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Fix RaycastFloor flags (#1328)

* fix raycast floor flags

* format.sh

* Name flags

* Rename RaycastFloor functions, clean up caller code, document z_bg_spot15_rrbox

* change comment to prevent format wrap

* change to "if BGCHECK_GROUND_CHECK_ON is set"

* roman suggestions
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mzxrules 2022-08-30 11:49:51 -04:00 committed by GitHub
parent fe8d5988b9
commit 327a813b37
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42 changed files with 497 additions and 451 deletions

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@ -1209,9 +1209,9 @@ void func_80A04D90(EnElf* this, PlayState* play) {
s32 pad;
s32 bgId;
this->actor.floorHeight = BgCheck_EntityRaycastFloor5(play, &play->colCtx, &this->actor.floorPoly, &bgId,
&this->actor, &this->actor.world.pos);
this->actor.shape.shadowAlpha = 0x32;
this->actor.floorHeight = BgCheck_EntityRaycastDown5(play, &play->colCtx, &this->actor.floorPoly, &bgId,
&this->actor, &this->actor.world.pos);
this->actor.shape.shadowAlpha = 50;
}
// move to talk to player