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Replace most osSyncPrintf calls with PRINTF macro (#1598)

* Replace most osSyncPrintf calls with PRINTF macro

* DEBUG -> OOT_DEBUG
This commit is contained in:
cadmic 2024-01-12 07:38:13 -08:00 committed by GitHub
parent 6eb3bf401c
commit 324db1d578
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GPG key ID: 4AEE18F83AFDEB23
297 changed files with 2642 additions and 2679 deletions

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@ -321,7 +321,7 @@ void EnRr_SetupReleasePlayer(EnRr* this, PlayState* play) {
Message_StartTextbox(play, 0x3061, NULL);
break;
}
osSyncPrintf(VT_FGCOL(YELLOW) "%s[%d] : Rr_Catch_Cancel" VT_RST "\n", "../z_en_rr.c", 650);
PRINTF(VT_FGCOL(YELLOW) "%s[%d] : Rr_Catch_Cancel" VT_RST "\n", "../z_en_rr.c", 650);
func_8002F6D4(play, &this->actor, 4.0f, this->actor.shape.rot.y, 12.0f, 8);
if (this->actor.colorFilterTimer == 0) {
this->actionFunc = EnRr_Approach;
@ -416,7 +416,7 @@ void EnRr_CollisionCheck(EnRr* this, PlayState* play) {
if (this->collider2.base.acFlags & AC_HIT) {
this->collider2.base.acFlags &= ~AC_HIT;
// "Kakin" (not sure what this means)
osSyncPrintf(VT_FGCOL(GREEN) "カキン(%d)" VT_RST "\n", this->frameCount);
PRINTF(VT_FGCOL(GREEN) "カキン(%d)" VT_RST "\n", this->frameCount);
hitPos.x = this->collider2.elem.bumper.hitPos.x;
hitPos.y = this->collider2.elem.bumper.hitPos.y;
hitPos.z = this->collider2.elem.bumper.hitPos.z;
@ -447,9 +447,9 @@ void EnRr_CollisionCheck(EnRr* this, PlayState* play) {
FALLTHROUGH;
case RR_DMG_NORMAL:
// "ouch"
osSyncPrintf(VT_FGCOL(RED) "いてっ( %d : LIFE %d : DAMAGE %d : %x )" VT_RST "\n",
this->frameCount, this->actor.colChkInfo.health, this->actor.colChkInfo.damage,
this->actor.colChkInfo.damageEffect);
PRINTF(VT_FGCOL(RED) "いてっ( %d : LIFE %d : DAMAGE %d : %x )" VT_RST "\n", this->frameCount,
this->actor.colChkInfo.health, this->actor.colChkInfo.damage,
this->actor.colChkInfo.damageEffect);
this->stopScroll = false;
Actor_ApplyDamage(&this->actor);
this->invincibilityTimer = 40;
@ -506,7 +506,7 @@ void EnRr_CollisionCheck(EnRr* this, PlayState* play) {
this->collider1.base.ocFlags1 &= ~OC1_HIT;
this->collider2.base.ocFlags1 &= ~OC1_HIT;
// "catch"
osSyncPrintf(VT_FGCOL(GREEN) "キャッチ(%d)" VT_RST "\n", this->frameCount);
PRINTF(VT_FGCOL(GREEN) "キャッチ(%d)" VT_RST "\n", this->frameCount);
if (play->grabPlayer(play, player)) {
player->actor.parent = &this->actor;
this->stopScroll = false;
@ -688,7 +688,7 @@ void EnRr_Death(EnRr* this, PlayState* play) {
break;
}
// "dropped"
osSyncPrintf(VT_FGCOL(GREEN) "「%s」が出た" VT_RST "\n", sDropNames[this->dropType]);
PRINTF(VT_FGCOL(GREEN) "「%s」が出た" VT_RST "\n", sDropNames[this->dropType]);
switch (this->dropType) {
case RR_DROP_MAGIC:
Item_DropCollectible(play, &dropPos, ITEM00_MAGIC_SMALL);