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Replace most osSyncPrintf calls with PRINTF macro (#1598)
* Replace most osSyncPrintf calls with PRINTF macro * DEBUG -> OOT_DEBUG
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297 changed files with 2642 additions and 2679 deletions
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@ -193,7 +193,7 @@ void Cutscene_UpdateScripted(PlayState* play, CutsceneContext* csCtx) {
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}
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if ((gSaveContext.cutsceneTrigger != 0) && (csCtx->state == CS_STATE_IDLE)) {
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osSyncPrintf("\nデモ開始要求 発令!"); // "Cutscene start request announcement!"
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PRINTF("\nデモ開始要求 発令!"); // "Cutscene start request announcement!"
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gSaveContext.save.cutsceneIndex = 0xFFFD;
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gSaveContext.cutsceneTrigger = 1;
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}
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@ -568,7 +568,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
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Audio_SetCutsceneFlag(0);
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gSaveContext.cutsceneTransitionControl = 1;
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osSyncPrintf("\n分岐先指定!!=[%d]番", cmd->destination); // "Future fork designation=No. [%d]"
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PRINTF("\n分岐先指定!!=[%d]番", cmd->destination); // "Future fork designation=No. [%d]"
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// `forceRisingButtonAlphas` has a secondary purpose, which is to signal to the title screen actor
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// that it should display immediately. This occurs when a title screen cutscene that is not the main
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@ -2238,7 +2238,7 @@ void CutsceneHandler_StopScript(PlayState* play, CutsceneContext* csCtx) {
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csCtx->actorCues[i] = NULL;
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}
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osSyncPrintf("\n\n\n\n\nやっぱりここかいな"); // "Right here, huh"
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PRINTF("\n\n\n\n\nやっぱりここかいな"); // "Right here, huh"
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gSaveContext.save.cutsceneIndex = 0;
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gSaveContext.gameMode = GAMEMODE_NORMAL;
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@ -2363,7 +2363,7 @@ void Cutscene_HandleEntranceTriggers(PlayState* play) {
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}
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void Cutscene_HandleConditionalTriggers(PlayState* play) {
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osSyncPrintf("\ngame_info.mode=[%d] restart_flag", ((void)0, gSaveContext.respawnFlag));
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PRINTF("\ngame_info.mode=[%d] restart_flag", ((void)0, gSaveContext.respawnFlag));
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if ((gSaveContext.gameMode == GAMEMODE_NORMAL) && (gSaveContext.respawnFlag <= 0) &&
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(gSaveContext.save.cutsceneIndex < 0xFFF0)) {
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