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Replace most osSyncPrintf calls with PRINTF macro (#1598)
* Replace most osSyncPrintf calls with PRINTF macro * DEBUG -> OOT_DEBUG
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6eb3bf401c
commit
324db1d578
297 changed files with 2642 additions and 2679 deletions
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@ -72,11 +72,11 @@ void ElfMsg_Init(Actor* thisx, PlayState* play) {
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ElfMsg* this = (ElfMsg*)thisx;
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// "Conditions for Elf Tag disappearing"
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osSyncPrintf(VT_FGCOL(CYAN) "\nエルフ タグ 消える条件 %d" VT_RST "\n", (thisx->params >> 8) & 0x3F);
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osSyncPrintf(VT_FGCOL(CYAN) "\nthisx->shape.angle.sy = %d\n" VT_RST, thisx->shape.rot.y);
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PRINTF(VT_FGCOL(CYAN) "\nエルフ タグ 消える条件 %d" VT_RST "\n", (thisx->params >> 8) & 0x3F);
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PRINTF(VT_FGCOL(CYAN) "\nthisx->shape.angle.sy = %d\n" VT_RST, thisx->shape.rot.y);
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if (thisx->shape.rot.y >= 0x41) {
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// "Conditions for Elf Tag appearing"
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osSyncPrintf(VT_FGCOL(CYAN) "\nエルフ タグ 出現条件 %d" VT_RST "\n", thisx->shape.rot.y - 0x41);
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PRINTF(VT_FGCOL(CYAN) "\nエルフ タグ 出現条件 %d" VT_RST "\n", thisx->shape.rot.y - 0x41);
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}
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if (!ElfMsg_KillCheck(this, play)) {
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