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Replace most osSyncPrintf calls with PRINTF macro (#1598)
* Replace most osSyncPrintf calls with PRINTF macro * DEBUG -> OOT_DEBUG
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6eb3bf401c
commit
324db1d578
297 changed files with 2642 additions and 2679 deletions
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@ -72,7 +72,7 @@ void Demo6K_Init(Actor* thisx, PlayState* play) {
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s32 objectSlot;
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s32 i;
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osSyncPrintf("no = %d\n", params);
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PRINTF("no = %d\n", params);
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if (sObjectIds[params] != OBJECT_GAMEPLAY_KEEP) {
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objectSlot = Object_GetSlot(&play->objectCtx, sObjectIds[params]);
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@ -80,7 +80,7 @@ void Demo6K_Init(Actor* thisx, PlayState* play) {
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objectSlot = 0;
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}
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osSyncPrintf("bank_ID = %d\n", objectSlot);
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PRINTF("bank_ID = %d\n", objectSlot);
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if (objectSlot < 0) {
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ASSERT(0, "0", "../z_demo_6k.c", 334);
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@ -525,7 +525,7 @@ void func_80967DBC(Demo6K* this, PlayState* play) {
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Actor_SetScale(&this->actor, this->actor.scale.x + 0.03f);
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if (this->timer2 == 95) {
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osSyncPrintf(VT_FGCOL(CYAN) " NA_SE_EN_GANON_FIRE_DEMO\n" VT_RST);
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PRINTF(VT_FGCOL(CYAN) " NA_SE_EN_GANON_FIRE_DEMO\n" VT_RST);
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Actor_PlaySfx(&this->actor, NA_SE_EN_GANON_FIRE_DEMO);
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}
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}
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