void func_809FEC70(EnDu* this, GlobalContext* globalCtx) {
|
||||
if (Actor_HasParent(&this->actor, globalCtx)) {
|
||||
this->actor.parent = NULL;
|
||||
EnDu_SetupAction(this, func_809FECE4);
|
||||
} else {
|
||||
f32 xzRange = this->actor.xzDistToPlayer + 1.0f;
|
||||
func_8002F434(&this->actor, globalCtx, 0x54, xzRange, fabsf(this->actor.yDistToPlayer) + 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void func_809FECE4(EnDu* this, GlobalContext* globalCtx) {
|
||||
if (this->unk_1F4.unk_00 == 3) {
|
||||
this->unk_1F4.unk_00 = 0;
|
||||
EnDu_SetupAction(this, func_809FE3C0);
|
||||
}
|
||||
}
|
||||
|
||||
void EnDu_Update(Actor* thisx, GlobalContext* globalCtx) {
|
||||
EnDu* this = THIS;
|
||||
s32 pad;
|
||||
|
||||
Collider_UpdateCylinder(&this->actor, &this->collider);
|
||||
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
|
||||
|
||||
if (this->skelAnime.animation == &D_060041F4 && Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
|
||||
func_80034EC0(&this->skelAnime, sAnimations, 1);
|
||||
}
|
||||
|
||||
SkelAnime_Update(&this->skelAnime);
|
||||
func_809FDE9C(this);
|
||||
func_809FDE24(this, globalCtx);
|
||||
|
||||
if (this->actionFunc == func_809FE890) {
|
||||
this->actor.world.pos.x += this->actor.velocity.x;
|
||||
this->actor.world.pos.y += this->actor.velocity.y;
|
||||
this->actor.world.pos.z += this->actor.velocity.z;
|
||||
} else {
|
||||
func_8002D7EC(&this->actor);
|
||||
}
|
||||
|
||||
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4);
|
||||
|
||||
if (this->actionFunc != func_809FE4A4) {
|
||||
func_800343CC(globalCtx, &this->actor, &this->unk_1F4.unk_00, this->collider.dim.radius + 116.0f, func_809FDC38,
|
||||
func_809FDCDC);
|
||||
}
|
||||
this->actionFunc(this, globalCtx);
|
||||
}
|
||||
|
||||
s32 EnDu_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx,
|
||||
Gfx** gfx) {
|
||||
EnDu* this = THIS;
|
||||
Vec3s sp1C;
|
||||
|
||||
if (limbIndex == 16) {
|
||||
Matrix_Translate(2400.0f, 0.0f, 0.0f, MTXMODE_APPLY);
|
||||
sp1C = this->unk_1F4.unk_08;
|
||||
Matrix_RotateX(BINANG_TO_RAD(sp1C.y), MTXMODE_APPLY);
|
||||
Matrix_RotateZ(BINANG_TO_RAD(sp1C.x), MTXMODE_APPLY);
|
||||
Matrix_Translate(-2400.0f, 0.0f, 0.0f, MTXMODE_APPLY);
|
||||
}
|
||||
if (limbIndex == 8) {
|
||||
sp1C = this->unk_1F4.unk_0E;
|
||||
Matrix_RotateY(BINANG_TO_RAD(sp1C.y), MTXMODE_APPLY);
|
||||
Matrix_RotateX(BINANG_TO_RAD(sp1C.x), MTXMODE_APPLY);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void EnDu_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx, Gfx** gfx) {
|
||||
EnDu* this = THIS;
|
||||
Vec3f D_809FF40C = { 0.0f, -1000.0f, 0.0f };
|
||||
|
||||
if (limbIndex == 16) {
|
||||
Matrix_MultVec3f(&D_809FF40C, &this->actor.focus.pos);
|
||||
}
|
||||
}
|
||||
|
||||
void EnDu_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
static UNK_TYPE D_809FF418[] = { 0x06008080, 0x06008480, 0x06008880, 0x0600A540 };
|
||||
static UNK_TYPE D_809FF428[] = { 0x06008C80, 0x06009D40, 0x0600A940, 0x0600B180 };
|
||||
static UNK_TYPE D_809FF438[] = { 0x06007FC0, 0x0600B140 };
|
||||
|
||||
EnDu* this = THIS;
|
||||
|
||||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_du.c", 1470);
|
||||
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_809FF418[this->unk_1EF]));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(D_809FF428[this->unk_1F0]));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(D_809FF438[this->unk_1F1]));
|
||||
|
||||
func_80034BA0(globalCtx, &this->skelAnime, EnDu_OverrideLimbDraw, EnDu_PostLimbDraw, &this->actor, 255);
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_du.c", 1487);
|
||||
}
|
||||
|
|
|
@ -6,9 +6,27 @@
|
|||
|
||||
struct EnDu;
|
||||
|
||||
typedef void (*EnDuActionFunc)(struct EnDu*, GlobalContext*);
|
||||
|
||||
typedef struct EnDu {
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x014C */ char unk_14C[0xD0];
|
||||
/* 0x014C */ SkelAnime skelAnime;
|
||||
/* 0x0190 */ EnDuActionFunc actionFunc;
|
||||
/* 0x0194 */ ColliderCylinder collider;
|
||||
/* 0x01E0 */ char unk_1E0[0x2];
|
||||
/* 0x01E2 */ s16 unk_1E2;
|
||||
/* 0x01E4 */ char unk_1E4[0x2];
|
||||
/* 0x01E6 */ s16 unk_1E6;
|
||||
/* 0x01E8 */ s16 unk_1E8;
|
||||
/* 0x01EA */ s16 unk_1EA;
|
||||
/* 0x01EC */ u8 unk_1EC;
|
||||
/* 0x01ED */ u8 unk_1ED;
|
||||
/* 0x01EE */ u8 unk_1EE;
|
||||
/* 0x01EF */ u8 unk_1EF;
|
||||
/* 0x01F0 */ u8 unk_1F0;
|
||||
/* 0x01F1 */ u8 unk_1F1;
|
||||
/* 0x01F2 */ s16 unk_1F2;
|
||||
/* 0x01F4 */ struct_80034A14_arg1 unk_1F4;
|
||||
} EnDu; // size = 0x021C
|
||||
|
||||
extern const ActorInit En_Du_InitVars;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue