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Fix RaycastFloor flags (#1328)

* fix raycast floor flags

* format.sh

* Name flags

* Rename RaycastFloor functions, clean up caller code, document z_bg_spot15_rrbox

* change comment to prevent format wrap

* change to "if BGCHECK_GROUND_CHECK_ON is set"

* roman suggestions
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mzxrules 2022-08-30 11:49:51 -04:00 committed by GitHub
parent fe8d5988b9
commit 327a813b37
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42 changed files with 497 additions and 451 deletions

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@ -79,11 +79,11 @@ void EnBox_ClipToGround(EnBox* this, PlayState* play) {
f32 newY;
CollisionPoly* poly;
s32 bgId;
Vec3f pos;
Vec3f checkPos;
pos = this->dyna.actor.world.pos;
pos.y += 1.0f;
newY = BgCheck_EntityRaycastFloor4(&play->colCtx, &poly, &bgId, &this->dyna.actor, &pos);
checkPos = this->dyna.actor.world.pos;
checkPos.y += 1.0f;
newY = BgCheck_EntityRaycastDown4(&play->colCtx, &poly, &bgId, &this->dyna.actor, &checkPos);
if (newY != BGCHECK_Y_MIN) {
this->dyna.actor.world.pos.y = newY;
}