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Replace most osSyncPrintf calls with PRINTF macro (#1598)
* Replace most osSyncPrintf calls with PRINTF macro * DEBUG -> OOT_DEBUG
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6eb3bf401c
commit
324db1d578
297 changed files with 2642 additions and 2679 deletions
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@ -99,7 +99,7 @@ void EnSda_Update(Actor* thisx, PlayState* play) {
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EnSda* this = (EnSda*)thisx;
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Player* player;
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osSyncPrintf("SDA MOVE\n");
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PRINTF("SDA MOVE\n");
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if (this->actor.params == 1) {
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player = (Player*)this->actor.parent;
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@ -109,7 +109,7 @@ void EnSda_Update(Actor* thisx, PlayState* play) {
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this->actor.world.pos = player->actor.world.pos;
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osSyncPrintf("SDA MOVE END\n");
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PRINTF("SDA MOVE END\n");
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}
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void EnSda_Draw(Actor* thisx, PlayState* play) {
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@ -117,7 +117,7 @@ void EnSda_Draw(Actor* thisx, PlayState* play) {
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Player* player;
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u8* shadowTexture = GRAPH_ALLOC(play->state.gfxCtx, 0x1000);
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osSyncPrintf("SDA DRAW \n");
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PRINTF("SDA DRAW \n");
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if (this->actor.params == 1) {
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player = (Player*)this->actor.parent;
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@ -132,7 +132,7 @@ void EnSda_Draw(Actor* thisx, PlayState* play) {
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func_80AF9C70(shadowTexture, player, play);
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}
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osSyncPrintf("SDA DRAW END\n");
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PRINTF("SDA DRAW END\n");
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}
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void func_80AF8F60(Player* player, u8* shadowTexture, f32 arg2) {
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@ -251,7 +251,7 @@ void func_80AF95C4(EnSda* this, u8* shadowTexture, Player* player, PlayState* pl
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Vec3f sp16C;
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Vec3f sp64[22];
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osSyncPrintf("SDA CONT \n");
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PRINTF("SDA CONT \n");
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if (BREG(57) != 0) {
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for (shadowTextureTemp = shadowTexture, i = 0; i < 0x1000; i++, shadowTextureTemp++) {
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if ((i >= 0 && i < 0x40) || (i >= 0xFC0 && i < 0x1000) || ((i & 0x3F) == 0) || ((i & 0x3F) == 0x3F)) {
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@ -271,7 +271,7 @@ void func_80AF95C4(EnSda* this, u8* shadowTexture, Player* player, PlayState* pl
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D_80AFA660[D_80AFA16C[i]] = player->bodyPartsPos[i];
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}
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}
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osSyncPrintf("SDA CONT 2\n");
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PRINTF("SDA CONT 2\n");
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D_80AFA660[0].y += 3.0f;
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D_80AFA660[15].x = D_80AFA660[0].x + ((D_80AFA660[15].x - D_80AFA660[0].x) * 1.2f);
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D_80AFA660[15].y = D_80AFA660[0].y + ((D_80AFA660[15].y - D_80AFA660[0].y) * -1.2f);
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@ -279,7 +279,7 @@ void func_80AF95C4(EnSda* this, u8* shadowTexture, Player* player, PlayState* pl
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for (i = 0; i < 6; i++) {
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func_80AF8F60(player, shadowTexture, i / 5.0f);
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}
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osSyncPrintf("SDA CONT 3\n");
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PRINTF("SDA CONT 3\n");
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if (this->actor.params != 1) {
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Matrix_MtxFToYXZRotS(&player->shieldMf, &sp178, false);
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sp178.y += (KREG(87) << 0xF) + 0x8000;
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@ -327,7 +327,7 @@ void func_80AF95C4(EnSda* this, u8* shadowTexture, Player* player, PlayState* pl
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}
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}
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}
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osSyncPrintf("SDA CONT 4\n");
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PRINTF("SDA CONT 4\n");
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}
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void func_80AF9C70(u8* shadowTexture, Player* player, PlayState* play) {
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@ -339,7 +339,7 @@ void func_80AF9C70(u8* shadowTexture, Player* player, PlayState* play) {
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OPEN_DISPS(gfxCtx, "../z_en_sda.c", 826);
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osSyncPrintf("SDA D 1\n");
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PRINTF("SDA D 1\n");
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Gfx_SetupDL_44Xlu(play->state.gfxCtx);
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gDPSetPrimColor(POLY_XLU_DISP++, 0x00, 0x00, 0, 0, 0, (BREG(52) + 50));
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gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, 0);
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@ -364,6 +364,6 @@ void func_80AF9C70(u8* shadowTexture, Player* player, PlayState* play) {
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, D_80AFA3F8);
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}
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osSyncPrintf("SDA D 2\n");
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PRINTF("SDA D 2\n");
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CLOSE_DISPS(gfxCtx, "../z_en_sda.c", 882);
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}
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