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Replace most osSyncPrintf calls with PRINTF macro (#1598)
* Replace most osSyncPrintf calls with PRINTF macro * DEBUG -> OOT_DEBUG
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6eb3bf401c
commit
324db1d578
297 changed files with 2642 additions and 2679 deletions
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@ -173,13 +173,13 @@ void DemoEffect_Init(Actor* thisx, PlayState* play2) {
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effectType = (this->actor.params & 0x00FF);
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lightEffect = ((this->actor.params & 0xF000) >> 12);
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osSyncPrintf(VT_FGCOL(CYAN) " no = %d\n" VT_RST, effectType);
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PRINTF(VT_FGCOL(CYAN) " no = %d\n" VT_RST, effectType);
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objectSlot = sEffectTypeObjects[effectType] == OBJECT_GAMEPLAY_KEEP
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? 0
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: Object_GetSlot(&play->objectCtx, sEffectTypeObjects[effectType]);
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osSyncPrintf(VT_FGCOL(CYAN) " bank_ID = %d\n" VT_RST, objectSlot);
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PRINTF(VT_FGCOL(CYAN) " bank_ID = %d\n" VT_RST, objectSlot);
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if (objectSlot < 0) {
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ASSERT(0, "0", "../z_demo_effect.c", 723);
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@ -524,7 +524,7 @@ void DemoEffect_WaitForObject(DemoEffect* this, PlayState* play) {
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this->actor.draw = this->initDrawFunc;
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this->updateFunc = this->initUpdateFunc;
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osSyncPrintf(VT_FGCOL(CYAN) " 転送終了 move_wait " VT_RST);
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PRINTF(VT_FGCOL(CYAN) " 転送終了 move_wait " VT_RST);
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}
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}
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@ -682,12 +682,12 @@ void DemoEffect_InitTimeWarp(DemoEffect* this, PlayState* play) {
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SkelCurve_SetAnim(&this->skelCurve, &gTimeWarpAnim, 1.0f, 59.0f, 59.0f, 0.0f);
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SkelCurve_Update(play, &this->skelCurve);
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this->updateFunc = DemoEffect_UpdateTimeWarpReturnFromChamberOfSages;
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osSyncPrintf(VT_FGCOL(CYAN) " 縮むバージョン \n" VT_RST);
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PRINTF(VT_FGCOL(CYAN) " 縮むバージョン \n" VT_RST);
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} else {
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SkelCurve_SetAnim(&this->skelCurve, &gTimeWarpAnim, 1.0f, 59.0f, 1.0f, 1.0f);
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SkelCurve_Update(play, &this->skelCurve);
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this->updateFunc = DemoEffect_UpdateTimeWarpPullMasterSword;
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osSyncPrintf(VT_FGCOL(CYAN) " 通常 バージョン \n" VT_RST);
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PRINTF(VT_FGCOL(CYAN) " 通常 バージョン \n" VT_RST);
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}
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}
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