1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-07-05 23:44:53 +00:00

Name a few unknown parameters

This commit is contained in:
KrimtonZ 2020-03-31 20:53:53 -05:00
parent f069777b19
commit 32bda67e0f
3 changed files with 35 additions and 27 deletions

View file

@ -1060,8 +1060,8 @@ void func_800A390C(GlobalContext* globalCtx, AnimationContext* animationCtx) {
}
void SkelAnime_InitLinkAnimetion(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg,
LinkAnimetionEntry* linkAnimetionEntrySeg, s32 flags, Vec3s* actorDrawTbl, Vec3s* arg6,
s32 limbBufCount) {
LinkAnimetionEntry* linkAnimetionEntrySeg, s32 flags, Vec3s* actorDrawTbl,
Vec3s* transitionDrawTbl, s32 limbBufCount) {
char pad[8];
SkeletonHeader* skeletonHeader;
size_t allocSize;
@ -1099,7 +1099,7 @@ void SkelAnime_InitLinkAnimetion(GlobalContext* globalCtx, SkelAnime* skelAnime,
}
skelAnime->actorDrawTbl = (Vec3s*)ALIGN16((u32)actorDrawTbl);
skelAnime->transitionDrawTbl = (Vec3s*)ALIGN16((u32)arg6);
skelAnime->transitionDrawTbl = (Vec3s*)ALIGN16((u32)transitionDrawTbl);
}
if ((skelAnime->actorDrawTbl == NULL) || (skelAnime->transitionDrawTbl == NULL)) {
@ -1191,7 +1191,7 @@ s32 func_800A3E0C(GlobalContext* globalCtx, SkelAnime* skelAnime) {
return 0;
}
void func_800A3EE8(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 transitionRate) {
void SkelAnime_SetTransition(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 transitionRate) {
skelAnime->transCurrentFrame = 1.0f;
skelAnime->transitionStep = 1.0f / transitionRate;
}
@ -1276,37 +1276,43 @@ void func_800A42A0(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetion
skelAnime->actorDrawTbl);
}
void func_800A42E4(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 arg2) {
void func_800A42E4(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 frame) {
SkelAnime_LoadAnimationType2(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->transitionDrawTbl,
arg2);
frame);
}
void func_800A431C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 frame,
LinkAnimetionEntry* linkAnimetionEntrySeg2, f32 arg5, f32 arg6, Vec3s* arg7) {
Vec3s* alignedArg7;
SkelAnime_LoadLinkAnimetion(globalCtx, linkAnimetionEntrySeg, (s32)frame, skelAnime->limbCount,
void func_800A431C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
f32 transitionFrame, LinkAnimetionEntry* linkAnimetionEntrySeg2, f32 frame, f32 transitionRate,
Vec3s* actorDrawTbl) {
Vec3s* alignedActorDrawTbl;
SkelAnime_LoadLinkAnimetion(globalCtx, linkAnimetionEntrySeg, (s32)transitionFrame, skelAnime->limbCount,
skelAnime->actorDrawTbl);
alignedArg7 = (Vec3s*)ALIGN16((u32)arg7);
alignedActorDrawTbl = (Vec3s*)ALIGN16((u32)actorDrawTbl);
SkelAnime_LoadLinkAnimetion(globalCtx, linkAnimetionEntrySeg2, (s32)arg5, skelAnime->limbCount, alignedArg7);
SkelAnime_LoadAnimationType2(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, alignedArg7, arg6);
SkelAnime_LoadLinkAnimetion(globalCtx, linkAnimetionEntrySeg2, (s32)frame, skelAnime->limbCount,
alignedActorDrawTbl);
SkelAnime_LoadAnimationType2(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, alignedActorDrawTbl,
transitionRate);
}
void func_800A43B8(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 frame,
LinkAnimetionEntry* linkAnimetionEntrySeg2, f32 arg5, f32 arg6, Vec3s* arg7) {
Vec3s* alignedArg7;
void func_800A43B8(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
f32 transitionFrame, LinkAnimetionEntry* linkAnimetionEntrySeg2, f32 frame, f32 transitionRate,
Vec3s* actorDrawTbl) {
Vec3s* alignedActorDrawTbl;
SkelAnime_LoadLinkAnimetion(globalCtx, linkAnimetionEntrySeg, (s32)frame, skelAnime->limbCount,
SkelAnime_LoadLinkAnimetion(globalCtx, linkAnimetionEntrySeg, (s32)transitionFrame, skelAnime->limbCount,
skelAnime->transitionDrawTbl);
alignedArg7 = (Vec3s*)ALIGN16((u32)arg7);
alignedActorDrawTbl = (Vec3s*)ALIGN16((u32)actorDrawTbl);
SkelAnime_LoadLinkAnimetion(globalCtx, linkAnimetionEntrySeg2, (s32)arg5, skelAnime->limbCount, alignedArg7);
SkelAnime_LoadAnimationType2(globalCtx, skelAnime->limbCount, skelAnime->transitionDrawTbl, alignedArg7, arg6);
SkelAnime_LoadLinkAnimetion(globalCtx, linkAnimetionEntrySeg2, (s32)frame, skelAnime->limbCount,
alignedActorDrawTbl);
SkelAnime_LoadAnimationType2(globalCtx, skelAnime->limbCount, skelAnime->transitionDrawTbl, alignedActorDrawTbl,
transitionRate);
}
void func_800A4454(SkelAnime* skelAnime) {
void SkelAnime_SetModeStop(SkelAnime* skelAnime) {
skelAnime->mode = 2;
func_800A3B8C(skelAnime);
}