1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-19 13:35:18 +00:00

Replace most osSyncPrintf calls with PRINTF macro (#1598)

* Replace most osSyncPrintf calls with PRINTF macro

* DEBUG -> OOT_DEBUG
This commit is contained in:
cadmic 2024-01-12 07:38:13 -08:00 committed by GitHub
parent 6eb3bf401c
commit 324db1d578
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
297 changed files with 2642 additions and 2679 deletions

View file

@ -59,9 +59,9 @@ void FileSelect_InitModeUpdate(GameState* thisx) {
this->menuMode = FS_MENU_MODE_CONFIG;
this->configMode = CM_FADE_IN_START;
this->nextTitleLabel = FS_TITLE_OPEN_FILE;
osSyncPrintf(" Start─Load 》》》》》 ");
PRINTF(" Start─Load 》》》》》 ");
Sram_VerifyAndLoadAllSaves(this, &this->sramCtx);
osSyncPrintf("終了!!!\n");
PRINTF("終了!!!\n");
}
}
@ -176,10 +176,10 @@ void FileSelect_UpdateMainMenu(GameState* thisx) {
if (CHECK_BTN_ALL(input->press.button, BTN_START) || CHECK_BTN_ALL(input->press.button, BTN_A)) {
if (this->buttonIndex <= FS_BTN_MAIN_FILE_3) {
osSyncPrintf("REGCK_ALL[%x]=%x,%x,%x,%x,%x,%x\n", this->buttonIndex,
GET_NEWF(sramCtx, this->buttonIndex, 0), GET_NEWF(sramCtx, this->buttonIndex, 1),
GET_NEWF(sramCtx, this->buttonIndex, 2), GET_NEWF(sramCtx, this->buttonIndex, 3),
GET_NEWF(sramCtx, this->buttonIndex, 4), GET_NEWF(sramCtx, this->buttonIndex, 5));
PRINTF("REGCK_ALL[%x]=%x,%x,%x,%x,%x,%x\n", this->buttonIndex, GET_NEWF(sramCtx, this->buttonIndex, 0),
GET_NEWF(sramCtx, this->buttonIndex, 1), GET_NEWF(sramCtx, this->buttonIndex, 2),
GET_NEWF(sramCtx, this->buttonIndex, 3), GET_NEWF(sramCtx, this->buttonIndex, 4),
GET_NEWF(sramCtx, this->buttonIndex, 5));
if (!SLOT_OCCUPIED(sramCtx, this->buttonIndex)) {
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
@ -387,39 +387,39 @@ void FileSelect_PulsateCursor(GameState* thisx) {
*((u8*)0x80000002) = LANGUAGE_ENG;
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, 3, OS_WRITE);
osSyncPrintf("1:read_buff[]=%x, %x, %x, %x\n", sramCtx->readBuff[SRAM_HEADER_SOUND],
sramCtx->readBuff[SRAM_HEADER_ZTARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE],
sramCtx->readBuff[SRAM_HEADER_MAGIC]);
PRINTF("1:read_buff[]=%x, %x, %x, %x\n", sramCtx->readBuff[SRAM_HEADER_SOUND],
sramCtx->readBuff[SRAM_HEADER_ZTARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE],
sramCtx->readBuff[SRAM_HEADER_MAGIC]);
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_READ);
osSyncPrintf("read_buff[]=%x, %x, %x, %x\n", sramCtx->readBuff[SRAM_HEADER_SOUND],
sramCtx->readBuff[SRAM_HEADER_ZTARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE],
sramCtx->readBuff[SRAM_HEADER_MAGIC]);
PRINTF("read_buff[]=%x, %x, %x, %x\n", sramCtx->readBuff[SRAM_HEADER_SOUND],
sramCtx->readBuff[SRAM_HEADER_ZTARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE],
sramCtx->readBuff[SRAM_HEADER_MAGIC]);
} else if (CHECK_BTN_ALL(debugInput->press.button, BTN_DUP)) {
sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language = LANGUAGE_GER;
*((u8*)0x80000002) = LANGUAGE_GER;
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, 3, OS_WRITE);
osSyncPrintf("1:read_buff[]=%x, %x, %x, %x\n", sramCtx->readBuff[SRAM_HEADER_SOUND],
sramCtx->readBuff[SRAM_HEADER_ZTARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE],
sramCtx->readBuff[SRAM_HEADER_MAGIC]);
PRINTF("1:read_buff[]=%x, %x, %x, %x\n", sramCtx->readBuff[SRAM_HEADER_SOUND],
sramCtx->readBuff[SRAM_HEADER_ZTARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE],
sramCtx->readBuff[SRAM_HEADER_MAGIC]);
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_READ);
osSyncPrintf("read_buff[]=%x, %x, %x, %x\n", sramCtx->readBuff[SRAM_HEADER_SOUND],
sramCtx->readBuff[SRAM_HEADER_ZTARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE],
sramCtx->readBuff[SRAM_HEADER_MAGIC]);
PRINTF("read_buff[]=%x, %x, %x, %x\n", sramCtx->readBuff[SRAM_HEADER_SOUND],
sramCtx->readBuff[SRAM_HEADER_ZTARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE],
sramCtx->readBuff[SRAM_HEADER_MAGIC]);
} else if (CHECK_BTN_ALL(debugInput->press.button, BTN_DRIGHT)) {
sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language = LANGUAGE_FRA;
*((u8*)0x80000002) = LANGUAGE_FRA;
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, 3, OS_WRITE);
osSyncPrintf("1:read_buff[]=%x, %x, %x, %x\n", sramCtx->readBuff[SRAM_HEADER_SOUND],
sramCtx->readBuff[SRAM_HEADER_ZTARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE],
sramCtx->readBuff[SRAM_HEADER_MAGIC]);
PRINTF("1:read_buff[]=%x, %x, %x, %x\n", sramCtx->readBuff[SRAM_HEADER_SOUND],
sramCtx->readBuff[SRAM_HEADER_ZTARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE],
sramCtx->readBuff[SRAM_HEADER_MAGIC]);
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_READ);
osSyncPrintf("read_buff[]=%x, %x, %x, %x\n", sramCtx->readBuff[SRAM_HEADER_SOUND],
sramCtx->readBuff[SRAM_HEADER_ZTARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE],
sramCtx->readBuff[SRAM_HEADER_MAGIC]);
PRINTF("read_buff[]=%x, %x, %x, %x\n", sramCtx->readBuff[SRAM_HEADER_SOUND],
sramCtx->readBuff[SRAM_HEADER_ZTARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE],
sramCtx->readBuff[SRAM_HEADER_MAGIC]);
}
alphaStep = ABS(this->highlightColor[3] - cursorAlphaTargets[this->highlightPulseDir]) / XREG(35);
@ -1495,10 +1495,10 @@ void FileSelect_LoadGame(GameState* thisx) {
// capacity and `magicFillTarget`
gSaveContext.save.info.playerData.magicLevel = gSaveContext.save.info.playerData.magic = 0;
osSyncPrintf(VT_FGCOL(GREEN));
osSyncPrintf("Z_MAGIC_NOW_NOW=%d MAGIC_NOW=%d\n", ((void)0, gSaveContext.magicFillTarget),
gSaveContext.save.info.playerData.magic);
osSyncPrintf(VT_RST);
PRINTF(VT_FGCOL(GREEN));
PRINTF("Z_MAGIC_NOW_NOW=%d MAGIC_NOW=%d\n", ((void)0, gSaveContext.magicFillTarget),
gSaveContext.save.info.playerData.magic);
PRINTF(VT_RST);
gSaveContext.save.info.playerData.naviTimer = 0;
@ -1877,7 +1877,7 @@ void FileSelect_Init(GameState* thisx) {
s32 pad;
SREG(30) = 1;
osSyncPrintf("SIZE=%x\n", size);
PRINTF("SIZE=%x\n", size);
this->staticSegment = GAME_STATE_ALLOC(&this->state, size, "../z_file_choose.c", 3392);
ASSERT(this->staticSegment != NULL, "this->staticSegment != NULL", "../z_file_choose.c", 3393);

View file

@ -455,8 +455,8 @@ void FileSelect_CopyAnim1(GameState* thisx) {
this->titleAlpha[0] = 0;
this->actionTimer = 8;
this->configMode++;
osSyncPrintf("connect_alpha=%d decision_alpha[%d]=%d\n", this->connectorAlpha[this->copyDestFileIndex],
this->copyDestFileIndex, this->fileInfoAlpha[this->copyDestFileIndex]);
PRINTF("connect_alpha=%d decision_alpha[%d]=%d\n", this->connectorAlpha[this->copyDestFileIndex],
this->copyDestFileIndex, this->fileInfoAlpha[this->copyDestFileIndex]);
}
}

View file

@ -283,7 +283,7 @@ void FileSelect_DrawNameEntry(GameState* thisx) {
if ((this->kbdButton == FS_KBD_BTN_HIRA) || (this->kbdButton == FS_KBD_BTN_KATA) ||
(this->kbdButton == FS_KBD_BTN_END)) {
if (this->kbdX != this->kbdButton) {
osSyncPrintf("014 xpos=%d contents=%d\n", this->kbdX, this->kbdButton);
PRINTF("014 xpos=%d contents=%d\n", this->kbdX, this->kbdButton);
}
this->nameEntryVtx[40].v.ob[0] = this->nameEntryVtx[42].v.ob[0] = D_80811BB0[(this->kbdX + 1) * 4].v.ob[0] - 4;
this->nameEntryVtx[41].v.ob[0] = this->nameEntryVtx[43].v.ob[0] = this->nameEntryVtx[40].v.ob[0] + 52;
@ -291,15 +291,15 @@ void FileSelect_DrawNameEntry(GameState* thisx) {
} else if ((this->kbdButton == FS_KBD_BTN_ENG) || (this->kbdButton == FS_KBD_BTN_BACKSPACE)) {
if (this->kbdX != this->kbdButton) {
osSyncPrintf("23 xpos=%d contents=%d\n", this->kbdX, this->kbdButton);
PRINTF("23 xpos=%d contents=%d\n", this->kbdX, this->kbdButton);
}
this->nameEntryVtx[40].v.ob[0] = this->nameEntryVtx[42].v.ob[0] = D_80811BB0[(this->kbdX + 1) * 4].v.ob[0] - 4;
this->nameEntryVtx[41].v.ob[0] = this->nameEntryVtx[43].v.ob[0] = this->nameEntryVtx[40].v.ob[0] + 40;
this->nameEntryVtx[40].v.ob[1] = this->nameEntryVtx[41].v.ob[1] = D_80811BB0[(this->kbdX + 1) * 4].v.ob[1] + 4;
} else {
if (this->charIndex >= 65) {
osSyncPrintf("mjp=%d xpos=%d ypos=%d name_contents=%d\n", this->charIndex, this->kbdX, this->kbdY,
this->kbdButton);
PRINTF("mjp=%d xpos=%d ypos=%d name_contents=%d\n", this->charIndex, this->kbdX, this->kbdY,
this->kbdButton);
}
this->nameEntryVtx[40].v.ob[0] = this->nameEntryVtx[42].v.ob[0] =
@ -672,17 +672,17 @@ void FileSelect_UpdateOptionsMenu(GameState* thisx) {
this->configMode = CM_OPTIONS_TO_MAIN;
sramCtx->readBuff[0] = gSaveContext.audioSetting;
sramCtx->readBuff[1] = gSaveContext.zTargetSetting;
osSyncPrintf("");
PRINTF("");
Sram_WriteSramHeader(sramCtx);
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("sram->read_buff[2] = J_N = %x\n", sramCtx->readBuff[2]);
osSyncPrintf("sram->read_buff[2] = J_N = %x\n", &sramCtx->readBuff[2]);
osSyncPrintf("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting);
osSyncPrintf("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting);
osSyncPrintf("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting);
osSyncPrintf(VT_RST);
PRINTF(VT_FGCOL(YELLOW));
PRINTF("sram->read_buff[2] = J_N = %x\n", sramCtx->readBuff[2]);
PRINTF("sram->read_buff[2] = J_N = %x\n", &sramCtx->readBuff[2]);
PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting);
PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting);
PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting);
PRINTF(VT_RST);
func_800F6700(gSaveContext.audioSetting);
osSyncPrintf("終了\n");
PRINTF("終了\n");
return;
}

View file

@ -15,9 +15,9 @@ void MapSelect_LoadTitle(MapSelectState* this) {
}
void MapSelect_LoadGame(MapSelectState* this, s32 entranceIndex) {
osSyncPrintf(VT_FGCOL(BLUE));
osSyncPrintf("\n\n\n_%x\n\n\n", gSaveContext.fileNum);
osSyncPrintf(VT_RST);
PRINTF(VT_FGCOL(BLUE));
PRINTF("\n\n\n_%x\n\n\n", gSaveContext.fileNum);
PRINTF(VT_RST);
if (gSaveContext.fileNum == 0xFF) {
Sram_InitDebugSave();
// Set the fill target to be the saved magic amount
@ -704,9 +704,9 @@ void MapSelect_Main(GameState* thisx) {
}
void MapSelect_Destroy(GameState* thisx) {
osSyncPrintf("%c", BEL);
PRINTF("%c", BEL);
// "view_cleanup will hang, so it won't be called"
osSyncPrintf("*** view_cleanupはハングアップするので、呼ばない ***\n");
PRINTF("*** view_cleanupはハングアップするので、呼ばない ***\n");
}
void MapSelect_Init(GameState* thisx) {

View file

@ -158,7 +158,7 @@ void ConsoleLogo_Init(GameState* thisx) {
ConsoleLogoState* this = (ConsoleLogoState*)thisx;
this->staticSegment = GAME_STATE_ALLOC(&this->state, size, "../z_title.c", 611);
osSyncPrintf("z_title.c\n");
PRINTF("z_title.c\n");
ASSERT(this->staticSegment != NULL, "this->staticSegment != NULL", "../z_title.c", 614);
DMA_REQUEST_SYNC(this->staticSegment, (uintptr_t)_nintendo_rogo_staticSegmentRomStart, size, "../z_title.c", 615);
R_UPDATE_RATE = 1;