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decompile z_camera (#398)

* cleanup

* name camera action functions

* decompile a few small functions, name a few Camera struct members

* decompile camera data, decompile a few camera functions

* Split ASM for code_800BB0A0

* removing code_800BB0A0.s

* PR Requests, Camera WIP

* remove #define NON_MATCHING from db_camera

* rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c

* camera wip

* rename some struct memebers, some decomp wip

* pr updates

* camera wip

* name some fields in Camera Struct, being making sense of Camera_Update

* Camera WIP

* wip

* wip

* add z64camera.h header, begin creating CameraSetting macros

* wip

* wip

* wip

* wip

* migrate camera bss to c

* match a couple functions in db_camera

* match some small db_camera functions

* wip

* migrate db_camera rodata, match a few functions

* remote db_camera.rodata.s

* match some of db_camera

* identify types of some unknown data pieces

* some small wip

* Match Camera_Init, some function changes, some struct name changes.  Change unk_C0 and unk_CC to floats from Vec3fs

* add naming for a few more Camera struct members

* wip

* match func_80043F94

* Match Camera_Jump1

* document some of Camera_Jump1

* wip

* match Camera_Jump3

* Match Camera_Update, FeelsAmazing

* wip

* wip

* match Camera_SetParam

* minor cleanup

* wip

* wip

* match Camera_KeepOn0

* some documentation, modify some matching functions to match style of others.

* match Camera_Demo1

* match camera_demo9

* document Camera_Demo1 and Camera_Demo9

* wip

* Match camera_battle4

* match camera_unique2

* Match Camera_Unique3

* match camera_special6

* match Camera_Special5

* wip

* document camera_special6

* naming updates

* match camera_Unique1

* match Camera_Unique0

* wip

* Match Camera_CalcUpFromPitchYawRoll

* match func_80045508

* document Camera_Battle4

* document several camera functions, move camera data to separate file

* rename phi/theta to pitch/yaw

* wip

* uniq9 wip

* Camera_Unqiue9 OK

* document Camera_Unique9

* name unk_160 in camera struct

* wip

* wip

* minor updates

* fix conflicts

* wip

* wip

* Olib updates

* wip

* wip

* rename most Math3D functions, few matches, documentation

* wip

* document most of math3d

* wip

* wip

* wip

* pr updates

* Match Camera_Fixed4

* match func_80058E8C

* pr updates

* add missing comment block finalizer

* Merge math3dupdates

* match Camera_ChangeSetting

* Match Camera_ChangeMode

* match func_80058148

* Match Camera_Special9

* decompile the rest of camera data

* match Camera_Demo5

* name a few camera functions in z_play

* match func_80046CB4, some work on other fucntions

* wip

* impove some non matchings

* fix function rename

* match func_800588B4

* match Camera_Subj4

* wip

* Camera_Demo3 matching, Camera_Battle1 big progress

* Camera_Normal2 OK

* wip

* match Camera_Parallel1

* normalize some things across functions

* match Camera_Normal1

* Match Camera_Normal3

* some cleanup

* more cleanup

* more cleanup , match Camera_CalcDefaultPitch

* data formatting

* Match Camera_Jump2

* document Camera_Jump2

* Match Camera_KeepOn3

* document some of Camera_KeepOn3

* improve some non_matchings

* match func_80045C74 and func_800460A8

* code cleanup, documentation

* match Camera_KeepOn1

* Match Camera_Subj3

* Match Camera_Battle1

* remove non_matching from func_80044adc and func_80046e20

* name several members of Battle1

* more documentation on Battle1

* cleanup

* renaming Camera_Vec3fScaleXYZFactor to Camera_Vec3fTranslateByUnitVector

* reorganize update structs, remove final references to params, remove CameraParams union

* implement camera enums into player

* Renaming Camera_GetDir to Camera_GetInputDir, Camera_GetRealDir to Camera_GetCamDir, etc, implement camera enum's into player

* remove non-global camera variables from variables.h

* clean up some variable declarations

* finish pr comment updates

* fix some warnings

* data formatting

* finish commenting on data

* delete unused asm

* remove asm

Co-authored-by: fig <fig02srl@gmail.com>
This commit is contained in:
krimtonz 2020-12-06 16:39:47 -06:00 committed by GitHub
parent dadee87f94
commit 321388673b
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GPG key ID: 4AEE18F83AFDEB23
243 changed files with 13819 additions and 28653 deletions

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@ -567,12 +567,12 @@ void func_80ADF15C(EnPoh* this, GlobalContext* globalCtx) {
if (this->unk_198 < 5) {
vec.y = Math_Sins((this->unk_198 * 0x1000) - 0x4000) * 23.0f + (this->actor.posRot.pos.y + 40.0f);
multiplier = Math_Coss((this->unk_198 * 0x1000) - 0x4000) * 23.0f;
vec.x = Math_Sins(func_8005A9F4(ACTIVE_CAM) + 0x4800) * multiplier + this->actor.posRot.pos.x;
vec.z = Math_Coss(func_8005A9F4(ACTIVE_CAM) + 0x4800) * multiplier + this->actor.posRot.pos.z;
vec.x = Math_Sins(Camera_GetCamDirYaw(ACTIVE_CAM) + 0x4800) * multiplier + this->actor.posRot.pos.x;
vec.z = Math_Coss(Camera_GetCamDirYaw(ACTIVE_CAM) + 0x4800) * multiplier + this->actor.posRot.pos.z;
} else {
vec.y = (this->actor.posRot.pos.y + 40.0f) + (15.0f * (this->unk_198 - 5));
vec.x = Math_Sins(func_8005A9F4(ACTIVE_CAM) + 0x4800) * 23.0f + this->actor.posRot.pos.x;
vec.z = Math_Coss(func_8005A9F4(ACTIVE_CAM) + 0x4800) * 23.0f + this->actor.posRot.pos.z;
vec.x = Math_Sins(Camera_GetCamDirYaw(ACTIVE_CAM) + 0x4800) * 23.0f + this->actor.posRot.pos.x;
vec.z = Math_Coss(Camera_GetCamDirYaw(ACTIVE_CAM) + 0x4800) * 23.0f + this->actor.posRot.pos.z;
}
EffectSsDeadDb_Spawn(globalCtx, &vec, &D_80AE1B60, &D_80AE1B6C, this->unk_198 * 10 + 80, 0, 255, 255, 255, 255,
0, 0, 255, 1, 9, 1);
@ -1142,7 +1142,7 @@ void EnPoh_DrawSoul(Actor* thisx, GlobalContext* globalCtx) {
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, this->info->primColor.r, this->info->primColor.g,
this->info->primColor.b, this->lightColor.a);
gDPSetEnvColor(POLY_XLU_DISP++, this->lightColor.r, this->lightColor.g, this->lightColor.b, 255);
Matrix_RotateY((s16)(func_8005A9F4(ACTIVE_CAM) + 0x8000) * 9.58738e-05f, MTXMODE_APPLY);
Matrix_RotateY((s16)(Camera_GetCamDirYaw(ACTIVE_CAM) + 0x8000) * 9.58738e-05f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_poh.c", 2910),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, this->info->soulDisplayList);