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Replace most osSyncPrintf calls with PRINTF macro (#1598)
* Replace most osSyncPrintf calls with PRINTF macro * DEBUG -> OOT_DEBUG
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6eb3bf401c
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297 changed files with 2642 additions and 2679 deletions
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@ -71,8 +71,8 @@ void ObjLift_InitDynaPoly(ObjLift* this, PlayState* play, CollisionHeader* colli
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this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader);
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if (this->dyna.bgId == BG_ACTOR_MAX) {
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osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_obj_lift.c", 188,
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this->dyna.actor.id, this->dyna.actor.params);
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PRINTF("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_obj_lift.c", 188,
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this->dyna.actor.id, this->dyna.actor.params);
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}
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}
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@ -120,7 +120,7 @@ void ObjLift_Init(Actor* thisx, PlayState* play) {
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this->shakeOrientation.y = Rand_ZeroOne() * 65535.5f;
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this->shakeOrientation.z = Rand_ZeroOne() * 65535.5f;
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ObjLift_SetupWait(this);
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osSyncPrintf("(Dungeon Lift)(arg_data 0x%04x)\n", this->dyna.actor.params);
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PRINTF("(Dungeon Lift)(arg_data 0x%04x)\n", this->dyna.actor.params);
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}
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void ObjLift_Destroy(Actor* thisx, PlayState* play) {
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