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Fix RaycastFloor flags (#1328)

* fix raycast floor flags

* format.sh

* Name flags

* Rename RaycastFloor functions, clean up caller code, document z_bg_spot15_rrbox

* change comment to prevent format wrap

* change to "if BGCHECK_GROUND_CHECK_ON is set"

* roman suggestions
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mzxrules 2022-08-30 11:49:51 -04:00 committed by GitHub
parent fe8d5988b9
commit 327a813b37
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42 changed files with 497 additions and 451 deletions

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@ -997,7 +997,7 @@ void func_8008F87C(PlayState* play, Player* this, SkelAnime* skelAnime, Vec3f* p
footprintPos.y += 15.0f;
sp80 = BgCheck_EntityRaycastFloor4(&play->colCtx, &sp88, &sp84, &this->actor, &footprintPos) + sp74;
sp80 = BgCheck_EntityRaycastDown4(&play->colCtx, &sp88, &sp84, &this->actor, &footprintPos) + sp74;
if (sp98.y < sp80) {
sp70 = sp98.x - spA4.x;