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Replace most osSyncPrintf calls with PRINTF macro (#1598)
* Replace most osSyncPrintf calls with PRINTF macro * DEBUG -> OOT_DEBUG
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297 changed files with 2642 additions and 2679 deletions
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@ -573,13 +573,13 @@ void EnGe2_Update(Actor* thisx, PlayState* play) {
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if (Ge2_DetectPlayerInUpdate(play, this, &this->actor.focus.pos, this->actor.shape.rot.y, this->yDetectRange)) {
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// "Discovered!"
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osSyncPrintf(VT_FGCOL(GREEN) "発見!!!!!!!!!!!!\n" VT_RST);
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PRINTF(VT_FGCOL(GREEN) "発見!!!!!!!!!!!!\n" VT_RST);
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EnGe2_SetupCapturePlayer(this, play);
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}
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if (((this->actor.params & 0xFF) == GE2_TYPE_STATIONARY) && (this->actor.xzDistToPlayer < 100.0f)) {
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// "Discovered!"
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osSyncPrintf(VT_FGCOL(GREEN) "発見!!!!!!!!!!!!\n" VT_RST);
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PRINTF(VT_FGCOL(GREEN) "発見!!!!!!!!!!!!\n" VT_RST);
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EnGe2_SetupCapturePlayer(this, play);
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}
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}
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