mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-21 06:21:16 +00:00
Fix RaycastFloor flags (#1328)
* fix raycast floor flags * format.sh * Name flags * Rename RaycastFloor functions, clean up caller code, document z_bg_spot15_rrbox * change comment to prevent format wrap * change to "if BGCHECK_GROUND_CHECK_ON is set" * roman suggestions
This commit is contained in:
parent
fe8d5988b9
commit
327a813b37
42 changed files with 497 additions and 451 deletions
|
@ -189,13 +189,13 @@ void func_80B967C0(ObjLift* this) {
|
|||
void func_80B96840(ObjLift* this, PlayState* play) {
|
||||
s32 pad;
|
||||
s32 bgId;
|
||||
Vec3f sp2C;
|
||||
Vec3f pos;
|
||||
|
||||
Actor_MoveForward(&this->dyna.actor);
|
||||
Math_Vec3f_Copy(&sp2C, &this->dyna.actor.prevPos);
|
||||
sp2C.y += sMaxFallDistances[(this->dyna.actor.params >> 1) & 1];
|
||||
Math_Vec3f_Copy(&pos, &this->dyna.actor.prevPos);
|
||||
pos.y += sMaxFallDistances[(this->dyna.actor.params >> 1) & 1];
|
||||
this->dyna.actor.floorHeight =
|
||||
BgCheck_EntityRaycastFloor4(&play->colCtx, &this->dyna.actor.floorPoly, &bgId, &this->dyna.actor, &sp2C);
|
||||
BgCheck_EntityRaycastDown4(&play->colCtx, &this->dyna.actor.floorPoly, &bgId, &this->dyna.actor, &pos);
|
||||
|
||||
if ((this->dyna.actor.floorHeight - this->dyna.actor.world.pos.y) >=
|
||||
(sMaxFallDistances[(this->dyna.actor.params >> 1) & 1] - 0.001f)) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue