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Replace most osSyncPrintf calls with PRINTF macro (#1598)

* Replace most osSyncPrintf calls with PRINTF macro

* DEBUG -> OOT_DEBUG
This commit is contained in:
cadmic 2024-01-12 07:38:13 -08:00 committed by GitHub
parent 6eb3bf401c
commit 324db1d578
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GPG key ID: 4AEE18F83AFDEB23
297 changed files with 2642 additions and 2679 deletions

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@ -127,7 +127,7 @@ void EnNy_Init(Actor* thisx, PlayState* play) {
this->unk_1E0 = 0.25f;
if (this->actor.params == 0) {
// "New initials"
osSyncPrintf("ニュウ イニシャル[ %d ] \n", this->actor.params);
PRINTF("ニュウ イニシャル[ %d ] \n", this->actor.params);
this->actor.colChkInfo.mass = 0;
this->unk_1D4 = 0;
this->unk_1D8 = 0xFF;
@ -136,8 +136,8 @@ void EnNy_Init(Actor* thisx, PlayState* play) {
} else {
// This mode is unused in the final game
// "Dummy new initials"
osSyncPrintf("ダミーニュウ イニシャル[ %d ] \n", this->actor.params);
osSyncPrintf("En_Ny_actor_move2[ %x ] \n", EnNy_UpdateUnused);
PRINTF("ダミーニュウ イニシャル[ %d ] \n", this->actor.params);
PRINTF("En_Ny_actor_move2[ %x ] \n", EnNy_UpdateUnused);
this->actor.colChkInfo.mass = 0xFF;
this->collider.base.colType = COLTYPE_METAL;
this->actor.update = EnNy_UpdateUnused;