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Replace most osSyncPrintf calls with PRINTF macro (#1598)
* Replace most osSyncPrintf calls with PRINTF macro * DEBUG -> OOT_DEBUG
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6eb3bf401c
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297 changed files with 2642 additions and 2679 deletions
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@ -64,7 +64,7 @@ void ShotSun_Init(Actor* thisx, PlayState* play) {
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s32 params;
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// "Ocarina secret occurrence"
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osSyncPrintf("%d ---- オカリナの秘密発生!!!!!!!!!!!!!\n", this->actor.params);
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PRINTF("%d ---- オカリナの秘密発生!!!!!!!!!!!!!\n", this->actor.params);
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params = this->actor.params & 0xFF;
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if (params == 0x40 || params == 0x41) {
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this->fairySpawnerState = SPAWNER_OUT_OF_RANGE;
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@ -167,7 +167,7 @@ void ShotSun_UpdateHyliaSun(ShotSun* this, PlayState* play) {
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if (this->collider.base.acFlags & AC_HIT) {
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Sfx_PlaySfxCentered(NA_SE_SY_CORRECT_CHIME);
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osSyncPrintf(VT_FGCOL(CYAN) "SHOT_SUN HIT!!!!!!!\n" VT_RST);
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PRINTF(VT_FGCOL(CYAN) "SHOT_SUN HIT!!!!!!!\n" VT_RST);
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if (INV_CONTENT(ITEM_ARROW_FIRE) == ITEM_NONE) {
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Actor_Spawn(&play->actorCtx, play, ACTOR_ITEM_ETCETERA, 700.0f, -800.0f, 7261.0f, 0, 0, 0, 7);
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play->csCtx.script = SEGMENTED_TO_VIRTUAL(gLakeHyliaFireArrowsCS);
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