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Replace most osSyncPrintf calls with PRINTF macro (#1598)

* Replace most osSyncPrintf calls with PRINTF macro

* DEBUG -> OOT_DEBUG
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cadmic 2024-01-12 07:38:13 -08:00 committed by GitHub
parent 6eb3bf401c
commit 324db1d578
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GPG key ID: 4AEE18F83AFDEB23
297 changed files with 2642 additions and 2679 deletions

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@ -71,8 +71,8 @@ void ObjLift_InitDynaPoly(ObjLift* this, PlayState* play, CollisionHeader* colli
this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader);
if (this->dyna.bgId == BG_ACTOR_MAX) {
osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_obj_lift.c", 188,
this->dyna.actor.id, this->dyna.actor.params);
PRINTF("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_obj_lift.c", 188,
this->dyna.actor.id, this->dyna.actor.params);
}
}
@ -120,7 +120,7 @@ void ObjLift_Init(Actor* thisx, PlayState* play) {
this->shakeOrientation.y = Rand_ZeroOne() * 65535.5f;
this->shakeOrientation.z = Rand_ZeroOne() * 65535.5f;
ObjLift_SetupWait(this);
osSyncPrintf("(Dungeon Lift)(arg_data 0x%04x)\n", this->dyna.actor.params);
PRINTF("(Dungeon Lift)(arg_data 0x%04x)\n", this->dyna.actor.params);
}
void ObjLift_Destroy(Actor* thisx, PlayState* play) {