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Replace most osSyncPrintf calls with PRINTF macro (#1598)
* Replace most osSyncPrintf calls with PRINTF macro * DEBUG -> OOT_DEBUG
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6eb3bf401c
commit
324db1d578
297 changed files with 2642 additions and 2679 deletions
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@ -624,7 +624,7 @@ void func_809861C4(DemoIm* this, PlayState* play) {
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this->action = 12;
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break;
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default:
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osSyncPrintf("Demo_Im_Ocarina_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
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PRINTF("Demo_Im_Ocarina_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
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}
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this->cueId = nextCueId;
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}
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@ -664,7 +664,7 @@ void func_809862E0(DemoIm* this, PlayState* play) {
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func_80986148(this);
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break;
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default:
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osSyncPrintf("Demo_Im_Ocarina_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
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PRINTF("Demo_Im_Ocarina_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
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}
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this->cueId = nextCueId;
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}
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@ -792,7 +792,7 @@ void func_8098680C(DemoIm* this, PlayState* play) {
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Actor_Kill(&this->actor);
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break;
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default:
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osSyncPrintf("Demo_Im_Spot00_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
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PRINTF("Demo_Im_Spot00_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
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}
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this->cueId = nextCueId;
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}
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@ -1055,7 +1055,7 @@ void func_809871E8(DemoIm* this, PlayState* play) {
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func_80987174(this);
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break;
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default:
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osSyncPrintf("Demo_Im_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
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PRINTF("Demo_Im_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
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}
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this->cueId = nextCueId;
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}
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@ -1094,7 +1094,7 @@ void DemoIm_Update(Actor* thisx, PlayState* play) {
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DemoIm* this = (DemoIm*)thisx;
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if ((this->action < 0) || (this->action >= 31) || (sActionFuncs[this->action] == NULL)) {
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osSyncPrintf(VT_FGCOL(RED) "メインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
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PRINTF(VT_FGCOL(RED) "メインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
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return;
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}
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sActionFuncs[this->action](this, play);
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@ -1205,7 +1205,7 @@ void DemoIm_Draw(Actor* thisx, PlayState* play) {
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DemoIm* this = (DemoIm*)thisx;
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if ((this->drawConfig < 0) || (this->drawConfig >= 3) || (sDrawFuncs[this->drawConfig] == NULL)) {
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osSyncPrintf(VT_FGCOL(RED) "描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
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PRINTF(VT_FGCOL(RED) "描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
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return;
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}
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sDrawFuncs[this->drawConfig](this, play);
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