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Replace most osSyncPrintf calls with PRINTF macro (#1598)
* Replace most osSyncPrintf calls with PRINTF macro * DEBUG -> OOT_DEBUG
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parent
6eb3bf401c
commit
324db1d578
297 changed files with 2642 additions and 2679 deletions
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@ -127,7 +127,7 @@ void EnNy_Init(Actor* thisx, PlayState* play) {
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this->unk_1E0 = 0.25f;
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if (this->actor.params == 0) {
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// "New initials"
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osSyncPrintf("ニュウ イニシャル[ %d ] !!\n", this->actor.params);
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PRINTF("ニュウ イニシャル[ %d ] !!\n", this->actor.params);
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this->actor.colChkInfo.mass = 0;
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this->unk_1D4 = 0;
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this->unk_1D8 = 0xFF;
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@ -136,8 +136,8 @@ void EnNy_Init(Actor* thisx, PlayState* play) {
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} else {
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// This mode is unused in the final game
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// "Dummy new initials"
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osSyncPrintf("ダミーニュウ イニシャル[ %d ] !!\n", this->actor.params);
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osSyncPrintf("En_Ny_actor_move2[ %x ] !!\n", EnNy_UpdateUnused);
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PRINTF("ダミーニュウ イニシャル[ %d ] !!\n", this->actor.params);
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PRINTF("En_Ny_actor_move2[ %x ] !!\n", EnNy_UpdateUnused);
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this->actor.colChkInfo.mass = 0xFF;
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this->collider.base.colType = COLTYPE_METAL;
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this->actor.update = EnNy_UpdateUnused;
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