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Replace most osSyncPrintf calls with PRINTF macro (#1598)

* Replace most osSyncPrintf calls with PRINTF macro

* DEBUG -> OOT_DEBUG
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cadmic 2024-01-12 07:38:13 -08:00 committed by GitHub
parent 6eb3bf401c
commit 324db1d578
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297 changed files with 2642 additions and 2679 deletions

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@ -573,13 +573,13 @@ void EnGe2_Update(Actor* thisx, PlayState* play) {
if (Ge2_DetectPlayerInUpdate(play, this, &this->actor.focus.pos, this->actor.shape.rot.y, this->yDetectRange)) {
// "Discovered!"
osSyncPrintf(VT_FGCOL(GREEN) "発見!!!!!!!!!!!!\n" VT_RST);
PRINTF(VT_FGCOL(GREEN) "発見!!!!!!!!!!!!\n" VT_RST);
EnGe2_SetupCapturePlayer(this, play);
}
if (((this->actor.params & 0xFF) == GE2_TYPE_STATIONARY) && (this->actor.xzDistToPlayer < 100.0f)) {
// "Discovered!"
osSyncPrintf(VT_FGCOL(GREEN) "発見!!!!!!!!!!!!\n" VT_RST);
PRINTF(VT_FGCOL(GREEN) "発見!!!!!!!!!!!!\n" VT_RST);
EnGe2_SetupCapturePlayer(this, play);
}
}