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Replace most osSyncPrintf calls with PRINTF macro (#1598)
* Replace most osSyncPrintf calls with PRINTF macro * DEBUG -> OOT_DEBUG
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297 changed files with 2642 additions and 2679 deletions
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@ -171,7 +171,7 @@ void EnMs_Update(Actor* thisx, PlayState* play) {
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if (gSaveContext.save.entranceIndex == ENTR_LON_LON_RANCH_0 &&
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gSaveContext.sceneLayer == 8) { // ride carpet if in credits
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Actor_MoveXZGravity(&this->actor);
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osSyncPrintf("OOOHHHHHH %f\n", this->actor.velocity.y);
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PRINTF("OOOHHHHHH %f\n", this->actor.velocity.y);
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Actor_UpdateBgCheckInfo(play, &this->actor, 0.0f, 0.0f, 0.0f, UPDBGCHECKINFO_FLAG_2);
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}
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Collider_UpdateCylinder(&this->actor, &this->collider);
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