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decompile z_camera (#398)

* cleanup

* name camera action functions

* decompile a few small functions, name a few Camera struct members

* decompile camera data, decompile a few camera functions

* Split ASM for code_800BB0A0

* removing code_800BB0A0.s

* PR Requests, Camera WIP

* remove #define NON_MATCHING from db_camera

* rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c

* camera wip

* rename some struct memebers, some decomp wip

* pr updates

* camera wip

* name some fields in Camera Struct, being making sense of Camera_Update

* Camera WIP

* wip

* wip

* add z64camera.h header, begin creating CameraSetting macros

* wip

* wip

* wip

* wip

* migrate camera bss to c

* match a couple functions in db_camera

* match some small db_camera functions

* wip

* migrate db_camera rodata, match a few functions

* remote db_camera.rodata.s

* match some of db_camera

* identify types of some unknown data pieces

* some small wip

* Match Camera_Init, some function changes, some struct name changes.  Change unk_C0 and unk_CC to floats from Vec3fs

* add naming for a few more Camera struct members

* wip

* match func_80043F94

* Match Camera_Jump1

* document some of Camera_Jump1

* wip

* match Camera_Jump3

* Match Camera_Update, FeelsAmazing

* wip

* wip

* match Camera_SetParam

* minor cleanup

* wip

* wip

* match Camera_KeepOn0

* some documentation, modify some matching functions to match style of others.

* match Camera_Demo1

* match camera_demo9

* document Camera_Demo1 and Camera_Demo9

* wip

* Match camera_battle4

* match camera_unique2

* Match Camera_Unique3

* match camera_special6

* match Camera_Special5

* wip

* document camera_special6

* naming updates

* match camera_Unique1

* match Camera_Unique0

* wip

* Match Camera_CalcUpFromPitchYawRoll

* match func_80045508

* document Camera_Battle4

* document several camera functions, move camera data to separate file

* rename phi/theta to pitch/yaw

* wip

* uniq9 wip

* Camera_Unqiue9 OK

* document Camera_Unique9

* name unk_160 in camera struct

* wip

* wip

* minor updates

* fix conflicts

* wip

* wip

* Olib updates

* wip

* wip

* rename most Math3D functions, few matches, documentation

* wip

* document most of math3d

* wip

* wip

* wip

* pr updates

* Match Camera_Fixed4

* match func_80058E8C

* pr updates

* add missing comment block finalizer

* Merge math3dupdates

* match Camera_ChangeSetting

* Match Camera_ChangeMode

* match func_80058148

* Match Camera_Special9

* decompile the rest of camera data

* match Camera_Demo5

* name a few camera functions in z_play

* match func_80046CB4, some work on other fucntions

* wip

* impove some non matchings

* fix function rename

* match func_800588B4

* match Camera_Subj4

* wip

* Camera_Demo3 matching, Camera_Battle1 big progress

* Camera_Normal2 OK

* wip

* match Camera_Parallel1

* normalize some things across functions

* match Camera_Normal1

* Match Camera_Normal3

* some cleanup

* more cleanup

* more cleanup , match Camera_CalcDefaultPitch

* data formatting

* Match Camera_Jump2

* document Camera_Jump2

* Match Camera_KeepOn3

* document some of Camera_KeepOn3

* improve some non_matchings

* match func_80045C74 and func_800460A8

* code cleanup, documentation

* match Camera_KeepOn1

* Match Camera_Subj3

* Match Camera_Battle1

* remove non_matching from func_80044adc and func_80046e20

* name several members of Battle1

* more documentation on Battle1

* cleanup

* renaming Camera_Vec3fScaleXYZFactor to Camera_Vec3fTranslateByUnitVector

* reorganize update structs, remove final references to params, remove CameraParams union

* implement camera enums into player

* Renaming Camera_GetDir to Camera_GetInputDir, Camera_GetRealDir to Camera_GetCamDir, etc, implement camera enum's into player

* remove non-global camera variables from variables.h

* clean up some variable declarations

* finish pr comment updates

* fix some warnings

* data formatting

* finish commenting on data

* delete unused asm

* remove asm

Co-authored-by: fig <fig02srl@gmail.com>
This commit is contained in:
krimtonz 2020-12-06 16:39:47 -06:00 committed by GitHub
parent dadee87f94
commit 321388673b
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GPG key ID: 4AEE18F83AFDEB23
243 changed files with 13819 additions and 28653 deletions

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@ -9,6 +9,7 @@
#include "z64player.h"
#include "z64audio.h"
#include "z64object.h"
#include "z64camera.h"
#include "z64cutscene.h"
#include "z64collision_check.h"
#include "z64scene.h"
@ -176,176 +177,6 @@ typedef struct {
/* 0x0124 */ s32 unk_124;
} View; // size = 0x128
typedef struct {
/* 0x0000 */ f32 unk_00;
/* 0x0004 */ f32 unk_04;
/* 0x0008 */ s16 unk_08;
} Special9; // size = 0xC
typedef struct {
/* 0x0000 */ Actor* door;
/* 0x0004 */ s16 unk_04;
/* 0x0006 */ s16 unk_06;
/* 0x0008 */ s16 unk_08;
/* 0x000A */ s16 unk_0A;
/* 0x000C */ Special9 spec9;
/* 0x0018 */ s16 unk_18;
} DoorCamera; // size = 0x1C
typedef struct {
f32 unk_00;
s16 unk_04;
} Special0;
typedef struct {
/* 0x0000 */ f32 unk_00;
/* 0x0004 */ s16 unk_04;
} Demo1_unk_04; // size = 0x14
typedef struct {
/* 0x0000 */ s16 unk_00;
/* 0x0002 */ s16 unk_02;
/* 0x0004 */ Demo1_unk_04 unk_04;
} Demo1; // size = 0x18
typedef struct {
char unk_00[0xC];
s32 unk_0C;
f32 unk_10;
s16 unk_14;
s16 unk_16;
s16 unk_18;
s16 unk_1A;
f32 unk_1C;
f32 unk_20;
s16 unk_24;
s16 unk_26;
s16 unk_28;
s16 unk_2A;
} Normal3_Unk20;
typedef struct {
f32 unk_00;
f32 unk_04; // distance
f32 unk_08;
f32 unk_0C;
f32 unk_10;
f32 unk_14; // fov
f32 unk_18;
s16 unk_1C; // theta
s16 unk_1E;
Normal3_Unk20 unk_20;
} Normal3;
typedef union {
char data[0x50];
s16 sh[2];
s32 w;
f32 f;
DoorCamera doorCam;
Special0 spec0;
Demo1 demo1;
Normal3 normal3;
} camera_unk_00;
typedef struct {
Vec3s unk_00;
Vec3s unk_06;
s16 unk_0C;
s16 unk_0E;
} struct_80041C10_ret;
typedef struct {
/* 0x0000 */ camera_unk_00 unk_00;
/* 0x0050 */ Vec3f at;
/* 0x005C */ Vec3f eye;
/* 0x0068 */ Vec3f unk_68;
/* 0x0074 */ Vec3f eyeNext;
/* 0x0080 */ Vec3f unk_80;
/* 0x008C */ struct GlobalContext* globalCtx;
/* 0x0090 */ Player* player;
/* 0x0094 */ PosRot playerPosRot;
/* 0x00A8 */ Actor* target;
/* 0x00AC */ PosRot targetPosRot;
/* 0x00C0 */ Vec3f unk_C0; // has to do with how quickly the camera rotates link.
/* 0x00CC */ Vec3f unk_CC; // has to do with how quickly the camera zooms
/* 0x00D8 */ f32 unk_D8;
/* 0x00DC */ f32 dist; // possibly a Vec3f
/* 0x00E0 */ f32 unk_E0;
/* 0x00E4 */ Vec3f unk_E4;
/* 0x00F0 */ Vec3f unk_F0;
/* 0x00FC */ f32 fov;
/* 0x0100 */ f32 unk_100; // update rate of distance from link?
/* 0x0104 */ f32 unk_104;
/* 0x0108 */ Vec3f unk_108;
/* 0x0114 */ char unk_114[0x4];
/* 0x0118 */ s32 unk_118;
/* 0x011C */ s32 unk_11C;
/* 0x0120 */ char unk_120[0x4];
/* 0x0124 */ CutsceneCameraPoint* atPoints;
/* 0x0128 */ CutsceneCameraPoint* eyePoints;
/* 0x012C */ s16 relativeToPlayer; // camera Cutscene points are relative to player's position
/* 0x012E */ s16 unk_12E;
/* 0x0130 */ s16 uid; // Unique identifier of the camera.
/* 0x0132 */ char unk_132[0x02];
/* 0x0134 */ Vec3s unk_134;
/* 0x013A */ Vec3s unk_13A; // seems to be a copy of unk_134, but unused for anything different?
/* 0x0140 */ s16 status;
/* 0x0142 */ s16 setting; // referred to as set
/* 0x0144 */ s16 mode;
/* 0x0146 */ s16 unk_146; // unknown if used
/* 0x0148 */ s16 unk_148; // ID for door camera? (see func_8005AD40)
/* 0x014A */ s16 unk_14A; // unknown if used
/* 0x014C */ s16 unk_14C;
/* 0x014E */ s16 unk_14E;
/* 0x0150 */ s16 unk_150; // unknown if used
/* 0x0152 */ s16 unk_152;
/* 0x0154 */ u16 unk_154; // appears to be some clone of setting?
/* 0x0156 */ s16 unk_156;
/* 0x0158 */ s16 unk_158; // unknown if used
/* 0x015A */ s16 roll;
/* 0x015C */ s16 unk_15C; // unknown if used
/* 0x015E */ s16 unk_15E;
/* 0x0160 */ s16 unk_160;
/* 0x0162 */ s16 unk_162;
/* 0x0164 */ s16 unk_164;
/* 0x0166 */ s16 unk_166; // unknown if used
/* 0x0168 */ s16 unk_168;
/* 0x016A */ s16 unk_16A; // unknown if used
} Camera; // size = 0x16C
typedef struct {
s32 unk_00;
char unk_04[0x30];
s32 unk_34;
s32 unk_38;
s32 unk_3C;
s32 unk_40;
s32 unk_44;
f32 unk_48;
s16 unk_4C;
f32 unk_50;
char unk_54[0x18];
f32 unk_6C;
f32 unk_70;
f32 unk_74;
s16 unk_78;
s16 unk_7A;
s16 unk_7C;
s16 unk_7E;
s16 unk_80;
s16 unk_82;
s16 unk_84;
s16 unk_86;
char unk_88[0x1038];
s16 unk_10C0;
s16 unk_10C2;
s16 unk_10C4;
s16 unk_10C6;
s16 unk_10C8;
s16 unk_10CA;
} DbgCamera; // size = 0x10CC;
typedef struct {
/* 0x00 */ u8 seqIndex;
/* 0x01 */ u8 nightSeqIndex;
@ -360,7 +191,8 @@ typedef struct {
typedef struct {
/* 0x00 */ char unk_00[0x2];
/* 0x02 */ s16 unk_02;
/* 0x04 */ char unk_04[0xC];
/* 0x04 */ char unk_04[0x8];
/* 0x0C */ u32 unk_0C;
} WaterBox; // size = 0x10
typedef struct {
@ -1723,13 +1555,13 @@ typedef struct {
} ShakeInfo; // size = 0x1E
typedef struct {
/* 0x00 */ Vec3f vec1;
/* 0x0C */ Vec3f vec2;
/* 0x00 */ Vec3f atOffset;
/* 0x0C */ Vec3f eyeOffset;
/* 0x18 */ s16 rotZ;
/* 0x1A */ s16 unk_1A;
/* 0x1C */ s16 zoom;
/* 0x20 */ f32 unk_20;
} UnkQuakeCalcStruct; // size = 0x24
} QuakeCamCalc; // size = 0x24
#define UCODE_NULL 0