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Replace most osSyncPrintf calls with PRINTF macro (#1598)

* Replace most osSyncPrintf calls with PRINTF macro

* DEBUG -> OOT_DEBUG
This commit is contained in:
cadmic 2024-01-12 07:38:13 -08:00 committed by GitHub
parent 6eb3bf401c
commit 324db1d578
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GPG key ID: 4AEE18F83AFDEB23
297 changed files with 2642 additions and 2679 deletions

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@ -72,7 +72,7 @@ void Demo6K_Init(Actor* thisx, PlayState* play) {
s32 objectSlot;
s32 i;
osSyncPrintf("no = %d\n", params);
PRINTF("no = %d\n", params);
if (sObjectIds[params] != OBJECT_GAMEPLAY_KEEP) {
objectSlot = Object_GetSlot(&play->objectCtx, sObjectIds[params]);
@ -80,7 +80,7 @@ void Demo6K_Init(Actor* thisx, PlayState* play) {
objectSlot = 0;
}
osSyncPrintf("bank_ID = %d\n", objectSlot);
PRINTF("bank_ID = %d\n", objectSlot);
if (objectSlot < 0) {
ASSERT(0, "0", "../z_demo_6k.c", 334);
@ -525,7 +525,7 @@ void func_80967DBC(Demo6K* this, PlayState* play) {
Actor_SetScale(&this->actor, this->actor.scale.x + 0.03f);
if (this->timer2 == 95) {
osSyncPrintf(VT_FGCOL(CYAN) " NA_SE_EN_GANON_FIRE_DEMO\n" VT_RST);
PRINTF(VT_FGCOL(CYAN) " NA_SE_EN_GANON_FIRE_DEMO\n" VT_RST);
Actor_PlaySfx(&this->actor, NA_SE_EN_GANON_FIRE_DEMO);
}
}