mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-07 08:24:55 +00:00
Replace most osSyncPrintf calls with PRINTF macro (#1598)
* Replace most osSyncPrintf calls with PRINTF macro * DEBUG -> OOT_DEBUG
This commit is contained in:
parent
6eb3bf401c
commit
324db1d578
297 changed files with 2642 additions and 2679 deletions
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@ -166,8 +166,7 @@ static Gfx sSetupDL_80125A60[] = {
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// original name: "alpha_change"
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void Interface_ChangeHudVisibilityMode(u16 hudVisibilityMode) {
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if (hudVisibilityMode != gSaveContext.hudVisibilityMode) {
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osSyncPrintf("ALPHAーTYPE=%d LAST_TIME_TYPE=%d\n", hudVisibilityMode,
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gSaveContext.prevHudVisibilityMode);
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PRINTF("ALPHAーTYPE=%d LAST_TIME_TYPE=%d\n", hudVisibilityMode, gSaveContext.prevHudVisibilityMode);
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gSaveContext.hudVisibilityMode = gSaveContext.nextHudVisibilityMode = hudVisibilityMode;
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gSaveContext.hudVisibilityModeTimer = 1;
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}
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@ -272,7 +271,7 @@ void Interface_UpdateHudAlphas(PlayState* play, s16 dimmingAlpha) {
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case HUD_VISIBILITY_NOTHING:
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case HUD_VISIBILITY_NOTHING_ALT:
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case HUD_VISIBILITY_B:
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osSyncPrintf("a_alpha=%d, c_alpha=%d → ", interfaceCtx->aAlpha, interfaceCtx->cLeftAlpha);
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PRINTF("a_alpha=%d, c_alpha=%d → ", interfaceCtx->aAlpha, interfaceCtx->cLeftAlpha);
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if (gSaveContext.nextHudVisibilityMode == HUD_VISIBILITY_B) {
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if (interfaceCtx->bAlpha != 255) {
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@ -312,7 +311,7 @@ void Interface_UpdateHudAlphas(PlayState* play, s16 dimmingAlpha) {
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interfaceCtx->minimapAlpha = dimmingAlpha;
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}
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osSyncPrintf("a_alpha=%d, c_alpha=%d\n", interfaceCtx->aAlpha, interfaceCtx->cLeftAlpha);
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PRINTF("a_alpha=%d, c_alpha=%d\n", interfaceCtx->aAlpha, interfaceCtx->cLeftAlpha);
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break;
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@ -996,7 +995,7 @@ void func_80083108(PlayState* play) {
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}
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gSaveContext.buttonStatus[i] = BTN_DISABLED;
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osSyncPrintf("***(i=%d)*** ", i);
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PRINTF("***(i=%d)*** ", i);
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}
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}
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} else if (interfaceCtx->restrictions.farores == 0) {
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@ -1088,9 +1087,9 @@ void func_80083108(PlayState* play) {
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gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
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if ((play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) {
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Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
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osSyncPrintf("???????? alpha_change( 50 ); ?????\n");
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PRINTF("???????? alpha_change( 50 ); ?????\n");
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} else {
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osSyncPrintf("game_play->fade_direction || game_play->fbdemo_wipe_modem");
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PRINTF("game_play->fade_direction || game_play->fbdemo_wipe_modem");
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}
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}
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}
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@ -1110,7 +1109,7 @@ void Interface_SetSceneRestrictions(PlayState* play) {
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i = 0;
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// "Data settings related to button display scene_data_ID=%d\n"
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osSyncPrintf("ボタン表示関係データ設定 scene_data_ID=%d\n", play->sceneId);
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PRINTF("ボタン表示関係データ設定 scene_data_ID=%d\n", play->sceneId);
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do {
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sceneId = (u8)play->sceneId;
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@ -1128,19 +1127,19 @@ void Interface_SetSceneRestrictions(PlayState* play) {
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interfaceCtx->restrictions.dinsNayrus = (sRestrictionFlags[i].flags3 & 0x0C) >> 2;
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interfaceCtx->restrictions.all = (sRestrictionFlags[i].flags3 & 0x03) >> 0;
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osSyncPrintf(VT_FGCOL(YELLOW));
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osSyncPrintf("parameter->button_status = %x,%x,%x\n", sRestrictionFlags[i].flags1,
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sRestrictionFlags[i].flags2, sRestrictionFlags[i].flags3);
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osSyncPrintf("h_gage=%d, b_button=%d, a_button=%d, c_bottle=%d\n", interfaceCtx->restrictions.hGauge,
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interfaceCtx->restrictions.bButton, interfaceCtx->restrictions.aButton,
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interfaceCtx->restrictions.bottles);
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osSyncPrintf("c_warasibe=%d, c_hook=%d, c_ocarina=%d, c_warp=%d\n", interfaceCtx->restrictions.tradeItems,
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interfaceCtx->restrictions.hookshot, interfaceCtx->restrictions.ocarina,
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interfaceCtx->restrictions.warpSongs);
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osSyncPrintf("c_sunmoon=%d, m_wind=%d, m_magic=%d, another=%d\n", interfaceCtx->restrictions.sunsSong,
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interfaceCtx->restrictions.farores, interfaceCtx->restrictions.dinsNayrus,
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interfaceCtx->restrictions.all);
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osSyncPrintf(VT_RST);
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PRINTF(VT_FGCOL(YELLOW));
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PRINTF("parameter->button_status = %x,%x,%x\n", sRestrictionFlags[i].flags1, sRestrictionFlags[i].flags2,
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sRestrictionFlags[i].flags3);
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PRINTF("h_gage=%d, b_button=%d, a_button=%d, c_bottle=%d\n", interfaceCtx->restrictions.hGauge,
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interfaceCtx->restrictions.bButton, interfaceCtx->restrictions.aButton,
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interfaceCtx->restrictions.bottles);
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PRINTF("c_warasibe=%d, c_hook=%d, c_ocarina=%d, c_warp=%d\n", interfaceCtx->restrictions.tradeItems,
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interfaceCtx->restrictions.hookshot, interfaceCtx->restrictions.ocarina,
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interfaceCtx->restrictions.warpSongs);
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PRINTF("c_sunmoon=%d, m_wind=%d, m_magic=%d, another=%d\n", interfaceCtx->restrictions.sunsSong,
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interfaceCtx->restrictions.farores, interfaceCtx->restrictions.dinsNayrus,
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interfaceCtx->restrictions.all);
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PRINTF(VT_RST);
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return;
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}
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i++;
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@ -1225,7 +1224,7 @@ void Inventory_SwapAgeEquipment(void) {
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(gSaveContext.save.info.equips.buttonItems[i] <= ITEM_BOTTLE_POE)) ||
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((gSaveContext.save.info.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
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(gSaveContext.save.info.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
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osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.save.info.equips.cButtonSlots[i - 1]);
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PRINTF("Register_Item_Pt(%d)=%d\n", i, gSaveContext.save.info.equips.cButtonSlots[i - 1]);
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gSaveContext.save.info.equips.buttonItems[i] =
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gSaveContext.save.info.inventory.items[gSaveContext.save.info.equips.cButtonSlots[i - 1]];
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}
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@ -1259,7 +1258,7 @@ void Inventory_SwapAgeEquipment(void) {
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(gSaveContext.save.info.equips.buttonItems[i] <= ITEM_BOTTLE_POE)) ||
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((gSaveContext.save.info.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
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(gSaveContext.save.info.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
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osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.save.info.equips.cButtonSlots[i - 1]);
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PRINTF("Register_Item_Pt(%d)=%d\n", i, gSaveContext.save.info.equips.cButtonSlots[i - 1]);
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gSaveContext.save.info.equips.buttonItems[i] =
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gSaveContext.save.info.inventory.items[gSaveContext.save.info.equips.cButtonSlots[i - 1]];
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}
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@ -1369,16 +1368,16 @@ u8 Item_Give(PlayState* play, u8 item) {
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slot = SLOT(sExtraItemBases[item - ITEM_DEKU_STICKS_5]);
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}
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osSyncPrintf(VT_FGCOL(YELLOW));
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osSyncPrintf("item_get_setting=%d pt=%d z=%x\n", item, slot, gSaveContext.save.info.inventory.items[slot]);
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osSyncPrintf(VT_RST);
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PRINTF(VT_FGCOL(YELLOW));
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PRINTF("item_get_setting=%d pt=%d z=%x\n", item, slot, gSaveContext.save.info.inventory.items[slot]);
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PRINTF(VT_RST);
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if ((item >= ITEM_MEDALLION_FOREST) && (item <= ITEM_MEDALLION_LIGHT)) {
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gSaveContext.save.info.inventory.questItems |= gBitFlags[item - ITEM_MEDALLION_FOREST + QUEST_MEDALLION_FOREST];
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osSyncPrintf(VT_FGCOL(YELLOW));
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osSyncPrintf("封印 = %x\n", gSaveContext.save.info.inventory.questItems); // "Seals = %x"
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osSyncPrintf(VT_RST);
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PRINTF(VT_FGCOL(YELLOW));
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PRINTF("封印 = %x\n", gSaveContext.save.info.inventory.questItems); // "Seals = %x"
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PRINTF(VT_RST);
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if (item == ITEM_MEDALLION_WATER) {
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func_8006D0AC(play);
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@ -1388,39 +1387,39 @@ u8 Item_Give(PlayState* play, u8 item) {
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} else if ((item >= ITEM_SONG_MINUET) && (item <= ITEM_SONG_STORMS)) {
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gSaveContext.save.info.inventory.questItems |= gBitFlags[item - ITEM_SONG_MINUET + QUEST_SONG_MINUET];
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osSyncPrintf(VT_FGCOL(YELLOW));
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osSyncPrintf("楽譜 = %x\n", gSaveContext.save.info.inventory.questItems); // "Musical scores = %x"
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PRINTF(VT_FGCOL(YELLOW));
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PRINTF("楽譜 = %x\n", gSaveContext.save.info.inventory.questItems); // "Musical scores = %x"
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// "Musical scores = %x (%x) (%x)"
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osSyncPrintf("楽譜 = %x (%x) (%x)\n", gSaveContext.save.info.inventory.questItems,
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gBitFlags[item - ITEM_SONG_MINUET + QUEST_SONG_MINUET], gBitFlags[item - ITEM_SONG_MINUET]);
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osSyncPrintf(VT_RST);
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PRINTF("楽譜 = %x (%x) (%x)\n", gSaveContext.save.info.inventory.questItems,
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gBitFlags[item - ITEM_SONG_MINUET + QUEST_SONG_MINUET], gBitFlags[item - ITEM_SONG_MINUET]);
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PRINTF(VT_RST);
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return ITEM_NONE;
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} else if ((item >= ITEM_KOKIRI_EMERALD) && (item <= ITEM_ZORA_SAPPHIRE)) {
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gSaveContext.save.info.inventory.questItems |= gBitFlags[item - ITEM_KOKIRI_EMERALD + QUEST_KOKIRI_EMERALD];
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osSyncPrintf(VT_FGCOL(YELLOW));
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osSyncPrintf("精霊石 = %x\n", gSaveContext.save.info.inventory.questItems); // "Spiritual Stones = %x"
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osSyncPrintf(VT_RST);
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PRINTF(VT_FGCOL(YELLOW));
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PRINTF("精霊石 = %x\n", gSaveContext.save.info.inventory.questItems); // "Spiritual Stones = %x"
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PRINTF(VT_RST);
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return ITEM_NONE;
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} else if ((item == ITEM_STONE_OF_AGONY) || (item == ITEM_GERUDOS_CARD)) {
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gSaveContext.save.info.inventory.questItems |= gBitFlags[item - ITEM_STONE_OF_AGONY + QUEST_STONE_OF_AGONY];
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osSyncPrintf(VT_FGCOL(YELLOW));
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osSyncPrintf("アイテム = %x\n", gSaveContext.save.info.inventory.questItems); // "Items = %x"
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osSyncPrintf(VT_RST);
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PRINTF(VT_FGCOL(YELLOW));
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PRINTF("アイテム = %x\n", gSaveContext.save.info.inventory.questItems); // "Items = %x"
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PRINTF(VT_RST);
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return ITEM_NONE;
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} else if (item == ITEM_SKULL_TOKEN) {
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gSaveContext.save.info.inventory.questItems |= gBitFlags[item - ITEM_SKULL_TOKEN + QUEST_SKULL_TOKEN];
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gSaveContext.save.info.inventory.gsTokens++;
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osSyncPrintf(VT_FGCOL(YELLOW));
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PRINTF(VT_FGCOL(YELLOW));
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// "N Coins = %x(%d)"
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osSyncPrintf("Nコイン = %x(%d)\n", gSaveContext.save.info.inventory.questItems,
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gSaveContext.save.info.inventory.gsTokens);
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osSyncPrintf(VT_RST);
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PRINTF("Nコイン = %x(%d)\n", gSaveContext.save.info.inventory.questItems,
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gSaveContext.save.info.inventory.gsTokens);
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PRINTF(VT_RST);
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return ITEM_NONE;
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} else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BIGGORON)) {
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@ -1610,8 +1609,8 @@ u8 Item_Give(PlayState* play, u8 item) {
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Inventory_ChangeUpgrade(UPG_DEKU_NUTS, 1);
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AMMO(ITEM_DEKU_NUT) += sAmmoRefillCounts[item - ITEM_DEKU_NUTS_5];
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// "Deku Nuts %d(%d)=%d BS_count=%d"
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osSyncPrintf("デクの実 %d(%d)=%d BS_count=%d\n", item, ITEM_DEKU_NUTS_5, item - ITEM_DEKU_NUTS_5,
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sAmmoRefillCounts[item - ITEM_DEKU_NUTS_5]);
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PRINTF("デクの実 %d(%d)=%d BS_count=%d\n", item, ITEM_DEKU_NUTS_5, item - ITEM_DEKU_NUTS_5,
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sAmmoRefillCounts[item - ITEM_DEKU_NUTS_5]);
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} else {
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AMMO(ITEM_DEKU_NUT) += sAmmoRefillCounts[item - ITEM_DEKU_NUTS_5];
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if (AMMO(ITEM_DEKU_NUT) > CUR_CAPACITY(UPG_DEKU_NUTS)) {
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@ -1621,7 +1620,7 @@ u8 Item_Give(PlayState* play, u8 item) {
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item = ITEM_DEKU_NUT;
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} else if (item == ITEM_BOMB) {
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// "Bomb Bomb Bomb Bomb Bomb Bomb Bomb"
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osSyncPrintf(" 爆弾 爆弾 爆弾 爆弾 爆弾 爆弾 爆弾 \n");
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PRINTF(" 爆弾 爆弾 爆弾 爆弾 爆弾 爆弾 爆弾 \n");
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if ((AMMO(ITEM_BOMB) += 1) > CUR_CAPACITY(UPG_BOMB_BAG)) {
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AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG);
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}
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@ -1662,7 +1661,7 @@ u8 Item_Give(PlayState* play, u8 item) {
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AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER);
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}
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osSyncPrintf("%d本 Item_MaxGet=%d\n", AMMO(ITEM_BOW), CUR_CAPACITY(UPG_QUIVER));
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PRINTF("%d本 Item_MaxGet=%d\n", AMMO(ITEM_BOW), CUR_CAPACITY(UPG_QUIVER));
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return ITEM_BOW;
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} else if (item == ITEM_SLINGSHOT) {
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@ -1726,7 +1725,7 @@ u8 Item_Give(PlayState* play, u8 item) {
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gSaveContext.save.info.playerData.health += 0x10;
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return ITEM_NONE;
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} else if (item == ITEM_RECOVERY_HEART) {
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osSyncPrintf("回復ハート回復ハート回復ハート\n"); // "Recovery Heart"
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PRINTF("回復ハート回復ハート回復ハート\n"); // "Recovery Heart"
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Health_ChangeBy(play, 0x10);
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return item;
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} else if (item == ITEM_MAGIC_JAR_SMALL) {
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@ -1785,10 +1784,9 @@ u8 Item_Give(PlayState* play, u8 item) {
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for (i = 0; i < 4; i++) {
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if (gSaveContext.save.info.inventory.items[temp + i] == ITEM_BOTTLE_EMPTY) {
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// "Item_Pt(1)=%d Item_Pt(2)=%d Item_Pt(3)=%d Empty Bottle=%d Content=%d"
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osSyncPrintf("Item_Pt(1)=%d Item_Pt(2)=%d Item_Pt(3)=%d 空瓶=%d 中味=%d\n",
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gSaveContext.save.info.equips.cButtonSlots[0],
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gSaveContext.save.info.equips.cButtonSlots[1],
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gSaveContext.save.info.equips.cButtonSlots[2], temp + i, item);
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PRINTF("Item_Pt(1)=%d Item_Pt(2)=%d Item_Pt(3)=%d 空瓶=%d 中味=%d\n",
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gSaveContext.save.info.equips.cButtonSlots[0], gSaveContext.save.info.equips.cButtonSlots[1],
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gSaveContext.save.info.equips.cButtonSlots[2], temp + i, item);
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if ((temp + i) == gSaveContext.save.info.equips.cButtonSlots[0]) {
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gSaveContext.save.info.equips.buttonItems[1] = item;
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@ -1842,7 +1840,7 @@ u8 Item_Give(PlayState* play, u8 item) {
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}
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temp = gSaveContext.save.info.inventory.items[slot];
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osSyncPrintf("Item_Register(%d)=%d %d\n", slot, item, temp);
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PRINTF("Item_Register(%d)=%d %d\n", slot, item, temp);
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INV_CONTENT(item) = item;
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return temp;
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@ -1857,9 +1855,9 @@ u8 Item_CheckObtainability(u8 item) {
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slot = SLOT(sExtraItemBases[item - ITEM_DEKU_STICKS_5]);
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}
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osSyncPrintf(VT_FGCOL(GREEN));
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osSyncPrintf("item_get_non_setting=%d pt=%d z=%x\n", item, slot, gSaveContext.save.info.inventory.items[slot]);
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osSyncPrintf(VT_RST);
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PRINTF(VT_FGCOL(GREEN));
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PRINTF("item_get_non_setting=%d pt=%d z=%x\n", item, slot, gSaveContext.save.info.inventory.items[slot]);
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PRINTF(VT_RST);
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if ((item >= ITEM_MEDALLION_FOREST) && (item <= ITEM_MEDALLION_LIGHT)) {
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return ITEM_NONE;
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@ -1937,7 +1935,7 @@ u8 Item_CheckObtainability(u8 item) {
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return ITEM_RECOVERY_HEART;
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} else if ((item == ITEM_MAGIC_JAR_SMALL) || (item == ITEM_MAGIC_JAR_BIG)) {
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// "Magic Pot Get_Inf_Table( 25, 0x0100)=%d"
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osSyncPrintf("魔法の壷 Get_Inf_Table( 25, 0x0100)=%d\n", GET_INFTABLE(INFTABLE_198));
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PRINTF("魔法の壷 Get_Inf_Table( 25, 0x0100)=%d\n", GET_INFTABLE(INFTABLE_198));
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if (!GET_INFTABLE(INFTABLE_198)) {
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return ITEM_NONE;
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} else {
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@ -1984,7 +1982,7 @@ void Inventory_DeleteItem(u16 item, u16 invSlot) {
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gSaveContext.save.info.inventory.items[invSlot] = ITEM_NONE;
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osSyncPrintf("\nItem_Register(%d)\n", invSlot, gSaveContext.save.info.inventory.items[invSlot]);
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PRINTF("\nItem_Register(%d)\n", invSlot, gSaveContext.save.info.inventory.items[invSlot]);
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for (i = 1; i < 4; i++) {
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if (gSaveContext.save.info.equips.buttonItems[i] == item) {
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@ -2000,7 +1998,7 @@ s32 Inventory_ReplaceItem(PlayState* play, u16 oldItem, u16 newItem) {
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for (i = 0; i < ARRAY_COUNT(gSaveContext.save.info.inventory.items); i++) {
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if (gSaveContext.save.info.inventory.items[i] == oldItem) {
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gSaveContext.save.info.inventory.items[i] = newItem;
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osSyncPrintf("アイテム消去(%d)\n", i); // "Item Purge (%d)"
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PRINTF("アイテム消去(%d)\n", i); // "Item Purge (%d)"
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for (i = 1; i < 4; i++) {
|
||||
if (gSaveContext.save.info.equips.buttonItems[i] == oldItem) {
|
||||
gSaveContext.save.info.equips.buttonItems[i] = newItem;
|
||||
|
@ -2048,9 +2046,9 @@ s32 Inventory_HasSpecificBottle(u8 bottleItem) {
|
|||
}
|
||||
|
||||
void Inventory_UpdateBottleItem(PlayState* play, u8 item, u8 button) {
|
||||
osSyncPrintf("item_no=%x, c_no=%x, Pt=%x Item_Register=%x\n", item, button,
|
||||
gSaveContext.save.info.equips.cButtonSlots[button - 1],
|
||||
gSaveContext.save.info.inventory.items[gSaveContext.save.info.equips.cButtonSlots[button - 1]]);
|
||||
PRINTF("item_no=%x, c_no=%x, Pt=%x Item_Register=%x\n", item, button,
|
||||
gSaveContext.save.info.equips.cButtonSlots[button - 1],
|
||||
gSaveContext.save.info.inventory.items[gSaveContext.save.info.equips.cButtonSlots[button - 1]]);
|
||||
|
||||
// Special case to only empty half of a Lon Lon Milk Bottle
|
||||
if ((gSaveContext.save.info.inventory.items[gSaveContext.save.info.equips.cButtonSlots[button - 1]] ==
|
||||
|
@ -2084,7 +2082,7 @@ s32 Inventory_ConsumeFairy(PlayState* play) {
|
|||
break;
|
||||
}
|
||||
}
|
||||
osSyncPrintf("妖精使用=%d\n", bottleSlot); // "Fairy Usage=%d"
|
||||
PRINTF("妖精使用=%d\n", bottleSlot); // "Fairy Usage=%d"
|
||||
gSaveContext.save.info.inventory.items[bottleSlot + i] = ITEM_BOTTLE_EMPTY;
|
||||
return true;
|
||||
}
|
||||
|
@ -2199,15 +2197,15 @@ s32 Health_ChangeBy(PlayState* play, s16 amount) {
|
|||
u16 healthLevel;
|
||||
|
||||
// "***** Fluctuation=%d (now=%d, max=%d) ***"
|
||||
osSyncPrintf("***** 増減=%d (now=%d, max=%d) ***", amount, gSaveContext.save.info.playerData.health,
|
||||
gSaveContext.save.info.playerData.healthCapacity);
|
||||
PRINTF("***** 増減=%d (now=%d, max=%d) ***", amount, gSaveContext.save.info.playerData.health,
|
||||
gSaveContext.save.info.playerData.healthCapacity);
|
||||
|
||||
// clang-format off
|
||||
if (amount > 0) { Audio_PlaySfxGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (gSaveContext.save.info.playerData.isDoubleDefenseAcquired && (amount < 0)) {
|
||||
amount >>= 1;
|
||||
osSyncPrintf("ハート減少半分!!=%d\n", amount); // "Heart decrease halved!!=%d"
|
||||
PRINTF("ハート減少半分!!=%d\n", amount); // "Heart decrease halved!!=%d"
|
||||
}
|
||||
// clang-format on
|
||||
|
||||
|
@ -2231,7 +2229,7 @@ s32 Health_ChangeBy(PlayState* play, s16 amount) {
|
|||
}
|
||||
|
||||
// "Life=%d *** %d ******"
|
||||
osSyncPrintf(" ライフ=%d *** %d ******\n", gSaveContext.save.info.playerData.health, healthLevel);
|
||||
PRINTF(" ライフ=%d *** %d ******\n", gSaveContext.save.info.playerData.health, healthLevel);
|
||||
|
||||
if (gSaveContext.save.info.playerData.health <= 0) {
|
||||
gSaveContext.save.info.playerData.health = 0;
|
||||
|
@ -2251,7 +2249,7 @@ void Rupees_ChangeBy(s16 rupeeChange) {
|
|||
|
||||
void Inventory_ChangeAmmo(s16 item, s16 ammoChange) {
|
||||
// "Item = (%d) Amount = (%d + %d)"
|
||||
osSyncPrintf("アイテム = (%d) 数 = (%d + %d) ", item, AMMO(item), ammoChange);
|
||||
PRINTF("アイテム = (%d) 数 = (%d + %d) ", item, AMMO(item), ammoChange);
|
||||
|
||||
if (item == ITEM_DEKU_STICK) {
|
||||
AMMO(ITEM_DEKU_STICK) += ammoChange;
|
||||
|
@ -2305,7 +2303,7 @@ void Inventory_ChangeAmmo(s16 item, s16 ammoChange) {
|
|||
AMMO(ITEM_MAGIC_BEAN) += ammoChange;
|
||||
}
|
||||
|
||||
osSyncPrintf("合計 = (%d)\n", AMMO(item)); // "Total = (%d)"
|
||||
PRINTF("合計 = (%d)\n", AMMO(item)); // "Total = (%d)"
|
||||
}
|
||||
|
||||
void Magic_Fill(PlayState* play) {
|
||||
|
@ -2482,8 +2480,7 @@ void Magic_Update(PlayState* play) {
|
|||
}
|
||||
|
||||
// "Storage MAGIC_NOW=%d (%d)"
|
||||
osSyncPrintf("蓄電 MAGIC_NOW=%d (%d)\n", gSaveContext.save.info.playerData.magic,
|
||||
gSaveContext.magicFillTarget);
|
||||
PRINTF("蓄電 MAGIC_NOW=%d (%d)\n", gSaveContext.save.info.playerData.magic, gSaveContext.magicFillTarget);
|
||||
|
||||
if (gSaveContext.save.info.playerData.magic >= gSaveContext.magicFillTarget) {
|
||||
gSaveContext.save.info.playerData.magic = gSaveContext.magicFillTarget;
|
||||
|
@ -3504,7 +3501,7 @@ void Interface_Draw(PlayState* play) {
|
|||
gSaveContext.eventInf[EVENTINF_HORSES_INDEX] &=
|
||||
(u16) ~(EVENTINF_HORSES_STATE_MASK | EVENTINF_HORSES_HORSETYPE_MASK | EVENTINF_HORSES_05_MASK |
|
||||
EVENTINF_HORSES_06_MASK | EVENTINF_HORSES_0F_MASK);
|
||||
osSyncPrintf("EVENT_INF=%x\n", gSaveContext.eventInf[EVENTINF_HORSES_INDEX]);
|
||||
PRINTF("EVENT_INF=%x\n", gSaveContext.eventInf[EVENTINF_HORSES_INDEX]);
|
||||
play->nextEntranceIndex = spoilingItemEntrances[svar1];
|
||||
INV_CONTENT(gSpoilingItemReverts[svar1]) = gSpoilingItemReverts[svar1];
|
||||
|
||||
|
@ -3753,9 +3750,9 @@ void Interface_Draw(PlayState* play) {
|
|||
|
||||
case SUBTIMER_STATE_DOWN_MOVE:
|
||||
case SUBTIMER_STATE_UP_MOVE:
|
||||
osSyncPrintf("event_xp[1]=%d, event_yp[1]=%d TOTAL_EVENT_TM=%d\n",
|
||||
((void)0, gSaveContext.timerX[TIMER_ID_SUB]),
|
||||
((void)0, gSaveContext.timerY[TIMER_ID_SUB]), gSaveContext.subTimerSeconds);
|
||||
PRINTF("event_xp[1]=%d, event_yp[1]=%d TOTAL_EVENT_TM=%d\n",
|
||||
((void)0, gSaveContext.timerX[TIMER_ID_SUB]),
|
||||
((void)0, gSaveContext.timerY[TIMER_ID_SUB]), gSaveContext.subTimerSeconds);
|
||||
svar1 = (gSaveContext.timerX[TIMER_ID_SUB] - 26) / sSubTimerStateTimer;
|
||||
gSaveContext.timerX[TIMER_ID_SUB] -= svar1;
|
||||
if (gSaveContext.save.info.playerData.healthCapacity > 0xA0) {
|
||||
|
@ -3802,7 +3799,7 @@ void Interface_Draw(PlayState* play) {
|
|||
sSubTimerNextSecondTimer = 20;
|
||||
if (gSaveContext.subTimerState == SUBTIMER_STATE_DOWN_TICK) {
|
||||
gSaveContext.subTimerSeconds--;
|
||||
osSyncPrintf("TOTAL_EVENT_TM=%d\n", gSaveContext.subTimerSeconds);
|
||||
PRINTF("TOTAL_EVENT_TM=%d\n", gSaveContext.subTimerSeconds);
|
||||
|
||||
if (gSaveContext.subTimerSeconds <= 0) {
|
||||
// Out of time
|
||||
|
@ -3965,13 +3962,13 @@ void Interface_Update(PlayState* play) {
|
|||
|
||||
if (CHECK_BTN_ALL(debugInput->press.button, BTN_DLEFT)) {
|
||||
gSaveContext.language = LANGUAGE_ENG;
|
||||
osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
|
||||
PRINTF("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
|
||||
} else if (CHECK_BTN_ALL(debugInput->press.button, BTN_DUP)) {
|
||||
gSaveContext.language = LANGUAGE_GER;
|
||||
osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
|
||||
PRINTF("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
|
||||
} else if (CHECK_BTN_ALL(debugInput->press.button, BTN_DRIGHT)) {
|
||||
gSaveContext.language = LANGUAGE_FRA;
|
||||
osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
|
||||
PRINTF("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
|
||||
}
|
||||
|
||||
if (!IS_PAUSED(&play->pauseCtx)) {
|
||||
|
@ -4025,7 +4022,7 @@ void Interface_Update(PlayState* play) {
|
|||
risingAlpha = 255;
|
||||
}
|
||||
|
||||
osSyncPrintf("case 50 : alpha=%d alpha1=%d\n", dimmingAlpha, risingAlpha);
|
||||
PRINTF("case 50 : alpha=%d alpha1=%d\n", dimmingAlpha, risingAlpha);
|
||||
|
||||
Interface_RaiseButtonAlphas(play, risingAlpha);
|
||||
|
||||
|
@ -4100,13 +4097,13 @@ void Interface_Update(PlayState* play) {
|
|||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
osSyncPrintf("now_life=%d max_life=%d\n", gSaveContext.save.info.playerData.health,
|
||||
gSaveContext.save.info.playerData.healthCapacity);
|
||||
PRINTF("now_life=%d max_life=%d\n", gSaveContext.save.info.playerData.health,
|
||||
gSaveContext.save.info.playerData.healthCapacity);
|
||||
|
||||
if (gSaveContext.save.info.playerData.health >= gSaveContext.save.info.playerData.healthCapacity) {
|
||||
gSaveContext.save.info.playerData.health = gSaveContext.save.info.playerData.healthCapacity;
|
||||
osSyncPrintf("S_Private.now_life=%d S_Private.max_life=%d\n", gSaveContext.save.info.playerData.health,
|
||||
gSaveContext.save.info.playerData.healthCapacity);
|
||||
PRINTF("S_Private.now_life=%d S_Private.max_life=%d\n", gSaveContext.save.info.playerData.health,
|
||||
gSaveContext.save.info.playerData.healthCapacity);
|
||||
gSaveContext.healthAccumulator = 0;
|
||||
}
|
||||
}
|
||||
|
@ -4141,7 +4138,7 @@ void Interface_Update(PlayState* play) {
|
|||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else {
|
||||
// "Rupee Amount MAX = %d"
|
||||
osSyncPrintf("ルピー数MAX = %d\n", CUR_CAPACITY(UPG_WALLET));
|
||||
PRINTF("ルピー数MAX = %d\n", CUR_CAPACITY(UPG_WALLET));
|
||||
gSaveContext.save.info.playerData.rupees = CUR_CAPACITY(UPG_WALLET);
|
||||
gSaveContext.rupeeAccumulator = 0;
|
||||
}
|
||||
|
@ -4220,13 +4217,13 @@ void Interface_Update(PlayState* play) {
|
|||
if (gSaveContext.save.info.playerData.isMagicAcquired && (gSaveContext.save.info.playerData.magicLevel == 0)) {
|
||||
gSaveContext.save.info.playerData.magicLevel = gSaveContext.save.info.playerData.isDoubleMagicAcquired + 1;
|
||||
gSaveContext.magicState = MAGIC_STATE_STEP_CAPACITY;
|
||||
osSyncPrintf(VT_FGCOL(YELLOW));
|
||||
osSyncPrintf("魔法スター─────ト!!!!!!!!!\n"); // "Magic Start!!!!!!!!!"
|
||||
osSyncPrintf("MAGIC_MAX=%d\n", gSaveContext.save.info.playerData.magicLevel);
|
||||
osSyncPrintf("MAGIC_NOW=%d\n", gSaveContext.save.info.playerData.magic);
|
||||
osSyncPrintf("Z_MAGIC_NOW_NOW=%d\n", gSaveContext.magicFillTarget);
|
||||
osSyncPrintf("Z_MAGIC_NOW_MAX=%d\n", gSaveContext.magicCapacity);
|
||||
osSyncPrintf(VT_RST);
|
||||
PRINTF(VT_FGCOL(YELLOW));
|
||||
PRINTF("魔法スター─────ト!!!!!!!!!\n"); // "Magic Start!!!!!!!!!"
|
||||
PRINTF("MAGIC_MAX=%d\n", gSaveContext.save.info.playerData.magicLevel);
|
||||
PRINTF("MAGIC_NOW=%d\n", gSaveContext.save.info.playerData.magic);
|
||||
PRINTF("Z_MAGIC_NOW_NOW=%d\n", gSaveContext.magicFillTarget);
|
||||
PRINTF("Z_MAGIC_NOW_MAX=%d\n", gSaveContext.magicCapacity);
|
||||
PRINTF(VT_RST);
|
||||
}
|
||||
|
||||
Magic_Update(play);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue