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Replace most osSyncPrintf calls with PRINTF macro (#1598)

* Replace most osSyncPrintf calls with PRINTF macro

* DEBUG -> OOT_DEBUG
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cadmic 2024-01-12 07:38:13 -08:00 committed by GitHub
parent 6eb3bf401c
commit 324db1d578
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297 changed files with 2642 additions and 2679 deletions

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@ -171,7 +171,7 @@ void EnMs_Update(Actor* thisx, PlayState* play) {
if (gSaveContext.save.entranceIndex == ENTR_LON_LON_RANCH_0 &&
gSaveContext.sceneLayer == 8) { // ride carpet if in credits
Actor_MoveXZGravity(&this->actor);
osSyncPrintf("OOOHHHHHH %f\n", this->actor.velocity.y);
PRINTF("OOOHHHHHH %f\n", this->actor.velocity.y);
Actor_UpdateBgCheckInfo(play, &this->actor, 0.0f, 0.0f, 0.0f, UPDBGCHECKINFO_FLAG_2);
}
Collider_UpdateCylinder(&this->actor, &this->collider);