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Replace most osSyncPrintf calls with PRINTF macro (#1598)
* Replace most osSyncPrintf calls with PRINTF macro * DEBUG -> OOT_DEBUG
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6eb3bf401c
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297 changed files with 2642 additions and 2679 deletions
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@ -303,7 +303,7 @@ BgBdanObjects* EnRu1_FindSwitch(PlayState* play) {
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actorIt = actorIt->next;
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}
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// "There is no stand"
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osSyncPrintf(VT_FGCOL(RED) "お立ち台が無い!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
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PRINTF(VT_FGCOL(RED) "お立ち台が無い!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
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return NULL;
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}
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@ -2189,10 +2189,10 @@ void func_80AEFF94(EnRu1* this, PlayState* play) {
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this->roomNum3 = actorRoom;
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this->roomNum2 = actorRoom;
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// "Ruto switch set"
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osSyncPrintf("スイッチルトセット!!!!!!!!!!!!!!!!!!!!!!\n");
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PRINTF("スイッチルトセット!!!!!!!!!!!!!!!!!!!!!!\n");
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} else {
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// "Ruto switch not set"
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osSyncPrintf("スイッチルトセットしない!!!!!!!!!!!!!!!!!!!!!!\n");
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PRINTF("スイッチルトセットしない!!!!!!!!!!!!!!!!!!!!!!\n");
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Actor_Kill(&this->actor);
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}
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}
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@ -2210,7 +2210,7 @@ void EnRu1_Update(Actor* thisx, PlayState* play) {
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if (this->action < 0 || this->action >= ARRAY_COUNT(sActionFuncs) || sActionFuncs[this->action] == NULL) {
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// "Main mode is improper!"
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osSyncPrintf(VT_FGCOL(RED) "メインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
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PRINTF(VT_FGCOL(RED) "メインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
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return;
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}
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@ -2252,7 +2252,7 @@ void EnRu1_Init(Actor* thisx, PlayState* play) {
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default:
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Actor_Kill(&this->actor);
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// "Relevant arge_data = %d unacceptable"
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osSyncPrintf("該当 arge_data = %d 無し\n", func_80AEADF0(this));
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PRINTF("該当 arge_data = %d 無し\n", func_80AEADF0(this));
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break;
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}
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}
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@ -2279,7 +2279,7 @@ s32 EnRu1_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p
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if ((this->unk_290 < 0) || (this->unk_290 > 0) || (*sPreLimbDrawFuncs[this->unk_290] == NULL)) {
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// "Neck rotation mode is improper!"
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osSyncPrintf(VT_FGCOL(RED) "首回しモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
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PRINTF(VT_FGCOL(RED) "首回しモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
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} else {
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sPreLimbDrawFuncs[this->unk_290](this, play, limbIndex, rot);
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}
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@ -2361,7 +2361,7 @@ void EnRu1_Draw(Actor* thisx, PlayState* play) {
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if (this->drawConfig < 0 || this->drawConfig >= ARRAY_COUNT(sDrawFuncs) || sDrawFuncs[this->drawConfig] == NULL) {
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// "Draw mode is improper!"
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osSyncPrintf(VT_FGCOL(RED) "描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
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PRINTF(VT_FGCOL(RED) "描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
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return;
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}
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sDrawFuncs[this->drawConfig](this, play);
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