mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-05 07:24:34 +00:00
decompile z_camera (#398)
* cleanup * name camera action functions * decompile a few small functions, name a few Camera struct members * decompile camera data, decompile a few camera functions * Split ASM for code_800BB0A0 * removing code_800BB0A0.s * PR Requests, Camera WIP * remove #define NON_MATCHING from db_camera * rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c * camera wip * rename some struct memebers, some decomp wip * pr updates * camera wip * name some fields in Camera Struct, being making sense of Camera_Update * Camera WIP * wip * wip * add z64camera.h header, begin creating CameraSetting macros * wip * wip * wip * wip * migrate camera bss to c * match a couple functions in db_camera * match some small db_camera functions * wip * migrate db_camera rodata, match a few functions * remote db_camera.rodata.s * match some of db_camera * identify types of some unknown data pieces * some small wip * Match Camera_Init, some function changes, some struct name changes. Change unk_C0 and unk_CC to floats from Vec3fs * add naming for a few more Camera struct members * wip * match func_80043F94 * Match Camera_Jump1 * document some of Camera_Jump1 * wip * match Camera_Jump3 * Match Camera_Update, FeelsAmazing * wip * wip * match Camera_SetParam * minor cleanup * wip * wip * match Camera_KeepOn0 * some documentation, modify some matching functions to match style of others. * match Camera_Demo1 * match camera_demo9 * document Camera_Demo1 and Camera_Demo9 * wip * Match camera_battle4 * match camera_unique2 * Match Camera_Unique3 * match camera_special6 * match Camera_Special5 * wip * document camera_special6 * naming updates * match camera_Unique1 * match Camera_Unique0 * wip * Match Camera_CalcUpFromPitchYawRoll * match func_80045508 * document Camera_Battle4 * document several camera functions, move camera data to separate file * rename phi/theta to pitch/yaw * wip * uniq9 wip * Camera_Unqiue9 OK * document Camera_Unique9 * name unk_160 in camera struct * wip * wip * minor updates * fix conflicts * wip * wip * Olib updates * wip * wip * rename most Math3D functions, few matches, documentation * wip * document most of math3d * wip * wip * wip * pr updates * Match Camera_Fixed4 * match func_80058E8C * pr updates * add missing comment block finalizer * Merge math3dupdates * match Camera_ChangeSetting * Match Camera_ChangeMode * match func_80058148 * Match Camera_Special9 * decompile the rest of camera data * match Camera_Demo5 * name a few camera functions in z_play * match func_80046CB4, some work on other fucntions * wip * impove some non matchings * fix function rename * match func_800588B4 * match Camera_Subj4 * wip * Camera_Demo3 matching, Camera_Battle1 big progress * Camera_Normal2 OK * wip * match Camera_Parallel1 * normalize some things across functions * match Camera_Normal1 * Match Camera_Normal3 * some cleanup * more cleanup * more cleanup , match Camera_CalcDefaultPitch * data formatting * Match Camera_Jump2 * document Camera_Jump2 * Match Camera_KeepOn3 * document some of Camera_KeepOn3 * improve some non_matchings * match func_80045C74 and func_800460A8 * code cleanup, documentation * match Camera_KeepOn1 * Match Camera_Subj3 * Match Camera_Battle1 * remove non_matching from func_80044adc and func_80046e20 * name several members of Battle1 * more documentation on Battle1 * cleanup * renaming Camera_Vec3fScaleXYZFactor to Camera_Vec3fTranslateByUnitVector * reorganize update structs, remove final references to params, remove CameraParams union * implement camera enums into player * Renaming Camera_GetDir to Camera_GetInputDir, Camera_GetRealDir to Camera_GetCamDir, etc, implement camera enum's into player * remove non-global camera variables from variables.h * clean up some variable declarations * finish pr comment updates * fix some warnings * data formatting * finish commenting on data * delete unused asm * remove asm Co-authored-by: fig <fig02srl@gmail.com>
This commit is contained in:
parent
dadee87f94
commit
321388673b
243 changed files with 13819 additions and 28653 deletions
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@ -395,7 +395,7 @@ f32 func_8002DB8C(Actor* actorA, Actor* actorB);
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f32 func_8002DBB0(Actor* actor, Vec3f* arg1);
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void func_8002DBD0(Actor* actor, Vec3f* result, Vec3f* arg2);
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f32 Actor_HeightDiff(Actor* actorA, Actor* actorB);
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f32 Player_GetCameraYOffset(Player* player);
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f32 Player_GetHeight(Player* player);
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f32 func_8002DCE4(Player* player);
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s32 func_8002DD6C(Player* player);
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s32 func_8002DD78(Player* player);
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@ -597,7 +597,8 @@ s32 func_8003D594(CollisionContext*, Vec3f*, Vec3f*, Vec3f*, f32, CollisionPoly*
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s32 func_8003D7A0(CollisionContext*, f32*, Vec3f*, f32, UNK_PTR, u32*, Actor*);
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// ? func_8003D7F0(?);
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// ? func_8003DD28(?);
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// ? func_8003DD6C(?);
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s32 func_8003DD6C(CollisionContext*, Vec3f*, Vec3f*, Vec3f*, CollisionPoly**, UNK_TYPE, UNK_TYPE, UNK_TYPE, UNK_TYPE,
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UNK_PTR);
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s32 func_8003DE84(CollisionContext*, Vec3f*, Vec3f*, Vec3f*, CollisionPoly**, u32, u32, u32, u32, u32*);
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s32 func_8003DF10(CollisionContext*, Vec3f*, Vec3f*, Vec3f*, CollisionPoly**, u32, u32, u32, u32, u32*, Actor*);
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s32 func_8003DFA0(CollisionContext*, Vec3f*, Vec3f*, Vec3f*, CollisionPoly**, u32, u32, u32, u32, u32*, Actor*, f32);
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@ -651,13 +652,13 @@ void DynaPolyInfo_Free(GlobalContext* globalCtx, DynaCollisionContext* dynaColCt
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void DynaPolyInfo_Alloc(UNK_PTR arg0, UNK_PTR arg1);
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// ? func_80041978(?);
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// ? func_800419B0(?);
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// ? func_80041A28(?);
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// ? func_80041A4C(?);
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s32 func_80041A28(CollisionContext* colCtx, CollisionPoly*, u32);
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s32 func_80041A4C(CollisionContext* colCtx, s32 camDataIdx, s32 arg2);
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// ? func_80041B24(?);
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// ? func_80041B80(?);
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struct_80041C10_ret* func_80041C10(CollisionContext* colCtx, s32, s32);
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// ? func_80041C98(?);
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UNK_TYPE func_80041D4C(CollisionContext*, CollisionPoly*, CollisionPoly*);
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u16 func_80041B80(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
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Vec3s* func_80041C10(CollisionContext* colCtx, s32, s32);
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Vec3s* func_80041C98(CollisionContext* colCtx, CollisionPoly*, s32);
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u32 func_80041D4C(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
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// ? func_80041D94(?);
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// ? func_80041DB8(?);
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// ? func_80041EC8(?);
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@ -665,15 +666,14 @@ UNK_TYPE func_80041D4C(CollisionContext*, CollisionPoly*, CollisionPoly*);
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u16 func_80041F34(CollisionContext*, CollisionPoly*, u32);
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s32 func_80041FA0(CollisionContext*, CollisionPoly*, u32);
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s32 func_80042048(CollisionContext*, CollisionPoly*, s32);
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s32 func_80042108(CollisionContext*, CollisionPoly*, u32);
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s32 func_8004213C(GlobalContext*, CollisionContext*, f32, f32, f32*, UNK_PTR);
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// ? func_80042108(?);
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s32 func_8004213C(GlobalContext*, CollisionContext*, f32, f32, f32*, WaterBox**);
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s32 func_8004239C(GlobalContext* globalCtx, CollisionContext* colCtx, Vec3f* arg2, f32 arg3, WaterBox** arg4);
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s32 func_80042244(GlobalContext* globalCtx, CollisionContext* colCtx, f32 x, f32 z, f32* ySurface,
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WaterBox** outWaterBox);
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// ? func_80042538(?);
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// ? func_80042548(?);
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// ? func_8004259C(?);
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s32 func_800427B4(CollisionPoly*, CollisionPoly*, s32, s32, Vec3f*);
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s32 func_80042244(GlobalContext* globalCtx, CollisionContext* colCtx, f32 x, f32 z, f32* ySurface, WaterBox** outWaterBox);
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u32 func_80042538(CollisionContext* colCtx, WaterBox* waterBox);
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u16 func_80042548(CollisionContext* colCtx, WaterBox* waterBox);
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u32 func_8004259C(CollisionContext* colCtx, WaterBox* waterBox);
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s32 func_800427B4(CollisionPoly*, CollisionPoly*, Vec3f*, Vec3f*, Vec3f*);
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// ? func_80042868(?);
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// ? func_80042B2C(?);
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void func_80042C3C(GlobalContext*, CollisionContext*);
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@ -695,94 +695,30 @@ s32 func_8004356C(DynaPolyActor* dynaActor);
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s32 func_80043590(DynaPolyActor* dynaActor);
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s32 func_800435B4(DynaPolyActor* dynaActor);
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s32 func_800435D8(GlobalContext* globalCtx, DynaPolyActor* dyna, s16 arg2, s16 arg3, s16 arg4);
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f32 func_800437F0(f32, f32);
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// ? func_8004389C(?);
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// ? func_800438DC(?);
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// ? func_8004391C(?);
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// ? func_800439AC(?);
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// ? func_80043A3C(?);
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// ? func_80043ABC(?);
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// ? func_80043B60(?);
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// ? func_80043BC4(?);
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// ? func_80043C28(?);
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// ? func_80043CAC(?);
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// ? func_80043D18(?);
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// ? func_80043F34(?);
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// ? func_80043F94(?);
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// ? func_80044340(?);
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// ? func_800443A0(?);
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// ? func_80044434(?);
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// ? func_80044510(?);
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// ? func_80044568(?);
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// ? func_80044740(?);
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// ? func_8004476C(?);
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// ? func_8004479C(?);
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// ? func_8004481C(?);
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// ? func_800448CC(?);
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// ? func_800449AC(?);
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// ? func_80044A74(?);
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// ? func_80044ADC(?);
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// ? func_80044E68(?);
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// ? func_800450A4(?);
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// ? Camera_CopyModeValuesToPREG(?);
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// ? Camera_CopyPREGToModeValues(?);
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// ? func_80045350(?);
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// ? func_8004545C(?);
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// ? func_80045508(?);
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// ? func_80045714(?);
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// ? func_800457A8(?);
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// ? func_800458D4(?);
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// ? func_80045B08(?);
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// ? func_80045C74(?);
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// ? func_800460A8(?);
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// ? func_800466F8(?);
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// ? func_800468CC(?);
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// ? func_800469C0(?);
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// ? func_80046B44(?);
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// ? func_80046CB4(?);
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// ? func_80046E20(?);
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// ? func_80047394(?);
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// ? Camera_Normal1(?);
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// ? Camera_Unique2(?);
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// ? Camera_Unique9(?);
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// ? func_80054314(?);
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// ? func_8005445C(?);
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// ? func_80054478(?);
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void func_80057C6C(Camera* camera, View* view, CollisionContext* colCtx, GlobalContext* globalCtx);
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// ? func_80057FC4(?);
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// ? func_80058148(?);
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void Camera_ChangeStatus(Camera* camera, s16 status);
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// ? func_800584E8(?);
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// ? func_800588B4(?);
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// ? func_80058CF8(?);
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// ? func_80058D34(?);
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// ? func_80058E8C(?);
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// ? func_800591EC(?);
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void func_80059EC8(Camera* camera);
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// ? func_8005A02C(?);
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// ? Camera_ChangeMode(?);
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s32 func_8005A444(Camera* camera, s16 arg1);
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s32 func_8005A470(Camera* camera, s16 arg1);
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// ? Camera_ChangeSetting(?);
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s32 func_8005A77C(Camera* camera, s16 button);
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// ? func_8005A7A8(?);
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// ? func_8005A8C4(?);
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s16 func_8005A948(Camera* camera);
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Vec3s* func_8005A970(Vec3s*, Camera*);
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s16 func_8005A9CC(s32 arg0);
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s16 func_8005A9F4(Camera* camera);
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s32 func_8005AA1C(Camera* camera, s32, s16, s32);
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s32 Camera_SetParam(Camera*, s32, void*);
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// ? func_8005AC48(?);
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// ? func_8005AC60(?);
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// ? func_8005AC6C(?);
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s32 func_8005AD40(Camera* camera, Actor* doorActor, s16 arg2, f32 arg3, s16 arg4, s16 arg5, s16 arg6);
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// ? func_8005AE64(?);
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Vec3f* func_8005AFB4(Vec3f* dst, Camera* camera);
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void Camera_SetCameraData(Camera*, s16, CutsceneCameraPoint*, CutsceneCameraPoint*, s16, s16, s32);
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// ? func_8005B044(?);
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s32 func_8005B198();
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s16 func_8005B1A4(Camera* camera);
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void Camera_Init(Camera* camera, View* view, CollisionContext* colCtx, GlobalContext* globalCtx);
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void Camera_InitPlayerSettings(Camera* camera, Player* player);
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s16 Camera_ChangeStatus(Camera* camera, s16 status);
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Vec3s* Camera_Update(Vec3s* outDir, Camera* camera);
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void Camera_Finish(Camera* camera);
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s32 Camera_ChangeMode(Camera* camera, s16 mode);
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s32 Camera_ChangeSetting(Camera* camera, s16 setting);
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s32 Camera_ChangeDataIdx(Camera* camera, s32 camDataIdx);
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s16 Camera_GetInputDirYaw(Camera* camera);
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Vec3s* Camera_GetCamDir(Vec3s* dir, Camera* camera);
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s16 Camera_GetCamDirPitch(Camera* camera);
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s16 Camera_GetCamDirYaw(Camera* camera);
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s32 Camera_AddQuake(Camera* camera, s32 arg1, s16 y, s32 countdown);
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s32 Camera_SetParam(Camera* camera, s32 param, void* value);
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s32 func_8005AC48(Camera* camera, s16 arg1);
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s32 Camera_ResetAnim(Camera* camera);
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s32 Camera_SetCSParams(Camera* camera, CutsceneCameraPoint* atPoints, CutsceneCameraPoint* eyePoints, Player* player,
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s16 relativeToPlayer);
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s32 Camera_ChangeDoorCam(Camera* camera, Actor* doorActor, s16 camDataIdx, f32 arg3, s16 timer1, s16 timer2,
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s16 timer3);
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s32 Camera_Copy(Camera* dstCamera, Camera* srcCamera);
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Vec3f* Camera_GetSkyboxOffset(Vec3f* dst, Camera* camera);
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void Camera_SetCameraData(Camera* camera, s16 setDataFlags, void* data0,
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void* data1, s16 data2, s16 data3, UNK_TYPE arg6);
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DamageTable* DamageTable_Get(s32 index);
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// ? func_8005B280(?);
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void func_8005B2AC(GraphicsContext* gfx, Vec3f* vA, Vec3f* vB, Vec3f* vC, u8 r, u8 g, u8 b);
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// ? func_800622E4(?);
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s32 CollisionCheck_GeneralLineOcCheck(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Vec3f* camera_3C,
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Vec3f* arg3, Actor** arg4, s32 arg5);
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// ? func_800626B0(?);
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s32 func_800626B0(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Vec3f* camera_3C, Vec3f* arg3,
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Actor** arg4, s32 arg5);
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void Collider_CylinderUpdate(Actor* actor, ColliderCylinder* collider);
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void func_80062718(ColliderCylinder* collider, Vec3s* pos);
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void func_80062734(ColliderQuad* collider, Vec3f* a, Vec3f* b, Vec3f* c, Vec3f* d);
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@ -923,6 +860,7 @@ s32 func_80062ECC(f32, f32, f32, Vec3f*, Vec3f*, Vec3f*, Vec3f*, Vec3f*);
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void SaveContext_Init(void);
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// ? func_800636C0(?);
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void func_8006375C(s32 arg0, s32 arg1, const char* text);
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void func_8006376C(u8 x, u8 y, u8 colorId, const char* text);
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// ? func_8006376C(?);
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// ? func_80063828(?);
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void func_8006390C(Input* input);
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@ -988,8 +926,8 @@ f32 func_8006F93C(u16, u16, u16);
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f32 func_8006F9BC(u16 endFrame, u16 startFrame, u16 frames, u16, u16);
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// ? func_8006FB94(?);
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// ? func_8006FC88(?);
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// ? func_80070600(?);
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// ? func_800706A0(?);
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void func_80070600(GlobalContext* globalCtx, s32 waterboxProperties);
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void func_800706A0(GlobalContext* globalCtx);
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// ? func_80070718(?);
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// ? func_80070C24(?);
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// ? func_800730DC(?);
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@ -1119,7 +1057,7 @@ Vec3f* OLib_Vec3fDiffRad(Vec3f* dest, Vec3f* a, Vec3f* b);
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// ? func_8007C850(?);
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// ? func_8007FFE0(?);
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// ? func_80080024(?);
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s16 func_800800F8(GlobalContext* globalCtx, s16 arg1, s16 arg2, Actor* actor, s16 arg4);
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s16 func_800800F8(GlobalContext* globalCtx, s16 csID, s16 timer, Actor* actor, s16 camIdx);
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void func_800803F0(GlobalContext* globalCtx, s16 camId);
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s16 func_80080480(GlobalContext* globalCtx, Actor* actor);
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void func_800806BC(GlobalContext* globalCtx, Actor* actor, u16 sfxId);
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@ -1238,7 +1176,7 @@ u32 Quake_SetUnkValues(s16 idx, s16 arg1, SubQuakeRequest14 arg2);
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void Quake_Init();
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s16 Quake_Add(Camera* cam, u32 callbackIdx);
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u32 Quake_RemoveFromIdx(s16 idx);
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s16 Quake_Calc(Camera* camera, UnkQuakeCalcStruct* camData);
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s16 Quake_Calc(Camera* camera, QuakeCamCalc* camData);
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Gfx* Gfx_SetFog(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 n, s32 f);
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Gfx* Gfx_SetFogWithSync(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 n, s32 f);
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Gfx* Gfx_SetFog2(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 n, s32 f);
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@ -1557,9 +1495,9 @@ void ShrinkWindow_Update(s32 updateRate);
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// ? func_800B4AA8(?);
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// ? func_800B4AE4(?);
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// ? func_800B4B20(?);
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// ? func_800B4D58(?);
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// ? func_800B4DE4(?);
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// ? func_800B4E7C(?);
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void DbgCamera_Init(DBCamera* dbCamera, Camera* camera);
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void DbgCamera_Enable(DBCamera* dbCamera, Camera* camera);
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void DbgCamera_Update(DBCamera* dbCamera, Camera* camera);
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// ? func_800B8730(?);
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// ? func_800B87D8(?);
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// ? func_800B8978(?);
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@ -1568,10 +1506,10 @@ void ShrinkWindow_Update(s32 updateRate);
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// ? func_800B8F58(?);
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// ? func_800B9060(?);
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// ? func_800B91B0(?);
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// ? func_800B958C(?);
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void DbgCamera_FirstInit(Camera* camera, DBCamera* dbCamera);
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// ? func_800B9638(?);
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// ? func_800BB0A0(?);
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// ? func_800BB2B4(?);
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s32 func_800BB2B4(Vec3f* pos, f32* roll, f32* fov, CutsceneCameraPoint* point, s16* keyframe, f32* curFrame);
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s32 Mempak_Init(s32 controllerNb);
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s32 Mempak_GetFreeBytes(s32 controllerNb);
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s32 Mempak_FindFile(s32 controllerNb, char start, char end);
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@ -1609,13 +1547,13 @@ s16 Gameplay_ChangeCameraStatus(GlobalContext* globalCtx, s16 camId, s16 status)
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void Gameplay_ClearCamera(GlobalContext* globalCtx, s16 camId);
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void Gameplay_ClearAllSubCameras(GlobalContext* globalCtx);
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Camera* Gameplay_GetCamera(GlobalContext* globalCtx, s16 camId);
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s32 func_800C04D8(GlobalContext* globalCtx, s16 camId, Vec3f* arg2, Vec3f* arg3);
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s32 func_800C05E4(GlobalContext* globalCtx, s16 camId, Vec3f* arg2, Vec3f* arg3, Vec3f* arg4);
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s32 func_800C0704(GlobalContext* globalCtx, s16 camId, f32 arg2);
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s32 func_800C0744(GlobalContext* globalCtx, s16 camId, s16 arg2);
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void func_800C078C(GlobalContext* globalCtx, s16 camId1, s16 camId2);
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s32 Gameplay_CameraSetAtEye(GlobalContext* globalCtx, s16 camId, Vec3f* arg2, Vec3f* arg3);
|
||||
s32 Gameplay_CameraSetAtEyeUp(GlobalContext* globalCtx, s16 camId, Vec3f* at, Vec3f* eye, Vec3f* up);
|
||||
s32 Gameplay_CameraSetFov(GlobalContext* globalCtx, s16 camId, f32 fov);
|
||||
s32 Gameplay_SetCameraRoll(GlobalContext* globalCtx, s16 camId, s16 roll);
|
||||
void Gameplay_CopyCamera(GlobalContext* globalCtx, s16 camId1, s16 camId2);
|
||||
s32 func_800C0808(GlobalContext* globalCtx, s16 camId, Player* player, s16 arg3);
|
||||
void func_800C0874(GlobalContext* globalCtx, s16 camId, s16 arg2);
|
||||
s32 Gameplay_CameraChangeSetting(GlobalContext* globalCtx, s16 camId, s16 arg2);
|
||||
void func_800C08AC(GlobalContext* globalCtx, s16 camId, s16 arg2);
|
||||
void Gameplay_SaveSceneFlags(GlobalContext* globalCtx);
|
||||
void Gameplay_SetupRespawnPoint(GlobalContext* globalCtx, s32 respawnMode, s32 playerParams);
|
||||
|
@ -2307,7 +2245,7 @@ void func_800F6584(UNK_TYPE);
|
|||
void func_800F66DC(s8);
|
||||
void func_800F6700(s8 outputMode);
|
||||
void func_800F67A0(u8);
|
||||
// ? func_800F6828(?);
|
||||
void func_800F6828(u8);
|
||||
void func_800F68BC(s8);
|
||||
// ? func_800F68D4(?);
|
||||
// ? func_800F691C(?);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue