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decompile z_camera (#398)
* cleanup * name camera action functions * decompile a few small functions, name a few Camera struct members * decompile camera data, decompile a few camera functions * Split ASM for code_800BB0A0 * removing code_800BB0A0.s * PR Requests, Camera WIP * remove #define NON_MATCHING from db_camera * rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c * camera wip * rename some struct memebers, some decomp wip * pr updates * camera wip * name some fields in Camera Struct, being making sense of Camera_Update * Camera WIP * wip * wip * add z64camera.h header, begin creating CameraSetting macros * wip * wip * wip * wip * migrate camera bss to c * match a couple functions in db_camera * match some small db_camera functions * wip * migrate db_camera rodata, match a few functions * remote db_camera.rodata.s * match some of db_camera * identify types of some unknown data pieces * some small wip * Match Camera_Init, some function changes, some struct name changes. Change unk_C0 and unk_CC to floats from Vec3fs * add naming for a few more Camera struct members * wip * match func_80043F94 * Match Camera_Jump1 * document some of Camera_Jump1 * wip * match Camera_Jump3 * Match Camera_Update, FeelsAmazing * wip * wip * match Camera_SetParam * minor cleanup * wip * wip * match Camera_KeepOn0 * some documentation, modify some matching functions to match style of others. * match Camera_Demo1 * match camera_demo9 * document Camera_Demo1 and Camera_Demo9 * wip * Match camera_battle4 * match camera_unique2 * Match Camera_Unique3 * match camera_special6 * match Camera_Special5 * wip * document camera_special6 * naming updates * match camera_Unique1 * match Camera_Unique0 * wip * Match Camera_CalcUpFromPitchYawRoll * match func_80045508 * document Camera_Battle4 * document several camera functions, move camera data to separate file * rename phi/theta to pitch/yaw * wip * uniq9 wip * Camera_Unqiue9 OK * document Camera_Unique9 * name unk_160 in camera struct * wip * wip * minor updates * fix conflicts * wip * wip * Olib updates * wip * wip * rename most Math3D functions, few matches, documentation * wip * document most of math3d * wip * wip * wip * pr updates * Match Camera_Fixed4 * match func_80058E8C * pr updates * add missing comment block finalizer * Merge math3dupdates * match Camera_ChangeSetting * Match Camera_ChangeMode * match func_80058148 * Match Camera_Special9 * decompile the rest of camera data * match Camera_Demo5 * name a few camera functions in z_play * match func_80046CB4, some work on other fucntions * wip * impove some non matchings * fix function rename * match func_800588B4 * match Camera_Subj4 * wip * Camera_Demo3 matching, Camera_Battle1 big progress * Camera_Normal2 OK * wip * match Camera_Parallel1 * normalize some things across functions * match Camera_Normal1 * Match Camera_Normal3 * some cleanup * more cleanup * more cleanup , match Camera_CalcDefaultPitch * data formatting * Match Camera_Jump2 * document Camera_Jump2 * Match Camera_KeepOn3 * document some of Camera_KeepOn3 * improve some non_matchings * match func_80045C74 and func_800460A8 * code cleanup, documentation * match Camera_KeepOn1 * Match Camera_Subj3 * Match Camera_Battle1 * remove non_matching from func_80044adc and func_80046e20 * name several members of Battle1 * more documentation on Battle1 * cleanup * renaming Camera_Vec3fScaleXYZFactor to Camera_Vec3fTranslateByUnitVector * reorganize update structs, remove final references to params, remove CameraParams union * implement camera enums into player * Renaming Camera_GetDir to Camera_GetInputDir, Camera_GetRealDir to Camera_GetCamDir, etc, implement camera enum's into player * remove non-global camera variables from variables.h * clean up some variable declarations * finish pr comment updates * fix some warnings * data formatting * finish commenting on data * delete unused asm * remove asm Co-authored-by: fig <fig02srl@gmail.com>
This commit is contained in:
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243 changed files with 13819 additions and 28653 deletions
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@ -183,44 +183,7 @@ extern s32 gMaxActorId; // original name: "MaxProfile"
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//extern ? D_80119E54;
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//extern ? D_80119E94;
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//extern ? D_80119EAC;
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//extern ? sOREGInit;
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//extern ? sOREGInitCnt;
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//extern ? sPREGInit;
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//extern ? sPREGInitCnt;
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//extern ? sCameraSettingNames;
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//extern ? sCameraModeNames;
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//extern ? sCameraSettings;
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//extern ? sInitRegs;
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extern s32 D_8011D394;
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//extern ? D_8011D398;
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//extern ? D_8011D39C;
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//extern ? D_8011D3A0;
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//extern ? D_8011D3A2;
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//extern ? D_8011D3A4;
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//extern ? D_8011D3A8;
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extern s32 D_8011D3AC;
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//extern ? D_8011D3E8;
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//extern ? D_8011D3F0;
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//extern ? D_8011D3F4;
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//extern ? sCameraFunctionNames;
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//extern ? D_8011D658;
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//extern ? D_8011D678;
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//extern ? D_8011D6A8;
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//extern ? D_8011D6AC;
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//extern ? D_8011D6D8;
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//extern ? D_8011D724;
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//extern ? D_8011D79C;
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//extern ? D_8011D83C;
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//extern ? D_8011D88C;
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//extern ? D_8011D8DC;
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//extern ? D_8011D954;
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//extern ? D_8011D9F4;
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//extern ? D_8011DA6C;
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//extern ? D_8011DA9C;
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//extern ? D_8011DB08;
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//extern ? D_8011DB0C;
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//extern ? D_8011DB10;
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//extern ? D_8011DB14;
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extern s32 gDbgCamEnabled;
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//extern ? D_8011DB20;
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//extern ? D_8011DE00;
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//extern ? D_8011DE18;
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@ -3268,7 +3231,7 @@ extern u8 D_80157D30[];
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//extern ? D_8015BD90;
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//extern ? D_8015BD9C;
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//extern ? D_8015CE46;
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//extern ? D_8015CE4C;
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//extern ? playerFloorPoly;
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//extern ? D_8015CE58;
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//extern ? D_8015CE80;
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//extern ? D_8015CE8C;
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@ -3385,7 +3348,7 @@ extern u8 D_801610DA;
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//extern ? D_80161144;
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//extern ? D_80161148;
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//extern ? D_8016114A;
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//extern ? D_80161150;
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//extern ? sDbgEditorSlots;
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//extern ? D_8016115E;
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//extern ? D_80161160;
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//extern ? D_8016116E;
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