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Replace most osSyncPrintf calls with PRINTF macro (#1598)

* Replace most osSyncPrintf calls with PRINTF macro

* DEBUG -> OOT_DEBUG
This commit is contained in:
cadmic 2024-01-12 07:38:13 -08:00 committed by GitHub
parent 6eb3bf401c
commit 324db1d578
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GPG key ID: 4AEE18F83AFDEB23
297 changed files with 2642 additions and 2679 deletions

View file

@ -148,19 +148,18 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
if (CHECK_QUEST_ITEM(pauseCtx->cursorPoint[PAUSE_QUEST])) {
if (pauseCtx->cursorPoint[PAUSE_QUEST] < 6) {
cursorItem = ITEM_MEDALLION_FOREST + pauseCtx->cursorPoint[PAUSE_QUEST];
osSyncPrintf("000 ccc=%d\n", cursorItem);
PRINTF("000 ccc=%d\n", cursorItem);
} else if (pauseCtx->cursorPoint[PAUSE_QUEST] < 0x12) {
cursorItem = ITEM_SCALE_GOLDEN + pauseCtx->cursorPoint[PAUSE_QUEST];
osSyncPrintf("111 ccc=%d\n", cursorItem);
PRINTF("111 ccc=%d\n", cursorItem);
} else {
cursorItem = ITEM_SONG_MINUET + pauseCtx->cursorPoint[PAUSE_QUEST];
osSyncPrintf("222 ccc=%d (%d, %d, %d)\n", cursorItem, pauseCtx->cursorPoint[PAUSE_QUEST],
0x12, 0x6C);
PRINTF("222 ccc=%d (%d, %d, %d)\n", cursorItem, pauseCtx->cursorPoint[PAUSE_QUEST], 0x12,
0x6C);
}
} else {
cursorItem = PAUSE_ITEM_NONE;
osSyncPrintf("999 ccc=%d (%d, %d)\n", PAUSE_ITEM_NONE, pauseCtx->cursorPoint[PAUSE_QUEST],
0x18);
PRINTF("999 ccc=%d (%d, %d)\n", PAUSE_ITEM_NONE, pauseCtx->cursorPoint[PAUSE_QUEST], 0x18);
}
} else {
if ((gSaveContext.save.info.inventory.questItems & 0xF0000000) != 0) {
@ -168,8 +167,8 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
} else {
cursorItem = PAUSE_ITEM_NONE;
}
osSyncPrintf("888 ccc=%d (%d, %d, %x)\n", cursorItem, pauseCtx->cursorPoint[PAUSE_QUEST],
ITEM_HEART_CONTAINER, gSaveContext.save.info.inventory.questItems & 0xF0000000);
PRINTF("888 ccc=%d (%d, %d, %x)\n", cursorItem, pauseCtx->cursorPoint[PAUSE_QUEST],
ITEM_HEART_CONTAINER, gSaveContext.save.info.inventory.questItems & 0xF0000000);
}
sp216 = pauseCtx->cursorPoint[PAUSE_QUEST];

View file

@ -533,7 +533,7 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) {
}
} else {
j = sSlotItems[i];
osSyncPrintf("i=%d j=%d\n", i, j);
PRINTF("i=%d j=%d\n", i, j);
if (gSaveContext.save.info.inventory.items[i] == ITEM_NONE) {
gSaveContext.save.info.inventory.items[i] = j;
} else {

View file

@ -407,7 +407,7 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
} else {
cursorItem = ITEM_QUIVER_30 + sUpgradeItemOffsets[pauseCtx->cursorY[PAUSE_EQUIP]] +
CUR_UPG_VALUE(pauseCtx->cursorY[PAUSE_EQUIP]) - 1;
osSyncPrintf("H_arrowcase_1 + non_equip_item_table = %d\n", cursorItem);
PRINTF("H_arrowcase_1 + non_equip_item_table = %d\n", cursorItem);
}
} else {
if ((pauseCtx->cursorY[PAUSE_EQUIP] == 0) && (CUR_UPG_VALUE(UPG_QUIVER) == 0)) {
@ -415,12 +415,12 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
} else {
cursorItem = ITEM_QUIVER_30 + sUpgradeItemOffsets[pauseCtx->cursorY[PAUSE_EQUIP]] +
CUR_UPG_VALUE(pauseCtx->cursorY[PAUSE_EQUIP]) - 1;
osSyncPrintf("大人 H_arrowcase_1 + non_equip_item_table = %d\n", cursorItem);
PRINTF("大人 H_arrowcase_1 + non_equip_item_table = %d\n", cursorItem);
}
}
} else {
cursorItem = ITEM_SWORD_KOKIRI + sEquipmentItemOffsets[pauseCtx->cursorPoint[PAUSE_EQUIP]];
osSyncPrintf("ccc=%d\n", cursorItem);
PRINTF("ccc=%d\n", cursorItem);
if (pauseCtx->cursorSpecialPos == 0) {
pauseCtx->cursorColorSet = 8;
@ -440,7 +440,7 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
pauseCtx->cursorItem[PAUSE_EQUIP] = cursorItem;
pauseCtx->cursorSlot[PAUSE_EQUIP] = cursorSlot;
osSyncPrintf("kscope->select_name[Display_Equipment] = %d\n", pauseCtx->cursorItem[PAUSE_EQUIP]);
PRINTF("kscope->select_name[Display_Equipment] = %d\n", pauseCtx->cursorItem[PAUSE_EQUIP]);
if (!CHECK_AGE_REQ_EQUIP(pauseCtx->cursorY[PAUSE_EQUIP], pauseCtx->cursorX[PAUSE_EQUIP])) {
pauseCtx->nameColorSet = 1;

View file

@ -123,7 +123,7 @@ void KaleidoScope_DrawItemSelect(PlayState* play) {
cursorX = pauseCtx->cursorX[PAUSE_ITEM];
cursorY = pauseCtx->cursorY[PAUSE_ITEM];
osSyncPrintf("now=%d ccc=%d\n", cursorPoint, cursorItem);
PRINTF("now=%d ccc=%d\n", cursorPoint, cursorItem);
// Seems necessary to match
if (pauseCtx->cursorX[PAUSE_ITEM]) {}
@ -203,9 +203,9 @@ void KaleidoScope_DrawItemSelect(PlayState* play) {
cursorItem = gSaveContext.save.info.inventory.items[pauseCtx->cursorPoint[PAUSE_ITEM]];
}
osSyncPrintf("【X cursor=%d(%) (cur_xpt=%d)(ok_fg=%d)(ccc=%d)(key_angle=%d)】 ",
pauseCtx->cursorPoint[PAUSE_ITEM], pauseCtx->cursorX[PAUSE_ITEM], moveCursorResult,
cursorItem, pauseCtx->cursorSpecialPos);
PRINTF("【X cursor=%d(%) (cur_xpt=%d)(ok_fg=%d)(ccc=%d)(key_angle=%d)】 ",
pauseCtx->cursorPoint[PAUSE_ITEM], pauseCtx->cursorX[PAUSE_ITEM], moveCursorResult, cursorItem,
pauseCtx->cursorSpecialPos);
}
} else if (pauseCtx->cursorSpecialPos == PAUSE_CURSOR_PAGE_LEFT) {
if (pauseCtx->stickAdjX > 30) {
@ -322,9 +322,8 @@ void KaleidoScope_DrawItemSelect(PlayState* play) {
}
cursorPoint = PAUSE_ITEM;
osSyncPrintf("【Y cursor=%d(%) (cur_ypt=%d)(ok_fg=%d)(ccc=%d)】 ",
pauseCtx->cursorPoint[cursorPoint], pauseCtx->cursorY[PAUSE_ITEM], moveCursorResult,
cursorItem);
PRINTF("【Y cursor=%d(%) (cur_ypt=%d)(ok_fg=%d)(ccc=%d)】 ", pauseCtx->cursorPoint[cursorPoint],
pauseCtx->cursorY[PAUSE_ITEM], moveCursorResult, cursorItem);
}
}
@ -588,7 +587,7 @@ void KaleidoScope_UpdateItemEquip(PlayState* play) {
return;
}
osSyncPrintf("\n\n");
PRINTF("\n\n");
if (pauseCtx->equipTargetCBtn == 0) {
@ -655,21 +654,19 @@ void KaleidoScope_UpdateItemEquip(PlayState* play) {
gSaveContext.save.info.equips.cButtonSlots[0] = pauseCtx->equipTargetSlot;
Interface_LoadItemIcon1(play, 1);
osSyncPrintf("左sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetItem,
gSaveContext.save.info.equips.buttonItems[1], gSaveContext.save.info.equips.buttonItems[2],
gSaveContext.save.info.equips.buttonItems[3]);
osSyncPrintf("左sl_number=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetSlot,
gSaveContext.save.info.equips.cButtonSlots[0],
gSaveContext.save.info.equips.cButtonSlots[1],
gSaveContext.save.info.equips.cButtonSlots[2]);
PRINTF("左sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetItem,
gSaveContext.save.info.equips.buttonItems[1], gSaveContext.save.info.equips.buttonItems[2],
gSaveContext.save.info.equips.buttonItems[3]);
PRINTF("左sl_number=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetSlot,
gSaveContext.save.info.equips.cButtonSlots[0], gSaveContext.save.info.equips.cButtonSlots[1],
gSaveContext.save.info.equips.cButtonSlots[2]);
} else if (pauseCtx->equipTargetCBtn == 1) {
osSyncPrintf("下sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetItem,
gSaveContext.save.info.equips.buttonItems[1], gSaveContext.save.info.equips.buttonItems[2],
gSaveContext.save.info.equips.buttonItems[3]);
osSyncPrintf("下sl_number=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetSlot,
gSaveContext.save.info.equips.cButtonSlots[0],
gSaveContext.save.info.equips.cButtonSlots[1],
gSaveContext.save.info.equips.cButtonSlots[2]);
PRINTF("下sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetItem,
gSaveContext.save.info.equips.buttonItems[1], gSaveContext.save.info.equips.buttonItems[2],
gSaveContext.save.info.equips.buttonItems[3]);
PRINTF("下sl_number=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetSlot,
gSaveContext.save.info.equips.cButtonSlots[0], gSaveContext.save.info.equips.cButtonSlots[1],
gSaveContext.save.info.equips.cButtonSlots[2]);
if (pauseCtx->equipTargetSlot == gSaveContext.save.info.equips.cButtonSlots[0]) {
if (gSaveContext.save.info.equips.buttonItems[2] != ITEM_NONE) {
@ -732,21 +729,19 @@ void KaleidoScope_UpdateItemEquip(PlayState* play) {
gSaveContext.save.info.equips.cButtonSlots[1] = pauseCtx->equipTargetSlot;
Interface_LoadItemIcon1(play, 2);
osSyncPrintf("下sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetItem,
gSaveContext.save.info.equips.buttonItems[1], gSaveContext.save.info.equips.buttonItems[2],
gSaveContext.save.info.equips.buttonItems[3]);
osSyncPrintf("下sl_number=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetSlot,
gSaveContext.save.info.equips.cButtonSlots[0],
gSaveContext.save.info.equips.cButtonSlots[1],
gSaveContext.save.info.equips.cButtonSlots[2]);
PRINTF("下sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetItem,
gSaveContext.save.info.equips.buttonItems[1], gSaveContext.save.info.equips.buttonItems[2],
gSaveContext.save.info.equips.buttonItems[3]);
PRINTF("下sl_number=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetSlot,
gSaveContext.save.info.equips.cButtonSlots[0], gSaveContext.save.info.equips.cButtonSlots[1],
gSaveContext.save.info.equips.cButtonSlots[2]);
} else {
osSyncPrintf("右sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetItem,
gSaveContext.save.info.equips.buttonItems[1], gSaveContext.save.info.equips.buttonItems[2],
gSaveContext.save.info.equips.buttonItems[3]);
osSyncPrintf("右sl_number=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetSlot,
gSaveContext.save.info.equips.cButtonSlots[0],
gSaveContext.save.info.equips.cButtonSlots[1],
gSaveContext.save.info.equips.cButtonSlots[2]);
PRINTF("右sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetItem,
gSaveContext.save.info.equips.buttonItems[1], gSaveContext.save.info.equips.buttonItems[2],
gSaveContext.save.info.equips.buttonItems[3]);
PRINTF("右sl_number=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetSlot,
gSaveContext.save.info.equips.cButtonSlots[0], gSaveContext.save.info.equips.cButtonSlots[1],
gSaveContext.save.info.equips.cButtonSlots[2]);
if (pauseCtx->equipTargetSlot == gSaveContext.save.info.equips.cButtonSlots[0]) {
if (gSaveContext.save.info.equips.buttonItems[3] != ITEM_NONE) {
@ -809,13 +804,12 @@ void KaleidoScope_UpdateItemEquip(PlayState* play) {
gSaveContext.save.info.equips.cButtonSlots[2] = pauseCtx->equipTargetSlot;
Interface_LoadItemIcon1(play, 3);
osSyncPrintf("右sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetItem,
gSaveContext.save.info.equips.buttonItems[1], gSaveContext.save.info.equips.buttonItems[2],
gSaveContext.save.info.equips.buttonItems[3]);
osSyncPrintf("右sl_number=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetSlot,
gSaveContext.save.info.equips.cButtonSlots[0],
gSaveContext.save.info.equips.cButtonSlots[1],
gSaveContext.save.info.equips.cButtonSlots[2]);
PRINTF("右sl_item_no=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetItem,
gSaveContext.save.info.equips.buttonItems[1], gSaveContext.save.info.equips.buttonItems[2],
gSaveContext.save.info.equips.buttonItems[3]);
PRINTF("右sl_number=%d (1)=%d (2)=%d (3)=%d\n", pauseCtx->equipTargetSlot,
gSaveContext.save.info.equips.cButtonSlots[0], gSaveContext.save.info.equips.cButtonSlots[1],
gSaveContext.save.info.equips.cButtonSlots[2]);
}
pauseCtx->mainState = PAUSE_MAIN_STATE_IDLE;

View file

@ -74,7 +74,7 @@ void KaleidoScope_DrawDungeonMap(PlayState* play, GraphicsContext* gfxCtx) {
} else {
pauseCtx->cursorX[PAUSE_MAP] = 0;
pauseCtx->cursorPoint[PAUSE_MAP] = pauseCtx->dungeonMapSlot;
osSyncPrintf("kscope->cursor_point=%d\n", pauseCtx->cursorPoint[PAUSE_MAP]);
PRINTF("kscope->cursor_point=%d\n", pauseCtx->cursorPoint[PAUSE_MAP]);
R_MAP_TEX_INDEX =
R_MAP_TEX_INDEX_BASE +
gMapData->floorTexIndexOffset[gSaveContext.mapIndex][pauseCtx->cursorPoint[PAUSE_MAP] - 3];
@ -174,7 +174,7 @@ void KaleidoScope_DrawDungeonMap(PlayState* play, GraphicsContext* gfxCtx) {
pauseCtx->cursorSlot[PAUSE_MAP] = pauseCtx->cursorPoint[PAUSE_MAP];
}
osSyncPrintf("kscope->cursor_point====%d\n", pauseCtx->cursorPoint[PAUSE_MAP]);
PRINTF("kscope->cursor_point====%d\n", pauseCtx->cursorPoint[PAUSE_MAP]);
j = 72 + (pauseCtx->cursorSlot[PAUSE_MAP] * 4);
KaleidoScope_SetCursorVtx(pauseCtx, j, pauseCtx->mapPageVtx);
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,

View file

@ -511,7 +511,7 @@ void KaleidoScope_SwitchPage(PauseContext* pauseCtx, u8 pt) {
gSaveContext.buttonStatus[3] = D_8082AB6C[pauseCtx->pageIndex + pt][3];
gSaveContext.buttonStatus[4] = D_8082AB6C[pauseCtx->pageIndex + pt][4];
osSyncPrintf("kscope->kscp_pos+pt = %d\n", pauseCtx->pageIndex + pt);
PRINTF("kscope->kscp_pos+pt = %d\n", pauseCtx->pageIndex + pt);
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
@ -1281,10 +1281,10 @@ void KaleidoScope_DrawInfoPanel(PlayState* play) {
if (pauseCtx->pageIndex == PAUSE_MAP) {
if (YREG(7) != 0) {
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("キンスタ数(%d) Get_KIN_STA=%x (%x) (%x)\n", YREG(6), GET_GS_FLAGS(YREG(6)),
gAreaGsFlags[YREG(6)], gSaveContext.save.info.gsFlags[YREG(6) >> 2]);
osSyncPrintf(VT_RST);
PRINTF(VT_FGCOL(YELLOW));
PRINTF("キンスタ数(%d) Get_KIN_STA=%x (%x) (%x)\n", YREG(6), GET_GS_FLAGS(YREG(6)),
gAreaGsFlags[YREG(6)], gSaveContext.save.info.gsFlags[YREG(6) >> 2]);
PRINTF(VT_RST);
YREG(7) = 0;
SET_GS_FLAGS(D_8082AE30[pauseCtx->cursorPoint[PAUSE_WORLD_MAP]],
@ -1494,7 +1494,7 @@ void KaleidoScope_UpdateNamePanel(PlayState* play) {
(uintptr_t)_map_name_staticSegmentRomStart + (sp2A * MAP_NAME_TEX1_SIZE),
MAP_NAME_TEX1_SIZE, "../z_kaleido_scope_PAL.c", 2093);
} else {
osSyncPrintf("zoom_name=%d\n", pauseCtx->namedItem);
PRINTF("zoom_name=%d\n", pauseCtx->namedItem);
if (gSaveContext.language) { // != LANGUAGE_ENG
sp2A += 123;
@ -1503,7 +1503,7 @@ void KaleidoScope_UpdateNamePanel(PlayState* play) {
sp2A += 123;
}
osSyncPrintf("J_N=%d point=%d\n", gSaveContext.language, sp2A);
PRINTF("J_N=%d point=%d\n", gSaveContext.language, sp2A);
DMA_REQUEST_SYNC(pauseCtx->nameSegment,
(uintptr_t)_item_name_staticSegmentRomStart + (sp2A * ITEM_NAME_TEX_SIZE),
@ -2597,7 +2597,7 @@ void KaleidoScope_UpdateDungeonMap(PlayState* play) {
PauseContext* pauseCtx = &play->pauseCtx;
InterfaceContext* interfaceCtx = &play->interfaceCtx;
osSyncPrintf(" = %d\n", play->interfaceCtx.mapPaletteIndex);
PRINTF(" = %d\n", play->interfaceCtx.mapPaletteIndex);
KaleidoScope_LoadDungeonMap(play);
Map_SetFloorPalettesData(play, pauseCtx->dungeonMapSlot - 3);
@ -2678,12 +2678,12 @@ void KaleidoScope_Update(PlayState* play) {
pauseCtx->playerSegment = (void*)(((uintptr_t)play->objectCtx.spaceStart + 0x30) & ~0x3F);
size1 = Player_InitPauseDrawData(play, pauseCtx->playerSegment, &pauseCtx->playerSkelAnime);
osSyncPrintf("プレイヤー size1%x\n", size1);
PRINTF("プレイヤー size1%x\n", size1);
pauseCtx->iconItemSegment = (void*)ALIGN16((uintptr_t)pauseCtx->playerSegment + size1);
size0 = (uintptr_t)_icon_item_staticSegmentRomEnd - (uintptr_t)_icon_item_staticSegmentRomStart;
osSyncPrintf("icon_item size0=%x\n", size0);
PRINTF("icon_item size0=%x\n", size0);
DMA_REQUEST_SYNC(pauseCtx->iconItemSegment, (uintptr_t)_icon_item_staticSegmentRomStart, size0,
"../z_kaleido_scope_PAL.c", 3662);
@ -2699,7 +2699,7 @@ void KaleidoScope_Update(PlayState* play) {
pauseCtx->iconItem24Segment = (void*)ALIGN16((uintptr_t)pauseCtx->iconItemSegment + size0);
size = (uintptr_t)_icon_item_24_staticSegmentRomEnd - (uintptr_t)_icon_item_24_staticSegmentRomStart;
osSyncPrintf("icon_item24 size=%x\n", size);
PRINTF("icon_item24 size=%x\n", size);
DMA_REQUEST_SYNC(pauseCtx->iconItem24Segment, (uintptr_t)_icon_item_24_staticSegmentRomStart, size,
"../z_kaleido_scope_PAL.c", 3675);
@ -2727,7 +2727,7 @@ void KaleidoScope_Update(PlayState* play) {
sInDungeonScene = true;
size2 = (uintptr_t)_icon_item_dungeon_staticSegmentRomEnd -
(uintptr_t)_icon_item_dungeon_staticSegmentRomStart;
osSyncPrintf("icon_item_dungeon dungeon-size2=%x\n", size2);
PRINTF("icon_item_dungeon dungeon-size2=%x\n", size2);
DMA_REQUEST_SYNC(pauseCtx->iconItemAltSegment, (uintptr_t)_icon_item_dungeon_staticSegmentRomStart,
size2, "../z_kaleido_scope_PAL.c", 3712);
@ -2740,7 +2740,7 @@ void KaleidoScope_Update(PlayState* play) {
sInDungeonScene = false;
size2 = (uintptr_t)_icon_item_field_staticSegmentRomEnd -
(uintptr_t)_icon_item_field_staticSegmentRomStart;
osSyncPrintf("icon_item_field field-size2=%x\n", size2);
PRINTF("icon_item_field field-size2=%x\n", size2);
DMA_REQUEST_SYNC(pauseCtx->iconItemAltSegment, (uintptr_t)_icon_item_field_staticSegmentRomStart,
size2, "../z_kaleido_scope_PAL.c", 3726);
break;
@ -2750,27 +2750,27 @@ void KaleidoScope_Update(PlayState* play) {
if (gSaveContext.language == LANGUAGE_ENG) {
size = (uintptr_t)_icon_item_nes_staticSegmentRomEnd - (uintptr_t)_icon_item_nes_staticSegmentRomStart;
osSyncPrintf("icon_item_dungeon dungeon-size=%x\n", size);
PRINTF("icon_item_dungeon dungeon-size=%x\n", size);
DMA_REQUEST_SYNC(pauseCtx->iconItemLangSegment, (uintptr_t)_icon_item_nes_staticSegmentRomStart, size,
"../z_kaleido_scope_PAL.c", 3739);
} else if (gSaveContext.language == LANGUAGE_GER) {
size = (uintptr_t)_icon_item_ger_staticSegmentRomEnd - (uintptr_t)_icon_item_ger_staticSegmentRomStart;
osSyncPrintf("icon_item_dungeon dungeon-size=%x\n", size);
PRINTF("icon_item_dungeon dungeon-size=%x\n", size);
DMA_REQUEST_SYNC(pauseCtx->iconItemLangSegment, (uintptr_t)_icon_item_ger_staticSegmentRomStart, size,
"../z_kaleido_scope_PAL.c", 3746);
} else {
size = (uintptr_t)_icon_item_fra_staticSegmentRomEnd - (uintptr_t)_icon_item_fra_staticSegmentRomStart;
osSyncPrintf("icon_item_dungeon dungeon-size=%x\n", size);
PRINTF("icon_item_dungeon dungeon-size=%x\n", size);
DMA_REQUEST_SYNC(pauseCtx->iconItemLangSegment, (uintptr_t)_icon_item_fra_staticSegmentRomStart, size,
"../z_kaleido_scope_PAL.c", 3753);
}
pauseCtx->nameSegment = (void*)ALIGN16((uintptr_t)pauseCtx->iconItemLangSegment + size);
osSyncPrintf("サイズ=%x\n", size2 + size1 + size0 + size);
osSyncPrintf("item_name I_N_PT=%x\n", 0x800);
PRINTF("サイズ=%x\n", size2 + size1 + size0 + size);
PRINTF("item_name I_N_PT=%x\n", 0x800);
Interface_SetDoAction(play, DO_ACTION_DECIDE);
osSyncPrintf("サイズ=%x\n", size2 + size1 + size0 + size + 0x800);
PRINTF("サイズ=%x\n", size2 + size1 + size0 + size + 0x800);
if (((void)0, gSaveContext.worldMapArea) < 22) {
if (gSaveContext.language == LANGUAGE_ENG) {
@ -3304,20 +3304,20 @@ void KaleidoScope_Update(PlayState* play) {
//! @bug messed up alignment, should match `ALIGN64`
pauseCtx->iconItemSegment = (void*)(((uintptr_t)play->objectCtx.spaceStart + 0x30) & ~0x3F);
size0 = (uintptr_t)_icon_item_staticSegmentRomEnd - (uintptr_t)_icon_item_staticSegmentRomStart;
osSyncPrintf("icon_item size0=%x\n", size0);
PRINTF("icon_item size0=%x\n", size0);
DMA_REQUEST_SYNC(pauseCtx->iconItemSegment, (uintptr_t)_icon_item_staticSegmentRomStart, size0,
"../z_kaleido_scope_PAL.c", 4356);
pauseCtx->iconItem24Segment = (void*)ALIGN16((uintptr_t)pauseCtx->iconItemSegment + size0);
size = (uintptr_t)_icon_item_24_staticSegmentRomEnd - (uintptr_t)_icon_item_24_staticSegmentRomStart;
osSyncPrintf("icon_item24 size=%x\n", size);
PRINTF("icon_item24 size=%x\n", size);
DMA_REQUEST_SYNC(pauseCtx->iconItem24Segment, (uintptr_t)_icon_item_24_staticSegmentRomStart, size,
"../z_kaleido_scope_PAL.c", 4363);
pauseCtx->iconItemAltSegment = (void*)ALIGN16((uintptr_t)pauseCtx->iconItem24Segment + size);
size2 = (uintptr_t)_icon_item_gameover_staticSegmentRomEnd -
(uintptr_t)_icon_item_gameover_staticSegmentRomStart;
osSyncPrintf("icon_item_dungeon gameover-size2=%x\n", size2);
PRINTF("icon_item_dungeon gameover-size2=%x\n", size2);
DMA_REQUEST_SYNC(pauseCtx->iconItemAltSegment, (uintptr_t)_icon_item_gameover_staticSegmentRomStart, size2,
"../z_kaleido_scope_PAL.c", 4370);
@ -3325,17 +3325,17 @@ void KaleidoScope_Update(PlayState* play) {
if (gSaveContext.language == LANGUAGE_ENG) {
size = (uintptr_t)_icon_item_nes_staticSegmentRomEnd - (uintptr_t)_icon_item_nes_staticSegmentRomStart;
osSyncPrintf("icon_item_dungeon dungeon-size=%x\n", size);
PRINTF("icon_item_dungeon dungeon-size=%x\n", size);
DMA_REQUEST_SYNC(pauseCtx->iconItemLangSegment, (uintptr_t)_icon_item_nes_staticSegmentRomStart, size,
"../z_kaleido_scope_PAL.c", 4379);
} else if (gSaveContext.language == LANGUAGE_GER) {
size = (uintptr_t)_icon_item_ger_staticSegmentRomEnd - (uintptr_t)_icon_item_ger_staticSegmentRomStart;
osSyncPrintf("icon_item_dungeon dungeon-size=%x\n", size);
PRINTF("icon_item_dungeon dungeon-size=%x\n", size);
DMA_REQUEST_SYNC(pauseCtx->iconItemLangSegment, (uintptr_t)_icon_item_ger_staticSegmentRomStart, size,
"../z_kaleido_scope_PAL.c", 4386);
} else {
size = (uintptr_t)_icon_item_fra_staticSegmentRomEnd - (uintptr_t)_icon_item_fra_staticSegmentRomStart;
osSyncPrintf("icon_item_dungeon dungeon-size=%x\n", size);
PRINTF("icon_item_dungeon dungeon-size=%x\n", size);
DMA_REQUEST_SYNC(pauseCtx->iconItemLangSegment, (uintptr_t)_icon_item_fra_staticSegmentRomStart, size,
"../z_kaleido_scope_PAL.c", 4393);
}
@ -3443,7 +3443,7 @@ void KaleidoScope_Update(PlayState* play) {
gSaveContext.save.info.playerData.deaths = 999;
}
}
osSyncPrintf("kscope->angle_s = %f\n", pauseCtx->unk_204);
PRINTF("kscope->angle_s = %f\n", pauseCtx->unk_204);
break;
case PAUSE_STATE_14:
@ -3569,18 +3569,18 @@ void KaleidoScope_Update(PlayState* play) {
gSaveContext.healthAccumulator = 0;
gSaveContext.magicState = MAGIC_STATE_IDLE;
gSaveContext.prevMagicState = MAGIC_STATE_IDLE;
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("MAGIC_NOW=%d ", gSaveContext.save.info.playerData.magic);
osSyncPrintf("Z_MAGIC_NOW_NOW=%d → ", gSaveContext.magicFillTarget);
PRINTF(VT_FGCOL(YELLOW));
PRINTF("MAGIC_NOW=%d ", gSaveContext.save.info.playerData.magic);
PRINTF("Z_MAGIC_NOW_NOW=%d → ", gSaveContext.magicFillTarget);
gSaveContext.magicCapacity = 0;
// Set the fill target to be the magic amount before game over
gSaveContext.magicFillTarget = gSaveContext.save.info.playerData.magic;
// Set `magicLevel` and `magic` to 0 so `magicCapacity` then `magic` grows from nothing
// to respectively the full capacity and `magicFillTarget`
gSaveContext.save.info.playerData.magicLevel = gSaveContext.save.info.playerData.magic = 0;
osSyncPrintf("MAGIC_NOW=%d ", gSaveContext.save.info.playerData.magic);
osSyncPrintf("Z_MAGIC_NOW_NOW=%d\n", gSaveContext.magicFillTarget);
osSyncPrintf(VT_RST);
PRINTF("MAGIC_NOW=%d ", gSaveContext.save.info.playerData.magic);
PRINTF("Z_MAGIC_NOW_NOW=%d\n", gSaveContext.magicFillTarget);
PRINTF(VT_RST);
} else {
play->state.running = false;
SET_NEXT_GAMESTATE(&play->state, TitleSetup_Init, TitleSetupState);
@ -3650,13 +3650,13 @@ void KaleidoScope_Update(PlayState* play) {
gSaveContext.buttonStatus[3] = D_808321A8[3];
gSaveContext.buttonStatus[4] = D_808321A8[4];
interfaceCtx->unk_1FA = interfaceCtx->unk_1FC = 0;
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("i=%d LAST_TIME_TYPE=%d\n", i, gSaveContext.prevHudVisibilityMode);
PRINTF(VT_FGCOL(YELLOW));
PRINTF("i=%d LAST_TIME_TYPE=%d\n", i, gSaveContext.prevHudVisibilityMode);
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
Interface_ChangeHudVisibilityMode(gSaveContext.prevHudVisibilityMode);
player->targetActor = NULL;
Player_SetEquipmentData(play, player);
osSyncPrintf(VT_RST);
PRINTF(VT_RST);
break;
}
}