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Name a few unknown parameters

This commit is contained in:
KrimtonZ 2020-03-31 20:53:53 -05:00
parent f069777b19
commit 32bda67e0f
3 changed files with 35 additions and 27 deletions

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@ -1175,7 +1175,7 @@ void SkelAnime_InitLinkAnimetion(GlobalContext* globalCtx, SkelAnime* skelAnime,
void func_800A3B8C(SkelAnime* skelAnime);
s32 func_800A3BC0(GlobalContext* globalCtx, SkelAnime* skelAnime);
void func_800A3C9C(GlobalContext* globalCtx, SkelAnime* skelAnime);
void func_800A3EE8(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 arg2);
void SkelAnime_SetTransition(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 transitionRate);
void SkelAnime_LinkChangeAnimation(GlobalContext* globalCtx, SkelAnime* skelAnime,
LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed, f32 frame,
f32 frameCount, u8 arg6, f32 transitionRate);
@ -1193,10 +1193,12 @@ void func_800A425C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetion
void func_800A42A0(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
f32 frame);
void func_800A42E4(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 frame);
void func_800A431C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 frame,
LinkAnimetionEntry* linkAnimetionEntrySeg2, f32 arg5, f32 arg6, Vec3s* arg7);
void func_800A43B8(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 frame,
LinkAnimetionEntry* linkAnimetionEntrySeg2, f32 arg5, f32 arg6, Vec3s* arg7);
void func_800A431C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
f32 transitionFrame, LinkAnimetionEntry* linkAnimetionEntrySeg2, f32 frame, f32 transitionRate,
Vec3s* actorDrawTable);
void func_800A43B8(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
f32 transitionFrame, LinkAnimetionEntry* linkAnimetionEntrySeg2, f32 frame, f32 transitionRate,
Vec3s* arg7);
s32 func_800A4530(SkelAnime* skelAnime, f32 arg1);
void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg,
AnimationHeader* animationseg, Vec3s* actorDrawTable, Vec3s* arg5, s32 limbCount);